Prodigal Sun - Feb 24 - March 3

1235789

Comments

  • morgh
    morgh Posts: 539 Critical Contributor
    I dislike the amount of nodes (18? seriously?) but 200 HP a day is nothing to sneeze at...
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
    Two open subs at once... not awesome. So what are some good responses when your wife says, "What do you mean you have to play on your phone for 6 hours tonight?!"
  • simonsez wrote:
    Two open subs at once... not awesome. So what are some good responses when your wife says, "What do you mean you have to play on your phone for 6 hours tonight?!"
    "Are you doing something different with your hair? It looks great."
    "Come on, honey. It's only six hours, and it's just this one time. I promise."
    "I love you."
  • simonsez wrote:
    Two open subs at once... not awesome. So what are some good responses when your wife says, "What do you mean you have to play on your phone for 6 hours tonight?!"

    It's the same thing as DOTA 2 - you should be putting aside this time and not interrupting it, this is very serious and people need to understand that. Distractions such as SOs, phones, doors, house being on fire, bedtimes are irrelevant.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    So much for the "scaling favors low level rosters" theory, 15 of the T20 in my main are 4Thor/Xforce
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    I got 2 Prodigal Sun tokens for the events that finished overnight my time. Star-Lord purple. Star-Lord red. 0.4% odds? I laugh at you. Ha ha, ha ha ha.
  • fmftint wrote:
    So much for the "scaling favors low level rosters" theory, 15 of the T20 in my main are 4Thor/Xforce

    The enemy mix in this event overwhelmingly favors Thor because you've a lot of 1 villian + 2 goon or 2 villian + 1 goon combos that Thor eats for breakfast. I have a lot of game where Thor's only meaningful contribution was a Power Surge (not even a Smite) but getting 5 turns in a row is almost always enough to win the game so that's contribution enough. Also this event tends to be on the high scaling side, which favors stronger rosters especially when you get to Hell's Kitchen/Thunderbolt Mountains where enemies can't possibly go above level 395 but it still constantly going up for anyone with low level rosters.
  • When we have two subs open and scaling starts to get out of hand, that's when those with wide, deep rosters of usable three stars can finally feel justified at spreading their iso out.
  • Zifna
    Zifna Posts: 170 Tile Toppler

    In some fairness, I found the last PvE event pretty solid. Only had to play the essentials once every refresh for a top 50 finish. That was a nice pace that kept me engaged but not frustrated. This one's a fricking slog though, even just for top 150.

    I agree with you there
    raisinbman wrote:

    You only have to play as much as others do. Food for thought.

    Also, just because you don't want to consider this game like you consider WOW doesn't make it any less hardcore. Dudes and Dudettes were hitting every refresh when it was 2.5 hours so I'm sure that means lost sleep, sanity, and life.

    It seems like you're missing my point. Yes, how much you have to play IS (kind of) dependent on how much others have to play, but it's only "kind of" - the decisions of how to bracket and what percentage of the bracket will be eligible for prizes lie with the developer.

    If the developer takes 300 people who usually get one or more *** covers and puts them in the same bracket (for example), clearly nearly everyone in that bracket will feel stressed and disappointed. Those who end up in the top 150 will have to put in much more effort than they are used to. Those who end up out of the top 150 will feel confused and gypped - suddenly what they have been doing all along has stopped working. That's not a happy recipe. This is a problem for the developers if they have a smaller influx of new players to fill out the rest of the bracket or if casual players have been quitting. An appropriate response would be to change the size of the brackets so that people could continue to play as they used to and achieve similar results. Any other response will frustrate and upset players, and represents an artificial reduction in reward (even if this isn't immediately apparent to the casual viewer unfamiliar with statistics.)
  • Zifna wrote:

    In some fairness, I found the last PvE event pretty solid. Only had to play the essentials once every refresh for a top 50 finish. That was a nice pace that kept me engaged but not frustrated. This one's a fricking slog though, even just for top 150.

    I agree with you there
    raisinbman wrote:

    You only have to play as much as others do. Food for thought.

    Also, just because you don't want to consider this game like you consider WOW doesn't make it any less hardcore. Dudes and Dudettes were hitting every refresh when it was 2.5 hours so I'm sure that means lost sleep, sanity, and life.

    It seems like you're missing my point. Yes, how much you have to play IS (kind of) dependent on how much others have to play, but it's only "kind of" - the decisions of how to bracket and what percentage of the bracket will be eligible for prizes lie with the developer.

    If the developer takes 300 people who usually get one or more *** covers and puts them in the same bracket (for example), clearly nearly everyone in that bracket will feel stressed and disappointed. Those who end up in the top 150 will have to put in much more effort than they are used to. Those who end up out of the top 150 will feel confused and gypped - suddenly what they have been doing all along has stopped working. That's not a happy recipe. This is a problem for the developers if they have a smaller influx of new players to fill out the rest of the bracket or if casual players have been quitting. An appropriate response would be to change the size of the brackets so that people could continue to play as they used to and achieve similar results. Any other response will frustrate and upset players, and represents an artificial reduction in reward (even if this isn't immediately apparent to the casual viewer unfamiliar with statistics.)

    No, I'm not missing your point - Your scores are wholly determined by your "effort" in game. Rubberbanding doesn't do much anymore.

    Yes, players have to compete against other players. Unless you can blackmail/pay off/ask players to give you a top 150 spot in your bracket there's not much else you can do.

    The developers have bigger problems than bracketing, especially when considering casual players(though Deadpool Daily is a step in the right direction).

    PS: They already tried smaller bracket stuff, see: Buy-In events and other misc. setups.

    They already changed refresh times to accommodate people and added in time brackets, they're not gonna change prize structure.

    If I were really a "casual" I would question whether I should do 7 day PVE events at all when I can get iso/HP/a cover from deadpool daily(30 minutes at best). Hell, PVP has a better chance of 'paying off' for significantly less time invested.
  • Does anybody know how fast points regenerate on a node? It looks like 1 point every ten minutes on my Hell's Kitchen node. I only ask cause I got some time now to clear the subs and curious to see how many points I may miss out on which it doesn't look like a whole lot.
  • Does anybody know how fast points regenerate on a node? It looks like 1 point every ten minutes on my Hell's Kitchen node. I only ask cause I got some time now to clear the subs and curious to see how many points I may miss out on which it doesn't look like a whole lot.

    It's 1/6 of the node's base points plus whatever rubberbanding that may exist every 8 hours. Since the rubberbanding bonus may increase over time it's not always consistent if you're far enough behind where rubberband matters.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Phantron wrote:
    Does anybody know how fast points regenerate on a node? It looks like 1 point every ten minutes on my Hell's Kitchen node. I only ask cause I got some time now to clear the subs and curious to see how many points I may miss out on which it doesn't look like a whole lot.

    It's 1/6 of the node's base points plus whatever rubberbanding that may exist every 8 hours. Since the rubberbanding bonus may increase over time it's not always consistent if you're far enough behind where rubberband matters.
    It's approximately 2%/hour.
  • morgh wrote:
    I dislike the amount of nodes (18? seriously?) but 200 HP a day is nothing to sneeze at...

    That assumes you can make the top 1% of each sub. Anyhow time for me to stop grinding this event now. Do not need yet another purple NF and got a 22.5K point lead on 10th so can really slack in Hell kitchens and thunder Mountain subs!
  • So little pts....so hard nodes....can't get top 150.....someone avenge me...*dies*
  • Level 195 HT fed by 2 Pyros is ... not cool. Gonna have to use boosts on that one, aren't I...
  • The scaling is not worth the reward on some of these. End time is terrible for me, so I probably won't make top 50, but I'm hanging in there for now.
  • Vankysher
    Vankysher Posts: 324 Mover and Shaker
    Hell's Kitchen lives up to its namesake.
    I'm hating every minute of this sub.
    Chewed through all my health packs and I'm not even close to clearing all the nodes.
  • You should seriously consider someone who can stun if the nodes are giving you too much problem. The way these nodes are setup, having stun means you can win the game by downing a single person, and sometimes not even one.

    For the HT + 2 green feed node, the trick is to let them match green whenever they have at least 3 green AP (which should be pretty much always) so that they'll have more than 10 green and use Flamethrower instead of just instantly killing you with Flame Jet. They get 4 AP a turn for free, so that's 7 AP they get with any kind of green match and at 10 green AP the AI cannot use Flame Jet. Of course you still got to deal with the Flamethrower later, but it's better than immediately dying to a Flame Jet. Of course green is likely what you need for offense, but there's almost no way to survive Flame Jet once it gets on the board so you don't really have a choice there.
  • Phantron wrote:
    You should seriously consider someone who can stun if the nodes are giving you too much problem. The way these nodes are setup, having stun means you can win the game by downing a single person, and sometimes not even one.

    For the HT + 2 green feed node, the trick is to let them match green whenever they have at least 3 green AP (which should be pretty much always) so that they'll have more than 10 green and use Flamethrower instead of just instantly killing you with Flame Jet. They get 4 AP a turn for free, so that's 7 AP they get with any kind of green match and at 10 green AP the AI cannot use Flame Jet. Of course you still got to deal with the Flamethrower later, but it's better than immediately dying to a Flame Jet. Of course green is likely what you need for offense, but there's almost no way to survive Flame Jet once it gets on the board so you don't really have a choice there.

    Ended up doing that node with a fully boosted MagStormHack. May try Hulk some time, per alliance mate's suggestion - the cascades should stand a good chance of clearing out Flame Jets.