simonsez wrote: Ozark Boatswain wrote: Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time. I like it. But if you're using his purple to make match 5s, do we need BW?
Ozark Boatswain wrote: Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time.
jobob wrote: simonsez wrote: Ozark Boatswain wrote: Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time. I like it. But if you're using his purple to make match 5s, do we need BW? Good point. Who would you take instead? Switch to help get the purple train rolling, or maybe Mystique if your PX is higher than SL and generating blue to seed the board with lots of purple to maximize SL match-5 chances.
simonsez wrote: Defniitely SW... free purple and extra crits. I've tried Mystique with PX, and it's hard to like... a little slow, and really unreliable.
jobob wrote: She gets the extra crits, but it's a one-and-done if you are trying to keep it rolling.
max5esq wrote: Looks like a 5/5/3 but hard to say without knowing what his red 3 damage will be.
GrumpySmurf1002 wrote: max5esq wrote: Looks like a 5/5/3 but hard to say without knowing what his red 3 damage will be. Kind of depends who you run with, but 3/5/5 looks way better. For 10AP, his purple doesn't do much.
max5esq wrote: It appears to be able to take out any tile, so as long as your opponent is dropping something worth clearing (perhaps in PVP this might not always be the case) its a great power, also much of the time it will cost less then 10, if your opponent fired a power Like OML's black, you could clear those strike tiles right away for 8 and get some damage out of it. He is a support character, the red is only really good if you have countdown tiles out. If your opponent has fired off 2 powers and you have 2 countdown tiles and now the red costs 4 it is very powerful for that cost, but that means your opponent already got off 2 powers.
max5esq wrote: It appears to be able to take out any tile, so as long as your opponent is dropping something worth clearing (perhaps in PVP this might not always be the case) its a great power, also much of the time it will cost less then 10, if your opponent fired a power Like OML's black, you could clear those strike tiles right away for 8 and get some damage out of it.
bigsmooth wrote: If you are using Quicksilver and have 4 locked tiles plus a Star-Lord yellow CD out, is QS green going to cost 3 AP? Wonder how that is coded.
notamutant wrote: bigsmooth wrote: If you are using Quicksilver and have 4 locked tiles plus a Star-Lord yellow CD out, is QS green going to cost 3 AP? Wonder how that is coded. No, at least in the past they put a hard cap on Quicksilver so he can't go below 5 AP per move.
Ozark Boatswain wrote: If costs are reduced by 2 AP, purple does 987/AP and red does 1613.5/AP.