raisinbman wrote: ark123 wrote: I'd take out Dino in that sentence for Fury. Dino is pretty unplayable. After the novelty wore off and sentry was nerfed, I see like a single Dino a pvp, and it's usually under 800. Agreed that the 3*s os late have been pretty well designed as a while, gamora notwithstanding. Hood needs to be mentioned here because this is a game where stealing ap and reducing costs almost boil down to the same thing. It's not like you're gonna cast 6 or 7 surgical strikes in a match. The most important by far is the first, so gathering 7 yellow to make surgical cost 10 seems like a pretty awful deal. This is less the case in pve, but even in pve I have trouble picturing this guy ever being better than Lcap. Yeah I forgot Fury earlier. I dunno. I still think Dino is awesome. Yes, he's not X-Force *rolls eyes* - but he's still a powerful 4* that has lots of HP. And sure you may not have seen dino alot, but he takes an insane amount of Iso to actually get up there, not to mention the fact you can't readily get covers. I just don't think Dino isn't being used because he's "bad" but because there are "conditions" to actually use him. Any player with half a brain is gonna level/invest in X-Force/4*Thor before devil
ark123 wrote: I'd take out Dino in that sentence for Fury. Dino is pretty unplayable. After the novelty wore off and sentry was nerfed, I see like a single Dino a pvp, and it's usually under 800. Agreed that the 3*s os late have been pretty well designed as a while, gamora notwithstanding. Hood needs to be mentioned here because this is a game where stealing ap and reducing costs almost boil down to the same thing. It's not like you're gonna cast 6 or 7 surgical strikes in a match. The most important by far is the first, so gathering 7 yellow to make surgical cost 10 seems like a pretty awful deal. This is less the case in pve, but even in pve I have trouble picturing this guy ever being better than Lcap.
ark123 wrote: raisinbman wrote: ark123 wrote: I'd take out Dino in that sentence for Fury. Dino is pretty unplayable. After the novelty wore off and sentry was nerfed, I see like a single Dino a pvp, and it's usually under 800. Agreed that the 3*s os late have been pretty well designed as a while, gamora notwithstanding. Hood needs to be mentioned here because this is a game where stealing ap and reducing costs almost boil down to the same thing. It's not like you're gonna cast 6 or 7 surgical strikes in a match. The most important by far is the first, so gathering 7 yellow to make surgical cost 10 seems like a pretty awful deal. This is less the case in pve, but even in pve I have trouble picturing this guy ever being better than Lcap. Yeah I forgot Fury earlier. I dunno. I still think Dino is awesome. Yes, he's not X-Force *rolls eyes* - but he's still a powerful 4* that has lots of HP. And sure you may not have seen dino alot, but he takes an insane amount of Iso to actually get up there, not to mention the fact you can't readily get covers. I just don't think Dino isn't being used because he's "bad" but because there are "conditions" to actually use him. Any player with half a brain is gonna level/invest in X-Force/4*Thor before devil Actually it's 4thor that killed dino. After you have a bunch of charged tiles it's not hard to fire off a couple reds, so health basically doesn't matter.
raisinbman wrote: ark123 wrote: raisinbman wrote: ark123 wrote: I'd take out Dino in that sentence for Fury. Dino is pretty unplayable. After the novelty wore off and sentry was nerfed, I see like a single Dino a pvp, and it's usually under 800. Agreed that the 3*s os late have been pretty well designed as a while, gamora notwithstanding. Hood needs to be mentioned here because this is a game where stealing ap and reducing costs almost boil down to the same thing. It's not like you're gonna cast 6 or 7 surgical strikes in a match. The most important by far is the first, so gathering 7 yellow to make surgical cost 10 seems like a pretty awful deal. This is less the case in pve, but even in pve I have trouble picturing this guy ever being better than Lcap. Yeah I forgot Fury earlier. I dunno. I still think Dino is awesome. Yes, he's not X-Force *rolls eyes* - but he's still a powerful 4* that has lots of HP. And sure you may not have seen dino alot, but he takes an insane amount of Iso to actually get up there, not to mention the fact you can't readily get covers. I just don't think Dino isn't being used because he's "bad" but because there are "conditions" to actually use him. Any player with half a brain is gonna level/invest in X-Force/4*Thor before devil Actually it's 4thor that killed dino. After you have a bunch of charged tiles it's not hard to fire off a couple reds, so health basically doesn't matter. This is cyclical - health doesn't matter, not being x-force/4*Thor doesn't matter. I understand that. Suspend your disbelief for a second, yeah?
ark123 wrote: ????????
NorthernPolarity wrote: XF / Ladythor are so above the curve that releasing characters as good as them is just going to result in insane power creep. Maybe Demiurge needs to consider nerfing them as a result.
simonsez wrote: NorthernPolarity wrote: XF / Ladythor are so above the curve that releasing characters as good as them is just going to result in insane power creep. Maybe Demiurge needs to consider nerfing them as a result. Did Phantron hack your forum account?
NorthernPolarity wrote: I dont think anyone would argue that its preferable to have a metagame balanced around characters furys power level as opposed to characters that are xforce or ladythor power level.
NorthernPolarity wrote: simonsez wrote: NorthernPolarity wrote: XF / Ladythor are so above the curve that releasing characters as good as them is just going to result in insane power creep. Maybe Demiurge needs to consider nerfing them as a result. Did Phantron hack your forum account? There is some method to phantrons madness. I dont think anyone would argue that its preferable to have a metagame balanced around characters furys power level as opposed to characters that are xforce or ladythor power level. Theres probably an issue with the metagame when all you see are xf ladythor walls, and the entire game revolves around how characters pair with ladythor. Hell look at this thread: wheres people saying "oh, starlord xf seems sweet: 5 active colors, etc". Nope, they just go straight to ladythor.
simonsez wrote: NorthernPolarity wrote: I dont think anyone would argue that its preferable to have a metagame balanced around characters furys power level as opposed to characters that are xforce or ladythor power level. Well, I would argue it from a PvE perspective, when they persist in setting up feeder nodes that can hit you with over 5k damage on turn 3. It's better to have an option other than "skip" or "die". And in PvP, I don't know, regardless of power levels there will always be a character regarded as "the best" that people will gravitate towards. Not sure it matter a whole lot if he/she is a "10" or an "11".
Phantron wrote: PvE is an arms race because there are broken characters so they set up even more broken encounters to deal with the broken characters and this cycle just perpetuates itself.
raisinbman wrote: simonsez wrote: NorthernPolarity wrote: I dont think anyone would argue that its preferable to have a metagame balanced around characters furys power level as opposed to characters that are xforce or ladythor power level. Well, I would argue it from a PvE perspective, when they persist in setting up feeder nodes that can hit you with over 5k damage on turn 3. It's better to have an option other than "skip" or "die". And in PvP, I don't know, regardless of power levels there will always be a character regarded as "the best" that people will gravitate towards. Not sure it matter a whole lot if he/she is a "10" or an "11". It does matter. Going back to MTG(we seem to do that often), we don't want "power creep" where every character has to be better than the rest or they're just trash. Some will be worse, some should be equal, some will be better, some will be niche. ultimately, I think a game should strive towards viability and variety in it's endgame. Of course, D3 would actually have to balance things for my hypothetical to mean anything first...
Phantron wrote: raisinbman wrote: simonsez wrote: NorthernPolarity wrote: I dont think anyone would argue that its preferable to have a metagame balanced around characters furys power level as opposed to characters that are xforce or ladythor power level. Well, I would argue it from a PvE perspective, when they persist in setting up feeder nodes that can hit you with over 5k damage on turn 3. It's better to have an option other than "skip" or "die". And in PvP, I don't know, regardless of power levels there will always be a character regarded as "the best" that people will gravitate towards. Not sure it matter a whole lot if he/she is a "10" or an "11". It does matter. Going back to MTG(we seem to do that often), we don't want "power creep" where every character has to be better than the rest or they're just trash. Some will be worse, some should be equal, some will be better, some will be niche. ultimately, I think a game should strive towards viability and variety in it's endgame. Of course, D3 would actually have to balance things for my hypothetical to mean anything first... I remember this article from MTG it was about how there was one deck that dominated a format because it can hard cast Emerkaul by turn 4 reliably and that pretty much always won you the game, and the MTG designers, who actually know their own game very well, was like 'well you can just do this cheap combo that wins by turn 3', but wait to deal with that you just do the 2 turn kill trick, and then it's sort of a 'whoa, this is messed up' moment and they banned all the cards that enabled these things. MPQ can really use a similar examination too.
NorthernPolarity wrote: 4 ability damage basically double from 4 to 5, so we're looking at a 7k damage red, 5k + 1.4k team damage for purple, etc. Build wise (because now we actually know whats going on instead of blindly guessing), it seems like 5 red is a no brainer: 7k damage (even on a 2 turn cd) is pretty insane and its only 8 ap to boot. I'm guessing the builds we'll see are either 4/4/5 or 5/3/5: 3->4 yellow is good since it bumps it up to 2 ap reduction. 4->5 yellow adds purple, which is fine but non essential. 3->4 purple reduces the CD (pretty big), and 4->5 purple doubles the damage from 4k to 5k + 1.5k to the other guys.