Scoregasms wrote: I'm with Phantron on this, I think this post is misleading if it's telling folks to go forth and max out all your characters because "Hey look, low PVE node with all maxed 4* roster! Proof!". There should be a link to that forum thread on PVE by Phaser or NP about using lower level characters in PVE to keep scaling down to reasonable levels. A test account with zero past PVE history with that roster isn't exactly a normal situation, it only proves that performance and community scaling really are a big deal. Sure, go ahead and max them all but don't use them in PVE and crush nodes because you won't be seeing those levels ever again. Wasn't it ISO-8 Brotherhood that also had scaling completely turned off a little while back? Lol, ok, so maybe it did happen in game. Anyway, I think if a post like this is going to be put up by a Mod and a Red, more comprehensive information should be provided as well, not just this one very specific scenario that outright tells folks to max characters and then later they wonder why all their nodes keep increasing in difficulty. You can't undo a change like that. However if any of this is incorrect, I would love a better explanation.
XandorXerxes wrote: Please be careful not to conflate a few different things. The original post is only relevant to the affect leveling your characters has on your PvE opponents. When you start talking about how higher level characters deal more damage and thus level them that way, that's a distinct effect that this post isn't addressing. Jamie and IceX are pointing out that if you use Ares, OBW, and (2*) Daken to take on PvE, then leveling your Punisher to 166 isn't going to affect PvE substantially. If you start using Punisher in PvE, then you will bring other factors into play. They are saying that there's no point in saving your ISO and keeping your Punisher at 94 (especially if you're not planning on using him in PvE). Now, it could be that the formula has some sort of factor for average level * number of matches won * some constant at the end of it, but at that point you'd have a developer purposely misleading you... for what purpose? Just to make PvE harder on you? If the developers wanted to do that they could just code PvE to be harder on you. So yes, be aware that using higher level characters in PvE will cause your enemy levels to increase. However, the act of simply leveling those characters does not.
Ben Grimm wrote: 3) I have 34, soon to be 35, 166s. If one goes down, I've got a lot of other good options who can step up in a pinch, and save health packs. If I see 4* scaling, if X-Force goes down, there's a big step down to Goddess (who level caps for me at 168 right now), and after that, I've got Nick Fury, Devil Dinosaur, and the same 166s, only with higher scaling. Invisible Woman isn't going to save my bacon there.
LXSandman wrote: Scoregasms wrote: I think what this post is essentially saying is that if you max out your upper end character to compete in PVP it will have no effect on your PVE scaling as long as you don't start crushing nodes with them. As soon as you start using those higher lvled characters then you will start to change your scaling level and it will be impossible for your lower level guys to compete. So we can now essentially have 2 "Rosters" one low level roster that you only ever use on PVE then your upper roster for PVP - Just don'm mix them. LXSandman
Scoregasms wrote: I think what this post is essentially saying is that if you max out your upper end character to compete in PVP it will have no effect on your PVE scaling as long as you don't start crushing nodes with them. As soon as you start using those higher lvled characters then you will start to change your scaling level and it will be impossible for your lower level guys to compete. So we can now essentially have 2 "Rosters" one low level roster that you only ever use on PVE then your upper roster for PVP - Just don'm mix them. LXSandman
stowaway wrote: To me this is a key point, even though I'm playing the game at a tier lower. I had a much weaker roster the last time The Gauntlet ran, but my purely subjective experience is that this Gauntlet was harder to finish. A lot harder. Last time I had trouble with two or three nodes, so I used iso boosts; this time I went from a stack of 27 rainbow boosts down to zero, and used whales three times. All because because Fat Thor was locked out of so many nodes. However PvE is determined, Fat Thor is a linchpin for me, as he's my character with the most levels, most hitpoints, and most ability to deal with opponents 150 levels higher.
XandorXerxes wrote: Jamie and IceX are pointing out that if you use Ares, OBW, and (2*) Daken to take on PvE, then leveling your Punisher to 166 isn't going to affect PvE substantially (if at all). If you start using Punisher in PvE, then you will bring other factors into play. They are saying that there's no point in saving your ISO and keeping your Punisher at 94 (especially if you're not planning on using him in PvE).
Scoregasms wrote: Yes, level up your PVP roster to max to compete more, but keep your separate PVE roster lower so scaling doesn't go out of control. Problem is that most folks will not or can't have duplicates for everyone due to exorbitant roster costs, so what happens when one of your max PVP characters is essential and you don't have a duplicate lowbie version? Now that mystery equation kicks in and you have to deal with the scaling consequences. I'm hoping that case isn't too terrible though and I can just take some damage be OK, I am going to run an experiment and build a 94 PVE roster, play terrible, take lots of damage and pretty much tank the next month of PVE's to see if i can get my scaling down so I only use my 94 maxed roster in PVE (mix of 2/3/4 characters) and still try and beat the nodes in the end. If it works, then I'll max out my 4* with a healthy group of maxed 3* and only use them for PVP purposes.
XandorXerxes wrote: What I did was that I used my 2* team for everything. However, I'm to the point where I got a couple fully or almost fully-covered 3*s. Now I still use my 2* team for PvE, but I switch to my 3*-ish team for PVP after a few hundred points (unfortunately I start hitting high level 3* teams around 300-350 points). Since I still use my 2* teams (I have four 2*s) for PvE, my scaling doesn't seem too crazy. I've seen 395s once on an all-goon deadly node (pretty sure community scaling bit me here too, this was after winfinite was well established). If I run into a node that is hard for me and I can't seem to win or struggle mightily with 2*s or if there's one last node that I need to clear but my 2*s are pretty banged up I'll throw my high level 3*s in there just to clear it and move on. I have a couple 3*s who are in the low-hundred area (100-114) as well, and I use them on occasion if two of my main team are hijacked by the enemy. If PvE is designed to scale that doesn't mean you should automatically use your best characters, it means you can use whoever you want and the game will scale up accordingly. If you throw a 270 X-Force at it, it's going to throw monster goons right back. If you throw together a team of chumps that you think might be fun or interact in a weird way, it's going to throw chumps back. It's still not going to be a cakewalk, but if you take the PVP approach to it (fast and strong characters to end it quick) it's designed to beat you back eventually. For what it's worth, using the same 2*s over and over will still feel grindy. If you want to use some of your more random lower-leveled 3*s, it'll probably be a bit more fun. The occasional use of your high level guys won't affect it too badly (the two 3*s I usually turn to when I need a node cleared are a level 166 and a level 150).