**** Star-Lord (Legendary Outlaw) ****
Comments
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simonsez wrote:Ozark Boatswain wrote:Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time.0
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jobob wrote:simonsez wrote:Ozark Boatswain wrote:Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time.
I've tried Mystique with PX, and it's hard to like... a little slow, and really unreliable.0 -
simonsez wrote:Defniitely SW... free purple and extra crits.
I've tried Mystique with PX, and it's hard to like... a little slow, and really unreliable.
The only reason I wouldn't say Switch is because (to me, anyway) it isn't a true Winfinite if it requires CD tiles to resolve. She gets the extra crits, but it's a one-and-done if you are trying to keep it rolling. SL's CD is a little different, because it's a constant effect as long as it's on the board (though with Mystique's random tile changes, there is a decent chance you'll destroy it).0 -
jobob wrote:She gets the extra crits, but it's a one-and-done if you are trying to keep it rolling.0
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In Winfinity I would forget about Switch and go with somebody who can nuke to finish the matches quicker. Iceman with green and blue (you will be getting that from all the match 5) would benefit a lot from the AP reduction. Or IM40 to get his red while also keep the ap generation. And probably many others.
He will also be a great companion to RHulk when he is boosted.0 -
The helpshift has his 5/5/5 build. https://d3publisher.helpshift.com/a/mar ... -2016&l=en
Purple goes from 6424 target + 1451 others to 4653 + 1620. (but spread out, so can do partial instead of all or nothing)
Red goes from 6998 after 2 turns (hit or miss) to 2739 + 1157 per friendly CD. (9681 max)
Not really a game changer. He looks lethal against goons (his passive will boost his red), but if the enemy doesn't launch powers regularly (which will suck in its own right), then you need to double cast purple to do max red damage. Way too slow to be viable for PvP.0 -
At nearly 10k for 6 ap much of the time, red looks like it will offer decent synergy with 4pool, antman, kingpin, war machine (sorta), loki, squirrel girl. One of goblins better 4* partners I'd think too now, even if he can't reduce black.0
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Looks like a 5/5/3 but hard to say without knowing what his red 3 damage will be.0
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max5esq wrote:Looks like a 5/5/3 but hard to say without knowing what his red 3 damage will be.
Kind of depends who you run with, but 3/5/5 looks way better. For 10AP, his purple doesn't do much.0 -
GrumpySmurf1002 wrote:max5esq wrote:Looks like a 5/5/3 but hard to say without knowing what his red 3 damage will be.
Kind of depends who you run with, but 3/5/5 looks way better. For 10AP, his purple doesn't do much.
It appears to be able to take out any tile, so as long as your opponent is dropping something worth clearing (perhaps in PVP this might not always be the case) its a great power, also much of the time it will cost less then 10, if your opponent fired a power Like OML's black, you could clear those strike tiles right away for 8 and get some damage out of it. He is a support character, the red is only really good if you have countdown tiles out. If your opponent has fired off 2 powers and you have 2 countdown tiles and now the red costs 4 it is very powerful for that cost, but that means your opponent already got off 2 powers.0 -
Oh. I just realized, the red doesn't mention placing a CD tile now. From the screenshot, it's just burst damage. No more cost increase to enemy now.
Glad I'm at 13 covers. Guess I'll scrap the two DD covers and champ Starlord so I can switch between utility and power.
EDIT:max5esq wrote:It appears to be able to take out any tile, so as long as your opponent is dropping something worth clearing (perhaps in PVP this might not always be the case) its a great power, also much of the time it will cost less then 10, if your opponent fired a power Like OML's black, you could clear those strike tiles right away for 8 and get some damage out of it. He is a support character, the red is only really good if you have countdown tiles out. If your opponent has fired off 2 powers and you have 2 countdown tiles and now the red costs 4 it is very powerful for that cost, but that means your opponent already got off 2 powers.0 -
max5esq wrote:It appears to be able to take out any tile, so as long as your opponent is dropping something worth clearing (perhaps in PVP this might not always be the case) its a great power, also much of the time it will cost less then 10, if your opponent fired a power Like OML's black, you could clear those strike tiles right away for 8 and get some damage out of it.
It's possible it covers fewer tiles at level 3, but you should have this utility with a 3/5/5 build, without needing to **** his most powerful attack.0 -
If you are using Quicksilver and have 4 locked tiles plus a Star-Lord yellow CD out, is QS green going to cost 3 AP? Wonder how that is coded.0
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bigsmooth wrote:If you are using Quicksilver and have 4 locked tiles plus a Star-Lord yellow CD out, is QS green going to cost 3 AP? Wonder how that is coded.
No, at least in the past they put a hard cap on Quicksilver so he can't go below 5 AP per move.0 -
notamutant wrote:bigsmooth wrote:If you are using Quicksilver and have 4 locked tiles plus a Star-Lord yellow CD out, is QS green going to cost 3 AP? Wonder how that is coded.
No, at least in the past they put a hard cap on Quicksilver so he can't go below 5 AP per move.0 -
Sleight of hand is great, even though it's less damaging (assuming you don't have strikes out). 3 purple tiles anywhere you want can be used to crit farm (and generate more purple to keep doing it, ProfX says hello) or just boost Red's burst damage. Still it looks like his weakest power as yellow is just bonkers and red, well, as long as you team him with CD creators you will often get 1K damage/AP even on defense. I'm guessing 3/5/5 will be ideal.
Whittle down Peggy, or Kill Star-Lord first? Tough choice.0 -
Purple CD damage is now 7893, or 789/AP, down from 933/AP -- but its secondary (or even primary) use as a match-5 maker should not be ignored.
Red damage goes up to a max of 9681, or 1210/AP (better than 4*Cyclops, 1185/AP). Between the passive and his purple, I don't think it will be that hard to hit 6 CDs on the board.
If costs are reduced by 2 AP, purple does 987/AP and red does 1613.5/AP.0 -
Ozark Boatswain wrote:If costs are reduced by 2 AP, purple does 987/AP and red does 1613.5/AP.0
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Just finished leveling him yesterday and I will champion him today. The yellow is crazy, I am leaning towards the speed of his red but I think they both will be very solid. They have done a great job fixing him and Chulk, I hope they keep it up and don't pull another Vision like they did with the great rework of IM40 and Quicksilver.0
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I revised his stats, please let me know if you have any questions or see anything that looks incorrect! Thank you.
Cthulhu0
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