bonfire01 wrote: Boosts are short term investments for an advantage... covers are meant to be long term investments. It is not reasonable to expect that something you purchased as a permanent improvement gets crippled to this degree. There was literally nothing on the pages to purchase covers that said "this is only temporarily worth buying, use it while you can!". The practice or wrecking things that ppl have invested in with real money is terribly anti-consumer and saying it's fine (especially when it doesn't actually affect you by your own admission) is baffling to me. Where else in life do you buy an item or service, somehow have your item completely devalued without warning or meaningful consultation and think it's fine? It's like saying it would be fine for you to put your money in a 5% yield 3 year bond which was the best one you could find on the market... get your 5% for a year then they come back and say... sorry 5% was too good, it'll be 3% now and you saying "oh fine then, at least I got what I expected for one year". Nothing about the purchase of covers implies it's a rental of usefulness and while it is reasonable of a customer to expect some balancing, to have the character's usefullness ripped apart is not a reasonable expectation... so there is really no excuse for it. It is a deplorable business tactic. It was exactly the same with Rags, Spidey and Sentry and now it's not some freak occurrence... this is EXACTLY what you should expect from them from this point forwards. ANY cover you buy for ANY hero can be arbitrarily made less valuable to any degree. What is the possible incentive to give them your money? I don't see how XForce can justify his power level now being head and shoulders above every other 4*. So how can anyone consider buying XForce covers with any degree of confidence that they won't be ruined on a developers whim? Not that he'll be balanced... but actually ruined.
bonfire01 wrote: Nothing about the purchase of covers implies it's a rental of usefulness and while it is reasonable of a customer to expect some balancing, to have the character's usefullness ripped apart is not a reasonable expectation... so there is really no excuse for it. It is a deplorable business tactic. It was exactly the same with Rags, Spidey and Sentry and now it's not some freak occurrence... this is EXACTLY what you should expect from them from this point forwards. ANY cover you buy for ANY hero can be arbitrarily made less valuable to any degree. What is the possible incentive to give them your money?
Lerysh wrote: The enemy team just used Lightning Rod as a Team Up and I have to say it was hilarious. Shouldn't this power be unavailable as a TU?
ddvrom wrote: Am I missing some info about charge tiles? Do they have any purpose other than to add damage to 4hor's Smite? IE what is the point of Rags making one during his blue power- what does the one charge tile do?
Wonko33 wrote: Boosts are the elephant in the room, we all love them because we always win with them and I get pounced on when I say this but truth is they are breaking the game because you can't have powerful powers balanced by high costs.
mike h wrote: So 3/23 update. 2*-3* should have some time left with the stomneto combo. That should coincide with the final day of the 3* top row covers reward for DDQ . stomneto will get harder to use once we loop back to start second row rewards. Seems like swapping out OBW for a red power may be the way to go? Would a multiple Ares Rampage be useful in DDQ now?
darkmagearcanis wrote: Now all I see is XF needs nerfed. After months of people asking for a buff for this guy, you do a 180 and say " oh no, we didn't want that big of a buff". Geez make up your minds community. At what point are you happy? None....ok.
fmftint wrote: Lerysh wrote: The enemy team just used Lightning Rod as a Team Up and I have to say it was hilarious. Shouldn't this power be unavailable as a TU? I've said this in multiple threads, I had one drop for me last night and that was my first though, why?
Roswulf wrote: Wonko33 wrote: Boosts are the elephant in the room, we all love them because we always win with them and I get pounced on when I say this but truth is they are breaking the game because you can't have powerful powers balanced by high costs. Wait...how is this true? Don't boosts benefit low cost powers like Iron Fist Purple most? The difference between a two-match move and a one match move- or even a no match move with +All boosts- is much greater than that between a four match move and a three match. In fact, part of the reason GThor was so strong is that her killer move was split into two medium cost powers, allowing her to exploit boosts better than a GSBW type. I basically agree that boosts are a bad design element, but in part this is because they skew the meta even more towards speed rather than power.
darkmagearcanis wrote: Everyone, please read this before you sell mags and everyone that was nerfed! Expect each of them to be in the Heroic event coming up. How else are you going to test all of the changes against high level opponents?