fmftint wrote: Back again with more truth. The last time Meet Rocket and Groot ran the average of my top 4 characters was 125, this current run my top 4 average is 166. Here are the results Surprising to me, trivial nodes started lower than previously, all other nodes were significantly higher LEVELS MATTER
ephyzephy wrote: I agree. I hate the "bad science" of the original post. Take a completely unrealistic scenario and make a whole load of nonsensical inferences based on the bad data. An analogy would be building a PC with a processor, hard drive and completely insufficient RAM and saying the performance is **** - then doubling the processor and finding performance is still ****, then making the deduction the processor speed doesn't impact PC performance. If you gave a MPQ test system to 5 of the brightest brains here, then they could probably work out the entire algorithm in a day, but much better to drip feed misinformation.
XandorXerxes wrote: Please be careful not to conflate a few different things. The original post is only relevant to the effect leveling your characters has on your PvE opponents. When you start talking about how higher level characters deal more damage and thus level enemy goons, that's a distinct effect that this post isn't addressing. Jamie and IceX are pointing out that if you use Ares, OBW, and (2*) Daken to take on PvE, then leveling your Punisher to 166 isn't going to affect PvE substantially (if at all). If you start using Punisher in PvE, then you will bring other factors into play. They are saying that there's no point in saving your ISO and keeping your Punisher at 94 (especially if you're not planning on using him in PvE). ... So yes, be aware that using higher level characters in PvE will cause your enemy levels to increase. However, the act of simply leveling those characters does not.
Jamie Madrox wrote: So there's how much the roster increases your scaling. 5 levels on a 1* character. The rest of what you see when you enter the node with your roster is based on your personal scaling and community scaling. So level up those characters and have fun.
fmftint wrote: Last run my T4 average was 161 this time event/weekly boosting has made my T4 average 171 Again LEVELS MATTER
GothicKratos wrote: Rubberbanding should come back.
simonsez wrote: GothicKratos wrote: Rubberbanding should come back. We have 8 hour refreshes now. If someone can't find the time to play once every 8 hours, we don't need to help them catch up when they finally decide to play.
fmftint wrote: GK, I've been using the T4 average because we know that is the metric they use to scale TUs earned/received, it only seemed to make sense that starting levels would use the same metric
Linkster79 wrote: So to sum up. Level characters as much as you want to, just don't use them efficiently. Is this right? I absolutely refuse to believe that any game developer would come up with a system that punishes efficient use.