The Truth about PVE scaling and Roster Levels
JamieMadrox
Posts: 1,798 Chairperson of the Boards
Hey all. So I'm sharing this with permission of IceIX and therefore not really spoiling/leaking anything; more sharing information. On their testing servers, IceIX built a new account from scratch, gave it a PVP name, and populated the roster with at least one of every character at max level. In case you're wondering, it looks like this:
Man I love that layout on Steam.
This account has played no matches in PVE and therefore has base scaling. IceIX tool it in to the Hard side of the ISO-8 Brotherhood event and checked the ISO node. This was the base scaling for that node:
So there's how much the roster increases your scaling. 5 levels on a 1* character. The rest of what you see when you enter the node with your roster is based on your personal scaling and community scaling. So level up those characters and have fun.
Man I love that layout on Steam.
This account has played no matches in PVE and therefore has base scaling. IceIX tool it in to the Hard side of the ISO-8 Brotherhood event and checked the ISO node. This was the base scaling for that node:
So there's how much the roster increases your scaling. 5 levels on a 1* character. The rest of what you see when you enter the node with your roster is based on your personal scaling and community scaling. So level up those characters and have fun.
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Comments
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o legendary jamie, the one above all, are u telling us, that all the talk about "dont lvl ur char over lvl 105 or else all hell will break loose" is ****?0
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Yeah, I'm not sure why everyone kept gimping their rosters when they've said consistently that performance is the biggest factor, not roster strength.0
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Jamie Madrox wrote:
This account has played no matches in PVE and therefore has base scaling.0 -
Ice, if you're done using that account....can I have it?!0
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You say that. But I see your bagman is only level 15.
You're yelena also has been given no iso.
This is obviously a trick!0 -
Maybe it's changed over time, but I know back in my transition days, I could see the opponents levels increase as I leveled up chars...0
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Don't mind the random ability levels on the characters, I was just hitting buttons. 4/5/4 Captain America? I'm having vapors!0
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@ Talahamut - Nothing has changed, you were witnessing community scaling taking place in the same frame of time it was taking you to level your characters.0
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curlymustache wrote:o legendary jamie, the one above all, are u telling us, that all the talk about "dont lvl ur char over lvl 105 or else all hell will break loose" is ****?fmftint wrote:Jamie Madrox wrote:This account has played no matches in PVE and therefore has base scaling.The_Valeyard wrote:You say that. But I see your bagman is only level 15.
You're yelena also has been given no iso.
This is obviously a trick!IceIX wrote:Don't mind the random ability levels on the characters, I was just hitting buttons. 4/5/4 Captain America? I'm having vapors!0 -
Out of curiosity, how is scaling calculated then? How do you account for the differences in node levels at the start (before community scaling kicks in)?
As for personal scaling - typically, if I'm busy/feeling lazy I will end up top 20 or top 50 in pve. Why are my starting levels still considerably lower than my 4* roster alliance mates who play as little pve as possible?0 -
Eh, that's just a test environment.
I volunteer to try it out in production, just grant me a new account, 10 million iso, and 1million in HP and I'll report out my findings.0 -
I'm pretty sure it's your performance and an average of the levels of the characters you used recently to achieve that performance. It cannot be strictly performance based because there are guys who run a 'everyone at level 100' who easily does better than someone with a maxed roster. At some point, those guy should hit scaling equal to that of a max roster, and yet their characters are roughly 50% as strong, rendering the game unplayable for those guys. As far as I know nobody has ever reported this, and we already know tanking your PvE performance takes a long time to drive down your scaling (otherwise you could just place very poorly for a few events, and as far as I know people already tried this and found this to not work).
So while it's technically true that your roster doesn't affect your scaling, it only matters if you don't use your highest level characters, which would mean you probably need multiple copies of the same guy.0 -
This is one of the most useful threads that I have seen posted here in a very long time.
Thank you.0 -
Since what we're seeing is just the base level when no nodes have been played - all that demonstrates is that the scaling algorithm has not taken effect.
If performance is what determines the base levels increasing, then the algorithm has to be taking our roster levels into account or else how does it know where to start?
After months of playing an essentially **** roster, the starting base levels for PvE nodes rated "Easy" typically start by matching the top end of my roster while "Normal" matches the boosted levels.
I level up the bottom end of my roster, the starting node levels don't increase; while if I level up the top end, the base node levels increase along with it because I was successful in beating nodes the last PvE.
Performance is certainly taken into account or those base starting node levels would never increase (which would be an absolute guarantee with this test roster).
A better demonstration is to actually grind that node to 1 and see if the levels increase at all...but then again I've noticed that not all nodes scale the same in the last several PvE events.
I would think that the best test would be to essentially split one's roster into PvE and PvP - 2* roster being PvE exclusive & 3* being PvP exclusive save essential nodes - over the course of several events.
If true, then PvE nodes will always stay within the level range of a max 2* without factoring in community scaling and the starting levels of the nodes will not match a max 3*.0 -
I suspected as much when I leveled my X-force up to 172 and didn't see any huge change in my scaling (since I usually take buttloads of damage...) Glad to see it confirmed.0
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I'm still holding out hope demiurge_will will put on a scaling clinic next month.
Although to be honest, I should tell him don't waste his time because people won't listen any way.0 -
dr tinykittylove wrote:Out of curiosity, how is scaling calculated then? How do you account for the differences in node levels at the start (before community scaling kicks in)?
As for personal scaling - typically, if I'm busy/feeling lazy I will end up top 20 or top 50 in pve. Why are my starting levels still considerably lower than my 4* roster alliance mates who play as little pve as possible?Phantron wrote:I'm pretty sure it's your performance and an average of the levels of the characters you used recently to achieve that performance. It cannot be strictly performance based because there are guys who run a 'everyone at level 100' who easily does better than someone with a maxed roster. At some point, those guy should hit scaling equal to that of a max roster, and yet their characters are roughly 50% as strong, rendering the game unplayable for those guys. As far as I know nobody has ever reported this, and we already know tanking your PvE performance takes a long time to drive down your scaling (otherwise you could just place very poorly for a few events, and as far as I know people already tried this and found this to not work).
So while it's technically true that your roster doesn't affect your scaling, it only matters if you don't use your highest level characters, which would mean you probably need multiple copies of the same guy.
I am in the camp with these 2. I can't 100% get behind you JM, no offense. Give me an option to de-level my characters, even if it costs ISO, and I will level my characters.
I play quite a lot of PVE. Finished a bunch of Top 2s with a few Top 10s mixed in, then decided to hang up my hat, made a post on the forum and everything. Then the 8 hr refresh kicked in. And I put it back on my PVE hat, because it made PVE a lot more playable for me. Finished #1 in my brackets, in The Hunt and DA Heroic.
RosterMy highest characters are a 156 Fury and Xforce, followed by my 140 team of of PVP players and good PVE characters; Blade, LCap, R&G, She-Hulk, Hulk, Thor, Patch, Doom, Luke Cage, 131 failed PVP scarecrow experiment of Devil Dino, 128 Deadpool (will be 140 soon), 127 Mystique (to tank for Mag in winfinite, no more ), 127 Thor, then my 105s.
How many times have I seen a 395 enemy? I'll let people guess before I answer.00 -
Phantron wrote:I'm pretty sure it's your performance and an average of the levels of the characters you used recently to achieve that performance. It cannot be strictly performance based because there are guys who run a 'everyone at level 100' who easily does better than someone with a maxed roster. At some point, those guy should hit scaling equal to that of a max roster, and yet their characters are roughly 50% as strong, rendering the game unplayable for those guys. As far as I know nobody has ever reported this, and we already know tanking your PvE performance takes a long time to drive down your scaling (otherwise you could just place very poorly for a few events, and as far as I know people already tried this and found this to not work).
So while it's technically true that your roster doesn't affect your scaling, it only matters if you don't use your highest level characters, which would mean you probably need multiple copies of the same guy.
I'm with Phantron on this, I think this post is misleading if it's telling folks to go forth and max out all your characters because "Hey look, low PVE node with all maxed 4* roster! Proof!". There should be a link to that forum thread on PVE by Phaser or NP about using lower level characters in PVE to keep scaling down to reasonable levels.
A test account with zero past PVE history with that roster isn't exactly a normal situation, it only proves that performance and community scaling really are a big deal. Sure, go ahead and max them all but don't use them in PVE and crush nodes because you won't be seeing those levels ever again.
Wasn't it ISO-8 Brotherhood that also had scaling completely turned off a little while back? Lol, ok, so maybe it did happen in game.
Anyway, I think if a post like this is going to be put up by a Mod and a Red, more comprehensive information should be provided as well, not just this one very specific scenario that outright tells folks to max characters and then later they wonder why all their nodes keep increasing in difficulty. You can't undo a change like that.
However if any of this is incorrect, I would love a better explanation.0 -
I'm not well versed in the theories on scaling but it seems like...
Leveling up and having fun means doing more and more damage, killing teams faster. Damage output for a 2* roster probably isn't enough to make PvE scaling an issue. 3/4* rosters get bigger nukes, and are "nudged" accordingly (300+). Then it's a cycle of "You used a 12k smite to take out a 4k health goon, your scaling goes up." Followed by, "Damnit, Ares has 20k health! My only chance is with 12k Smites."0
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