Thick as Thieves
Comments
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Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually0
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main bracket all did their finals way too early, except namek, who saved some until the end to pull it out0
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Well this is embarrassing, Family Reunion again? I wonder if they expected us to hit the goal by now...0
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Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually0
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Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually
loki turns them into 800+ protect tiles.
I think I am going to build 2 patches anyway.0 -
I have a weird feeling that it's going to turn into 4 sub missions when it breaks just to make sure we're all fried0
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Evilbeavers wrote:Narkon refuses to let me have a green patch cover. Forever 3/3/5.
Despite doing every mission twice points were low this time and I dropped in the main to 6th place. Crazy rubberbanding, you will leave me sleepless.0 -
Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually
I agree with you. I can't really say about pairing him with loki since I don't have a lot of covers for him. But I'm thinking, you need to get 11 blacks and 9 greens to ensure you get protect tiles. I havn't played loki so I wouldn't know, but I think focusing black to try to get to 11 (Even with boosts) gives the AI time to get red/green for them to hit you hard.
To people saying loki... does it work? Spending matches for black? The idea seems nice, but I can't see the practical nature of it, maybe because I don't have a good loki.
And it's hard to see how 5 green Patch would work with OBW, because OBW has quite low HP, so that strike tile damage is going to hurt her a lot (even if you manage to clear a few strike tiles per turn). And it's not even the case you can clear out the strike tiles, (see daken).0 -
Nemek wrote:Well this is embarrassing, Family Reunion again? I wonder if they expected us to hit the goal by now...
Hm, do you think that this sub will end once we hit the goal, or will it disappear? The sub repeating worries me that it might go away unexpectedly, especially because I don't want to be in a sub with a 4 cycle refresh time.0 -
Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually
1. Loki
2. Stun locks
3. Only go onto purple so you can use it when there are few purple or purple that you can quickly match on the board.
4. Red is only worth using for the tiles it generates (same issue as green) or if you A. Build a bad team with him so he gets almost every color or B. If he is the last man standing (never happens on offense).
5. Using it as a round ender. an additional few hundred damage for each match/ap move you use is pretty nice.
I'm going 4/4/5 or 5/3/5... His green is more intimidating than his red on def because you can just actively not leave him for last and red is easier to block than green. The yellow is 5 for offense, Not for def. Anybody and everybody will be trying to 1 shot patches anyway so the yellow isn't that amazingly helpful on def as an actively used move (its a deterrent though, so its not like it is useless). Leaning towards 5/3/5 if only because I generally have been not using the red unless I want a few more tiles down. His red is strong, but it has Mich higher theoretical damage than practical damage unless wolvie is your last guy..which should really not be happening on offense ever and on def he probably is the first or second guy tko0 -
Spoit wrote:With loki, that's 800+ defense tiles too (of course that doesn't work on defense, but then again, there is no such thing as defense)0
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where are my fresh covers???0
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Ugh, this is so frustrating.
Yeah, I know they're trying something new, but it honestly feels like you have to either time your day around the game, or feed your small guys through the grinder every hour just to keep the difficulty down. You shouldn't have to feel like you're cheating just to play a game.
I'm really hoping this difficulty curve thing disappears by the next event, or at least factors in more than just 'you won' when figuring out what level enemies should be at.
AGAIN; my Avengers (and mixed X-Men) should not be one shot killed by a guy who actually has thug in his title...
...I was secretly hoping when it flipped back to Family Reunion that maybe they'd fixed it.0 -
I'll be honest. I don't think I like this event. I'm getting a little tired of all the fights against LV 170+ enemies. I can usually win against them, but one wrong move or a bad board will lead me to lose the entire match in a single turn.
This is especially true when Maggia Muscle is an enemy. In one single turn, I went from max health to dead with a LV 28 Patch, LV 65 Original Widow, and LV 85 Thor thanks to Threaten and Tommy Gun going off at the same time, with no way for me to get rid of them through matches.
Out of all the PvE events thus far, this might be my least favorite.0 -
soenottelling wrote:Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually
1. Loki
2. Stun locks
3. Only go onto purple so you can use it when there are few purple or purple that you can quickly match on the board.
4. Red is only worth using for the tiles it generates (same issue as green) or if you A. Build a bad team with him so he gets almost every color or B. If he is the last man standing (never happens on offense).
5. Using it as a round ender. an additional few hundred damage for each match/ap move you use is pretty nice.
I'm going 4/4/5 or 5/3/5... His green is more intimidating than his red on def because you can just actively not leave him for last and red is easier to block than green. The yellow is 5 for offense, Not for def. Anybody and everybody will be trying to 1 shot patches anyway so the yellow isn't that amazingly helpful on def as an actively used move (its a deterrent though, so its not like it is useless). Leaning towards 5/3/5 if only because I generally have been not using the red unless I want a few more tiles down. His red is strong, but it has Mich higher theoretical damage than practical damage unless wolvie is your last guy..which should really not be happening on offense ever and on def he probably is the first or second guy tko
1. Loki for 5 green, Im40 for 5 red (Recharge stuns him, gives Patch more tiles). Although I can't say matching for black is a good idea since it allows enemies to grab more red/green. Especially against buffed enemies.
2. Spidey is being balanced.
3. Perfectly fine strategy
4. Just as how 3->5 green doubles strike tile damage (for you and enemy) 3->5 red doubles red damage. It's a huge damage dealer. Just saying his red is fairly good damage wise even if he only covers 3 colors. IM40 lets you get even more tiles. I think getting almost all colors is overkill. He does enough damage on 3+ tiles. Adding 1 or 2 colors from IM40 should be enough.
5. Red is a stronger round ender. Strike tiles are worth more the longer they are out, that's the whole idea of em (constant source of damage per turn).
Using them to end probably won't do as much damage as a red.
On defense, if you focus him first, he'll be annoying with his regeneration. His green can help the enemy because obviously the AI is not smart enough really to pull of Loki's power, or wait until there are less purples, etc.. Spending time to one shot wolvie is good, he's got a fairly decent health pool. I assume you have other teammates on defense that can take advantage of unused AP. (EG if you don't kill wolvie first, his red will do a lot more. If you do kill wolvie first, you have other teammates ready to use skills).0 -
NorthernPolarity wrote:Nemek wrote:Well this is embarrassing, Family Reunion again? I wonder if they expected us to hit the goal by now...
Hm, do you think that this sub will end once we hit the goal, or will it disappear? The sub repeating worries me that it might go away unexpectedly, especially because I don't want to be in a sub with a 4 cycle refresh time.
The Hulk sub event didn't disappear when he was unlocked and opened up a new sub event string, so there's no precedent for it actually disappearing. I'd be really surprised if it did.0 -
masamundane wrote:Ugh, this is so frustrating.
Yeah, I know they're trying something new, but it honestly feels like you have to either time your day around the game, or feed your small guys through the grinder every hour just to keep the difficulty down. You shouldn't have to feel like you're cheating just to play a game.0 -
soenottelling wrote:Psychosocial wrote:Why is everybody going 5/3/5? That's 800+ damage tiles for the enemy. I know he's bugged now... but they'll fix him eventually
1. Loki
2. Stun locks
3. Only go onto purple so you can use it when there are few purple or purple that you can quickly match on the board.
4. Red is only worth using for the tiles it generates (same issue as green) or if you A. Build a bad team with him so he gets almost every color or B. If he is the last man standing (never happens on offense).
5. Using it as a round ender. an additional few hundred damage for each match/ap move you use is pretty nice.
I'm going 4/4/5 or 5/3/5... His green is more intimidating than his red on def because you can just actively not leave him for last and red is easier to block than green. The yellow is 5 for offense, Not for def. Anybody and everybody will be trying to 1 shot patches anyway so the yellow isn't that amazingly helpful on def as an actively used move (its a deterrent though, so its not like it is useless). Leaning towards 5/3/5 if only because I generally have been not using the red unless I want a few more tiles down. His red is strong, but it has Mich higher theoretical damage than practical damage unless wolvie is your last guy..which should really not be happening on offense ever and on def he probably is the first or second guy tko
1. I don't think playing a weak character to make a mediocre one look good is a good tactic. Also you're looking at a 24 AP combo, not exactly cheap. And it can be wiped off the board in an unlucky cascade.
2. I guess we won't know if this is viable until Spidey gets the nerf bat
3. Purple is a weak color generally speaking... matching it and leaving red/green on the board to build around a weak move does not sound like a good tactic to me.
4. True... I'm not in love with his red either, but I feel you can build around it. It does have one-hit KO potential in the right team. I'd always take punisher's green over patch's, but maybe that's just me. On the other hand, after Thor gets the nerfbat, there won't be many better red moves.
5. Can't argue on this... but you can say that about any move
I agree green is probably better on defense... but I'll take offense over defense any day of the week and twice on weekends
I didn't mean to derail the thread, this belongs in character discussion, just can't see why everybody is in love with his green0 -
Narkon wrote:masamundane wrote:Ugh, this is so frustrating.
Yeah, I know they're trying something new, but it honestly feels like you have to either time your day around the game, or feed your small guys through the grinder every hour just to keep the difficulty down. You shouldn't have to feel like you're cheating just to play a game.
^this basically, I have to time basically everything to keep on top for an entire week, including sleep schedules.0 -
If you join a very late bracket, due too rubberbanding, you can still achieve good score, without spoiling too much time...0
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