PvE Event Difficulty Scaling (self.MarvelPuzzleQuest) submitted 4 months ago by Don_Tiny Hello all. I have a question dovetailing on a comment I saw in another thread. It said that PvE Difficulty is scaled to your highest-level character. Assuming that is the case - and I have no reason not to - I was wondering if someone might clarify that statement for me. I am curious as to how your 'highest-level character' is chosen ... is it based on: - your overall roster? - your most recently-used team? - highest-level character you have used in that event? - something else entirely? My experience seems to be to that I usually get a few lev 1/2 opponents, then some 11-14, then after a half-dozen rounds or so I start seeing folks around 94, 166, occasionally some over 200 (yikes). If it happens to matter, I try to use "lesser" characters to knock off the lower-level teams, and wait until the difficulty is closer to my better team(s) not only because it seems logical, but also because I was made to understand that one's representative 'team' that others will face in these events is based on the most recent team you utilized ... ergo when everyone's all beat up and it's time for a break, my (presumably) best team is presented to others. Thanks in advance for any help you are willing to offer!
[–]Demiurge_Will 7 points 4 months ago Hi, Don_Tiny! The difficulty in a Story mission is based on the best team you could bring to bear on that mission. Story events don't look at your most recently used team (Versus events do, though). Some missions in Story events also have minimum difficulty levels, and other missions have maximum difficulty levels. So some missions will only get to be a certain difficulty no matter what your roster looks like, and other missions might require a high-level roster.
Jamie Madrox wrote: ...So level up those characters and have fun.
lukewin wrote: link to reddit PvE Event Difficulty Scaling (self.MarvelPuzzleQuest) submitted 4 months ago by Don_Tiny Hello all. I have a question dovetailing on a comment I saw in another thread. It said that PvE Difficulty is scaled to your highest-level character. Assuming that is the case - and I have no reason not to - I was wondering if someone might clarify that statement for me. I am curious as to how your 'highest-level character' is chosen ... is it based on: - your overall roster? - your most recently-used team? - highest-level character you have used in that event? - something else entirely? My experience seems to be to that I usually get a few lev 1/2 opponents, then some 11-14, then after a half-dozen rounds or so I start seeing folks around 94, 166, occasionally some over 200 (yikes). If it happens to matter, I try to use "lesser" characters to knock off the lower-level teams, and wait until the difficulty is closer to my better team(s) not only because it seems logical, but also because I was made to understand that one's representative 'team' that others will face in these events is based on the most recent team you utilized ... ergo when everyone's all beat up and it's time for a break, my (presumably) best team is presented to others. Thanks in advance for any help you are willing to offer! Response [–]Demiurge_Will 7 points 4 months ago Hi, Don_Tiny! The difficulty in a Story mission is based on the best team you could bring to bear on that mission. Story events don't look at your most recently used team (Versus events do, though). Some missions in Story events also have minimum difficulty levels, and other missions have maximum difficulty levels. So some missions will only get to be a certain difficulty no matter what your roster looks like, and other missions might require a high-level roster. I read this as your roster does play a factor in your initial levels. So who to believe, lead game designer or a forum mod posting the site admin's screen shots of a test account that has never been played? Jamie Madrox wrote: ...So level up those characters and have fun. Have fun? Have fun playing higher level enemies, those that choose to level up those characters.
fmftint wrote: Back again with more truth. The last time Meet Rocket and Groot ran the average of my top 4 characters was 125, this current run my top 4 average is 166. Here are the resultsSight Seeing 33/34/34______32/33/33_____33/34/34Criminal Enterprise 43/43/43______41/42/41_____43/43/43King of New York 102/103/102___128/129/129____55/55/55 (now designated trivial)A Rocket and a Hard Place 117/117/117___149/150/150____230/231/230Disorganized Crime 55/55/55______54/55/54_____185/186/185 (now designated normal)A Tree Groots in New York 96/97/97______123/124/124____190/190/190A Talking What? 71/72/71______93/93/93_____132/132/132 (essential Ms. Marvel)Shoot Out 70/70/70______86/86/86_____138/139/138 (essential Hulk)All in the Family 75/75/75______95/96/95_____143/144/144 (essential Thing) Surprising to me, trivial nodes started lower than previously, all other nodes were significantly higher LEVELS MATTER
Phantron wrote: I'm pretty sure it's your performance and an average of the levels of the characters you used recently to achieve that performance. It cannot be strictly performance based because there are guys who run a 'everyone at level 100' who easily does better than someone with a maxed roster. At some point, those guy should hit scaling equal to that of a max roster, and yet their characters are roughly 50% as strong, rendering the game unplayable for those guys. As far as I know nobody has ever reported this, and we already know tanking your PvE performance takes a long time to drive down your scaling (otherwise you could just place very poorly for a few events, and as far as I know people already tried this and found this to not work). So while it's technically true that your roster doesn't affect your scaling, it only matters if you don't use your highest level characters, which would mean you probably need multiple copies of the same guy.
fmftint wrote: fmftint wrote: Back again with more truth. The last time Meet Rocket and Groot ran the average of my top 4 characters was 125, this current run my top 4 average is 166. Here are the resultsSight Seeing 33/34/34______32/33/33_____33/34/34____33/34/34Criminal Enterprise 43/43/43______41/42/41_____43/43/43____43/43/43King of New York 102/103/102___128/129/129____55/55/55____55/55/55 (now designated trivial)A Rocket and a Hard Place 117/117/117___149/150/150____230/231/230____230/231/230Disorganized Crime 55/55/55______54/55/54_____185/186/185____204/204/204 (now designated normal)A Tree Groots in New York 96/97/97______123/124/124____190/190/190____211/211/211A Talking What? 71/72/71______93/93/93_____132/132/132____149/150/149 (essential 2☆Cap)Shoot Out 70/70/70______86/86/86_____138/139/138____159/160/160 (essential Colossus)All in the Family 75/75/75______95/96/95_____143/144/144____143/144/144 (essential Ghost Rider) Surprising to me, trivial nodes started lower than previously, all other nodes were significantly higher LEVELS MATTER Back for a third run of Meet Rocket & Groot, my T3 average for this event, 240
fmftint wrote: Back again with more truth. The last time Meet Rocket and Groot ran the average of my top 4 characters was 125, this current run my top 4 average is 166. Here are the resultsSight Seeing 33/34/34______32/33/33_____33/34/34____33/34/34Criminal Enterprise 43/43/43______41/42/41_____43/43/43____43/43/43King of New York 102/103/102___128/129/129____55/55/55____55/55/55 (now designated trivial)A Rocket and a Hard Place 117/117/117___149/150/150____230/231/230____230/231/230Disorganized Crime 55/55/55______54/55/54_____185/186/185____204/204/204 (now designated normal)A Tree Groots in New York 96/97/97______123/124/124____190/190/190____211/211/211A Talking What? 71/72/71______93/93/93_____132/132/132____149/150/149 (essential 2☆Cap)Shoot Out 70/70/70______86/86/86_____138/139/138____159/160/160 (essential Colossus)All in the Family 75/75/75______95/96/95_____143/144/144____143/144/144 (essential Ghost Rider) Surprising to me, trivial nodes started lower than previously, all other nodes were significantly higher LEVELS MATTER
Worldrevolver wrote: For me, the app should be renamed Marvel puzz...hulk bomb. My scaling is so ridiculous it is the only way to play. If I choose similar healthed covers as the cpu and try to fair fight it is not. The cpu wrecks me. So hulk bomb, heal hulk, hulk bomb, heal hulk. It sucks and it isnt much fun. But there is no other way to beat these nodes. In app name is same as username if you want to view my roster.
ammenell wrote: Worldrevolver wrote: For me, the app should be renamed Marvel puzz...hulk bomb. My scaling is so ridiculous it is the only way to play. If I choose similar healthed covers as the cpu and try to fair fight it is not. The cpu wrecks me. So hulk bomb, heal hulk, hulk bomb, heal hulk. It sucks and it isnt much fun. But there is no other way to beat these nodes. In app name is same as username if you want to view my roster. hulk bomb? thats a special name for a special team? hulk/kk/?? so, 9 pages and i still dont know if i can open my legendaries with my 104-capped roster without fear of selling a potential surfer. what to do?