*** Quicksilver (Pietro Maximoff) ***

1131416181939

Comments

  • I will never understand that, either they dont think it too well, or they see something in the 30 seconds after they posted the stats and get enlightened to nerf him lol, no serious explanation for that anyway
  • At the risk of further beating a dead horse...
    I finally tried out the buffed/max-covered loaner Quicksilver in that early "meet Rocket & Groot" mission. And, I found him as frustratingly slow and unfun and others have. Even I -- the usual MPQ optimist -- have never been as disappointed on first impression (via buffed/max-covered loaner character) as with poor old Pietro here. icon_e_sad.gif

    I think a/the major contributing factor to my disappointment lies in how quickly the character was nerfed right after his official pre-release info was posted. It's one thing if a weeks/months-off character doesn't quite measure up to his stats leaked in a spoiler post (like the long one deleted recently), but for a dev to post stats here and then scale them back that quickly will just leave me annoyedly thinking about the better character he could've been.

    Same. Quicksliver is the new Beast. Interesting design, strange blue mechanic, ultimately under powered because of reliance on quirks.

    It's like they rebalanced his AP for the powers he had, and then rebalanced his powers for the AP they use to cost, so he got double ****. With such marginal damage and all the utility in cover 1 it really does not matter how you build a Quicksliver, just go with 5 blue.

    Matches getting longer because enemy health increase MAY lead to his blue being of marginal usefulness, but I just can't see it right now. The ramp up time is way too slow on average. Quicksliver is in no way "quick".
  • dokiy
    dokiy Posts: 238 Tile Toppler
    I'm not one to complain about characters, but after playing around with Quicksilver loaner in Meet Rocket and Groot....holy cow does he suck!

    In the 5+ times I've played that node (grind grind grind) I've gotten his blue power to go off exactly 1 time. A few tiles will get locked, only to have Juggernaught board shake them off. His green is far to weak, especially paired with *** Thor, and his black is so weak as I don't even bother matching black.

    I think it would have been more interesting to have his blue be a passive, but also deal a small amount of damage each time the opponent matches blue as well. He is quick enough to do damage when its not his turn is he not?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    He's so bad even Colognoisseur has not even bothered to level him.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    You forgot "Yet."
  • ynglink
    ynglink Posts: 195
    Lerysh wrote:
    At the risk of further beating a dead horse...
    I finally tried out the buffed/max-covered loaner Quicksilver in that early "meet Rocket & Groot" mission. And, I found him as frustratingly slow and unfun and others have. Even I -- the usual MPQ optimist -- have never been as disappointed on first impression (via buffed/max-covered loaner character) as with poor old Pietro here. icon_e_sad.gif

    I think a/the major contributing factor to my disappointment lies in how quickly the character was nerfed right after his official pre-release info was posted. It's one thing if a weeks/months-off character doesn't quite measure up to his stats leaked in a spoiler post (like the long one deleted recently), but for a dev to post stats here and then scale them back that quickly will just leave me annoyedly thinking about the better character he could've been.

    Same. Quicksliver is the new Beast. Interesting design, strange blue mechanic, ultimately under powered because of reliance on quirks.

    It's like they rebalanced his AP for the powers he had, and then rebalanced his powers for the AP they use to cost, so he got double ****. With such marginal damage and all the utility in cover 1 it really does not matter how you build a Quicksliver, just go with 5 blue.

    Matches getting longer because enemy health increase MAY lead to his blue being of marginal usefulness, but I just can't see it right now. The ramp up time is way too slow on average. Quicksliver is in no way "quick".

    I think when they do pre-release stats from now on, NOBODY should say anything about a character being overpowered. Period. Even if it is true! Just say like, eh, he seems fun to play with. Then we move on in hopes that even saying that is not enough to do a pre-nerf....

    Seriously guys, Quicksilver needs fixed bad.
  • stowaway
    stowaway Posts: 501 Critical Contributor
    I finally got the blue to fire off a few times. Even with a 90-level boost, the damage is trivial. The fully leveled loaner in the opening node can take a pretty big chunk out of the enemy team. . . but he's more than twice their level!
  • He's fun to play with Prof X or DareDevil.

    I'm curious to see how he would be in synergy with IW in practice.
  • rednailz
    rednailz Posts: 559
    Sash wrote:
    He's fun to play with Prof X or DareDevil.

    I'm curious to see how he would be in synergy with IW in practice.

    DD AND QS? yeesh.....count me out.
  • rednailz
    rednailz Posts: 559
    He's so terrible that Beast and Doc Oc are playing keep-away with his favorite baseball cap.
  • orbitalint
    orbitalint Posts: 511 Critical Contributor
    Sash wrote:
    He's fun to play with Prof X or DareDevil.

    I'm curious to see how he would be in synergy with IW in practice.
    Haven't tried for myself but apparently these locked tiles and IW tiles don't interact at all. So they operate separately. Look differently too.
  • rixmith
    rixmith Posts: 707 Critical Contributor
    He was so bad he had to borrow his Active powers from Bagman and 1* Hawkeye. icon_rolleyes.gif
  • DaveR4470
    DaveR4470 Posts: 931 Critical Contributor
    He's so bad that he offered to kiss Squirrel Girl, and she said, "Dude, I'm not that desperate...."
  • Arimis_Thorn
    Arimis_Thorn Posts: 541 Critical Contributor
    Just trying the fully covered version in the PVE, I'm finding that I have yet to be able to get 5 locked tiles to activate his Blue. They just get matched away long before I get anywhere close to 5.

    For the time being, I'm holding on to him because a) he's needed for the required nodes and b) I'm guessing that he will synergize well with Scarlet Witch once she's released, so I want to see what that will be like. But right now he's pretty underwhelming.
  • Unknown
    edited April 2015
    orbitalint wrote:
    Sash wrote:
    He's fun to play with Prof X or DareDevil.

    I'm curious to see how he would be in synergy with IW in practice.
    Haven't tried for myself but apparently these locked tiles and IW tiles don't interact at all. So they operate separately. Look differently too.
    IW locked tiles reduce his AP cost and his blue power interact with IW bubbles but it's just a detail.

    Make a 5 match with Prof X will most often regen blue AP. He is underestimated because few people play with a maxed Prof X for now.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    edited April 2015
    Playing him in the first repeatable Node "Intergalactic Vacation", I couldn't keep more than 3 locked tiles on the board. Did they nerf his black ability to only swapping 2 tiles? (reads character description) yup they did.

    I've yet to use his black move, not sure why.

    His Green seems very underwhelming, I opted for LThor's Green in that node over QS's.

    IceX confirmed in the character thread that he will work with other locked tiles, specifying IW's... and later in page 2 he specified that the locked tiles will behave just like webs and bubbles, perhaps this implies that all locked tiles work with him.

    EDIT: Oh I see what this thread is about... doh!

    He's so bad, He got his name because he's finished before she's even started... he was almost called OnePlay... Bagman got picked before him... You have to tie a porkchop around his neck for Beast to play with him...
  • Colognoisseur
    Colognoisseur Posts: 806 Critical Contributor
    Phaserhawk wrote:
    He's so bad even Colognoisseur has not even bothered to level him.

    I think he is not good but don't read too much into that. I do have maxed Beast, Doc Ock, and Bagman so poor characters have never been an impediment.

    I am just waiting to see how all the changes shake out before I start spending again.
  • ynglink wrote:
    Lerysh wrote:
    At the risk of further beating a dead horse...
    I finally tried out the buffed/max-covered loaner Quicksilver in that early "meet Rocket & Groot" mission. And, I found him as frustratingly slow and unfun and others have. Even I -- the usual MPQ optimist -- have never been as disappointed on first impression (via buffed/max-covered loaner character) as with poor old Pietro here. icon_e_sad.gif

    I think a/the major contributing factor to my disappointment lies in how quickly the character was nerfed right after his official pre-release info was posted. It's one thing if a weeks/months-off character doesn't quite measure up to his stats leaked in a spoiler post (like the long one deleted recently), but for a dev to post stats here and then scale them back that quickly will just leave me annoyedly thinking about the better character he could've been.

    Same. Quicksliver is the new Beast. Interesting design, strange blue mechanic, ultimately under powered because of reliance on quirks.

    It's like they rebalanced his AP for the powers he had, and then rebalanced his powers for the AP they use to cost, so he got double ****. With such marginal damage and all the utility in cover 1 it really does not matter how you build a Quicksliver, just go with 5 blue.

    Matches getting longer because enemy health increase MAY lead to his blue being of marginal usefulness, but I just can't see it right now. The ramp up time is way too slow on average. Quicksliver is in no way "quick".

    I think when they do pre-release stats from now on, NOBODY should say anything about a character being overpowered. Period. Even if it is true! Just say like, eh, he seems fun to play with. Then we move on in hopes that even saying that is not enough to do a pre-nerf....

    Seriously guys, Quicksilver needs fixed bad.

    No.

    With pre-release info, we were able to keep Iron Fist from taking over the meta. Yes, it sucks Quicksilver got nerfed, but at least he wasn't overpowered.

    D's problem is OVERNERFing characters. That's not our fault.

    It's not our fault they'd rather release a **** character than fix it and wait to release it sometime later.

    It's not our fault they don't put a priority on balancing old characters.

    It's better we communicate(and they communicate to us) than we get sucky or overpowered characters. Their dichotomy of balance can't be trusted.

    Folks are putting too much emphasis on his older form - D3 says, in almost EVERY communication that this stuff is subject to change.
  • QS is so bad that I will no longer store my critical boosts.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Phaserhawk wrote:
    He's so bad even Colognoisseur has not even bothered to level him.

    I think he is not good but don't read too much into that. I do have maxed Beast, Doc Ock, and Bagman so poor characters have never been an impediment.

    I am just waiting to see how all the changes shake out before I start spending again.

    icon_e_wink.gif

    Yeah. But if he was anything I figured you would have at least gotten the covers while waiting for R75 to fully level. He'd be passable had they left his original AP costs