Phantron wrote: NorthernPolarity wrote: 4 ability damage basically double from 4 to 5, so we're looking at a 7k damage red, 5k + 1.4k team damage for purple, etc. Build wise (because now we actually know whats going on instead of blindly guessing), it seems like 5 red is a no brainer: 7k damage (even on a 2 turn cd) is pretty insane and its only 8 ap to boot. I'm guessing the builds we'll see are either 4/4/5 or 5/3/5: 3->4 yellow is good since it bumps it up to 2 ap reduction. 4->5 yellow adds purple, which is fine but non essential. 3->4 purple reduces the CD (pretty big), and 4->5 purple doubles the damage from 4k to 5k + 1.5k to the other guys. The red goes up to a 3 turn CD when upgraded since its got a detrimental effect to the enemy while it's up. However, if the damage isn't dealt until the CD expires, I'd argue that's a pretty significant loss there.
NorthernPolarity wrote: 4 ability damage basically double from 4 to 5, so we're looking at a 7k damage red, 5k + 1.4k team damage for purple, etc. Build wise (because now we actually know whats going on instead of blindly guessing), it seems like 5 red is a no brainer: 7k damage (even on a 2 turn cd) is pretty insane and its only 8 ap to boot. I'm guessing the builds we'll see are either 4/4/5 or 5/3/5: 3->4 yellow is good since it bumps it up to 2 ap reduction. 4->5 yellow adds purple, which is fine but non essential. 3->4 purple reduces the CD (pretty big), and 4->5 purple doubles the damage from 4k to 5k + 1.5k to the other guys.
HawkeyeSucks wrote: I'm a bit confused, all his abilities put a CD on the board. Do they deal the damage when they go off or when the CD tile is placed on the board?
NorthernPolarity wrote: HawkeyeSucks wrote: I'm a bit confused, all his abilities put a CD on the board. Do they deal the damage when they go off or when the CD tile is placed on the board? They deal damage when the CD tile goes off: all CD tile abilities are worded this way I believe.
Rosraf Ro Denn wrote: I wonder if having a clear best character who lingers at the top for a few months, then gets nerfed (repeat, repeat) would be a sustainable business model that would keep top-end players interested......... Star Lord and Elektra are interesting 4-star additions. They clearly are not meant to be world beaters but are pretty clearly deadlier than your above-average 3-star characters. I think that's how it should be. As more 4-stars get added (and they are coming), they can't all be better than the last 4-star. Allowing players to target more specific character development will lead to a more interesting, diverse mix for the game overall as more and more characters are added. I think the current system (which lead to dozens of 3-4 cover characters and none that are fully developed (for all new players going forward)) is a bigger overall threat to the game's longevity than overall character balance. But then again, the game only has a certain shelflife anyway, so make money, make money, dollar dollar bill.
CrookedKnight wrote: [anchor=starlord3]Star-Lord (Legendary Outlaw)[/anchor]4 Star Rarity (Legendary) (Obviously)At Max Level: HP: 10960 at level 270 (2960 at level 70)Sleight of Hand 10 Peter pulls the old switcheroo and swaps one of his enemy's possessions with a little surprise. He turns a selected non-Countdown tile into a 3-turn Countdown tile which deals 785 damage to the enemy. Level 5: Countdown tile deals 2504 damage, plus 731 damage to the enemy team.Max Level: 4973/1451 damage.Everyone With Me 7 Star-Lord quickly pulls together a plan - or at least most of one. Places a 3-turn Countdown tile. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by 1. (Dev note: This is placed on a random Yellow tile) Level 5: Places a 5 turn Countdown tile. Friendly Red, Blue, Green, Purple, and Yellow ability costs are reduced by 2.Oldest Trick in the Book 8 Star-Lord points past his enemy and shouts "Hey! Is that Beta Ray Bill?" before swinging in with a sucker punch. He creates a 2-turn Countdown tile which deals 612 damage. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by 1. (Dev note: This is placed on a random Red tile) Level 5: Deals 3525 to the target enemy. Enemy Red, Yellow, Green, Black and Blue ability costs are increased by 2.Max Level: 6998 damage.
NorthernPolarity wrote: I'm pretty sure it deals the dmg when the CD tile expires: 7k damage for 8 AP would be completely broken. The character seems good in a world without X-Force / LadyThor, but since we don't live in that world, he going to be collecting dust on the outskirts of my roster.
Arondite wrote: I could've gotten 1-10 in my bracket for sure if I'd gone ham this event, but I thought to myself that any 4 Star would be too much investment for a transitioner such as myself and that I'd rather build up some reliable 3 stars first. I didn't realize he'd be a support and a nuker. I'd have happily invested in someone who could've carried my team like this.
raziel777 wrote: Arondite wrote: I could've gotten 1-10 in my bracket for sure if I'd gone ham this event, but I thought to myself that any 4 Star would be too much investment for a transitioner such as myself and that I'd rather build up some reliable 3 stars first. I didn't realize he'd be a support and a nuker. I'd have happily invested in someone who could've carried my team like this. These are damage for 270 lvl, so yo need over 400k iso - even if you have that amount, after leveling him all your future pve's would be much harder (you could forget about beating Gauntlet). But fear not - since you are transitioner, the only reliable way to win his covers is to be to constantly top 2 pve when he is top prize
GrumpySmurf1002 wrote: Hypothetical question, how much does his value get boosted if they add another character with a stronger version of Intimidation? Say, like the Demolitionist goon who immediately detonates all countdowns. And how much of a pipedream is such a character, given it would also lead to Sentry's resurrection?
Ozark Boatswain wrote: I just thought of a silly PVE team: Star-Lord */5/* + Venom 5/4. 7 yellow, 12 purple and 12 black kills a character (assuming you don't get unlucky and have the green webs get matched). Another 12 black kills another character. Add in 3* Spider-man if you want to split the purple into purple and blue, and also to bring back the stunloop.
Pylgrim wrote: Ozark Boatswain wrote: I just thought of a silly PVE team: Star-Lord */5/* + Venom 5/4. 7 yellow, 12 purple and 12 black kills a character (assuming you don't get unlucky and have the green webs get matched). Another 12 black kills another character. Add in 3* Spider-man if you want to split the purple into purple and blue, and also to bring back the stunloop. Great idea but I don't think you can make Spidey your third or no one will tank black for Venom, meaning that in any fight against a decent enemy, he'll be killed long before you get 12 black. The Hood might work better as he tanks black and speeds up the acquisition of AP, which is pretty mean when your skills cost less. Other options include X-Force (who also tanks green for all those times when the AI deviously only lets you make a green match to expose Venom and kill him) and OBW who tanks black, also speeding up the acquisition of black and purple, though she's very fragile herself.