Thick as Thieves
Comments
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So now I have to wonder when will DareDevil be placed in the Heroic Token pull. Kept my tourney tokens and they all converted to Heroics and I have 8 Heroics to use.0
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AdamMagus wrote:Managed to get my last fight done and came back to see <1 minute left, unless something crazy happened I should be #3 overall.
I must say that 230 Magneto / 230 Hood fight got me frustrated, almost threw my tablet at the wall, not being able to use my own Magneto made it even more difficult, I did manage to get one win on them using Hulk / Invisible Woman, thank goodness for that 546 strength protect tile, Magneto's red doesn't target special tiles and Hood never used his yellow on it
haha i hated that fact too. for that fight i used spidey and patch. stun mags and just get enough reds for best there is and bam down in one hit.0 -
Haha love all the strategy talk after it's over0
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Phantron wrote:So what did I place? I know I was top 2, but I didn't have time to look at my placement because I was paranoid I'd get passed up in the time it took to do it. I actually screwed up my final mission and had to abort.
Down in the stretch run I had to gamble with Berserker Rage a lot without any assurance that I had the board controlled, but there was no time to establish board control with the frantic action at the end. In retrospect, it'd have helped a lot if I got all my missions refreshed 2 hours before the end since I still had most of the missions in my sub bracket left to do when time ran out.
For the rubberbanding, just do in the order of hardest to easiest when not pressured for time (assuming you can beat them all). When time/health pack is against you, go from easiest to hardest (because at this point you're probably just facerolling and can't take risks). All my matches toward the end I was pretty much just matching green and if there's no green I randomly clicked on something and hope it worked.
In this tournament, one thing I noticed early on is that the rubberbanding for the sub bracket is NOT the dependent on your main bracket placement. I didn't enter a sub-bracket at all so I still had about 1K worth points from the sub brackets when the main bracket dried up. This means if you did not do anything in a sub bracket you had about another 1K points in the tank versus someone who has been doing it, who would have at about 350 points (you get about 350 points per cycle X 3, rubberband will take you to about 1K for starting later).
Tanking turned out to be useless because there's no time to die. I skipped the 230X3 because it's too risky to faceroll and I didn't have time to do anything else besides that, so I just did all the Goon missions in my sub bracket.0 -
Deer717 wrote:wathombe wrote:Top 10. I'm pretty happy with that. I spent a lot of time at 1-2 over the past few days, but I knew timing wasn't going to work out to let all my stacks recover in time to do all 12 missions before the end. The sprint started in my main about 45 minutes ago, and I slowly sank from 1st to 8th. Got all 3 DD covers, though!
So I had zero time to follow the thread over the last two days. What is the complaint about 1* rosters? Can someone encapsulate for me? And is it documented?
I don't think the issue is cheating. The issue is the way this event was coded, players with fewer covers in their roster at lower levels (plus perhaps some tanking) have a much easier time keeping low level opponents, and therefore they can do missions much more easily and quickly. That lets them stay top 10 over players whose enemies seem to rise instantaneously to 230s and stay there no matter what (like me). Despite killing off my whole 28 card roster (minus the 3 I used) 3 times, I couldn't drop them below 230.
So players with weak and few covers are all over the top 10s.
I did not know our rosters were taken into account when determining the level of opponent and scaling. That is really interesting and makes a lot of sense. A really brilliant way to keep the event fun for all levels of players.0 -
Chimaera wrote:My bracket finished at north of 60k, Apparently that is also a rarity. sigh me
Time for casual mode, grinding gets you nowhere.
I guess we were more grinders than rest, heck I got up 5 am to finish (7 am finish time) and also few times before this week. I do not think I want to do that again. Then again after patch fix and supposed tanking fix I thought I would go casually until end....but that only lasted day until back to grinding.0 -
On Magneto/Hood they basically had the board locked down even though I was taking minimal damage. I decided to roll with Berserker Rage, and killed The Hood on the turn Berserker Rage resolved. Magneto then killed Spiderman (or was it Storm?) and OBW the next turn (Magnetized Particles -> chain cascades), and Patch barely survived with 2K HP left (which is basically one hit from Magnetized Particles with the strike tiles on the board).0
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Finished my last mission too late and fell out of 2nd into top 10. To rub salt in the wound the game did not reward me with the purple cover. Anyone else in top 10 (or top 2) have this problem?0
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Crazyeyeskiller wrote:Haha love all the strategy talk after it's over
Heh. It's pretty great.
It also feels like, now that all the tension has dropped, I can kinda remember the parts about it that I liked. During the last week, it felt like a chore, but I really liked the way the story played out. And I liked the way it kind of reversed the main/sub connection - Hulk/Hunt have play main to "unlock" subs, this had play subs to "unlock" the main.0 -
woo 1/1/1 daredevil0
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greggray24 wrote:Finished my last mission too late and fell out of 2nd into top 10. To rub salt in the wound the game did not reward me with the purple cover. Anyone else in top 10 (or top 2) have this problem?0
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nicholasjohnconger wrote:L45TN7 wrote:woo 1/1/1 daredevil
Just guess who's going to be boosted in the heroic mode that starts tomorrow....his name rhymes with snaredevil.0 -
So whats gonna be your final Patch build? Mine is 533, but probably woll be 535. Also have a lot of covers for alt build...0
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eidehua wrote:nicholasjohnconger wrote:L45TN7 wrote:woo 1/1/1 daredevil
Just guess who's going to be boosted in the heroic mode that starts tomorrow....his name rhymes with snaredevil.
Actually it's Baredevil. He's a new marvel character that likes to flash his opponents.0 -
Phantron wrote:Fangel wrote:Sub events were really important here as the points given did not fluctuate based on your position in the main event. Just had to save the 800 point missions for the end.
Also, whoever pushes first in the final 8 hours usually gets ****.
Yes, but time also matters. What you need to do is get rid of the most expensive 10X modifier mission as soon as possible. For example if The Who is worth 2K point with less than 8 hours to go, do it immediately. It's never going to be worth more than that and it's presumably the hardest (not necessarily true in this case). From my estimation, if you're exactly at the edge of the 10X modifier, it'd take about 10 missions for you to catch up assuming the bracket leader is doing nothing, and the missions themselves take nontrivial time. I worked backwards from The Who and used them up as soon as they hit their max modifier, and start doing a few at around the 5X range too to make sure I don't have too much of a hill to climb at the end.
What is the modifier and how is it affected? Is that the reason the mission point rewards kept fluctuating? Is it better to do the missions in order (or backwards in order)? Because I just randomly jump from mission to mission based on which is worth the most points that I think I can win.0 -
Well i dropped out of the top 10 in main & out of #1 in sub, been playing against all lv 230 all week.
System is broken when top winners are people who only have 1 cover that is 85 and everything else is in 50's or low 40's, really need to fix it so the higher lv team you fight the more points you get.0 -
I predict Daredevil will be available through special tokens during next week's tourney and then through heroic pulls when those go away. Got my 1/1/1 as well.0
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Mawtful wrote:Yeah, my missions all refreshed for only about 200 points. I cleared all but 2 and still had ~1000 point gap to #10.
I think screwed my 2nd and 3rd days, and it finally caught up to me. I'm super excited to get 2 Daredevil covers, might as well focus on the silver linings rather than the disappointment.
I feel as though I've been punching above my weight in both the Ares Hunt and Rage 'n' Ruin tournaments to come out with a number of covers (4/2/5 Ares and 2/2/1 Patch from each). This helped pad out Patch to 3/5/3 and I lucked out with a Patchwork token reward to finish off my OBW. I'm just going to slow down my pace a bit to round out my new team - whatever that may be. Gotta remember MPQ is a marathon, not a sprint.
You were #2 when I got booted out of the event menu. Hope your perseverance paid off.Gotchaye wrote:L45TN7 wrote:Gotchaye wrote:I really doubt rampant cheating is to blame. Patch has a huge buff at lower levels such that even at level 15 he's quite strong, and the Patch the game gives you on many missions can do them by himself, provided the enemies are low enough level. Retreat-tanking worked throughout the entire event, but barring that it seems to be the case that the responsiveness of enemy levels to wins and losses both was reduced halfway through, which means that late starters who didn't really grind missions out until today might never have had a seriously difficult fight to deal with. The rubber-banding was extreme enough that one mission (The Who) could basically jump you from 10x rubber-banding to none at all. I suspect that you could have gotten a top 10 finish while entering the tournament early this morning.
the highest i earned for the Who mission was 2000pts. did anyone get more than this?
No, that was the max, but the range in which the rubber-banding factor was variable was only a little more than 2000 points, at least for me. At max rubber-banding it was possible to make 16,650 points in a refresh of the main missions. So I guess playing today only wouldn't quite have gotten someone there, but it would have come very close.0 -
Phantron wrote:Fangel wrote:Sub events were really important here as the points given did not fluctuate based on your position in the main event. Just had to save the 800 point missions for the end.
Also, whoever pushes first in the final 8 hours usually gets ****.
Yes, but time also matters. What you need to do is get rid of the most expensive 10X modifier mission as soon as possible. For example if The Who is worth 2K point with less than 8 hours to go, do it immediately. It's never going to be worth more than that and it's presumably the hardest (not necessarily true in this case). From my estimation, if you're exactly at the edge of the 10X modifier, it'd take about 10 missions for you to catch up assuming the bracket leader is doing nothing, and the missions themselves take nontrivial time. I worked backwards from The Who and used them up as soon as they hit their max modifier, and start doing a few at around the 5X range too to make sure I don't have too much of a hill to climb at the end.
Actually you want to the 2k mission just at the edge of the 10x multiplier which is typically ~2-3k behind the leader. Need less missions to catch up then.0
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