**** Star-Lord (Legendary Outlaw) ****

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Comments

  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    The game hates me - I've pulled so many Star Lords and need so many other covers. Didn't need the last 1K starlord, just pulled another red after being 5/4/4.

    I'm thinking of going 5/3/5....I know yellow seems great to lower other costs, but it seems like the only time I'm going to use him is when he is an essential for the legendary DDQ token - there isn't a "team" for him to help out there I guess.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    SnowcaTT wrote:
    The game hates me - I've pulled so many Star Lords and need so many other covers. Didn't need the last 1K starlord, just pulled another red after being 5/4/4.

    I'm thinking of going 5/3/5....I know yellow seems great to lower other costs, but it seems like the only time I'm going to use him is when he is an essential for the legendary DDQ token - there isn't a "team" for him to help out there I guess.
    Yeah, I'm leaning towards maxing the damage dealing skills too...
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    Quebbster wrote:
    SnowcaTT wrote:
    The game hates me - I've pulled so many Star Lords and need so many other covers. Didn't need the last 1K starlord, just pulled another red after being 5/4/4.

    I'm thinking of going 5/3/5....I know yellow seems great to lower other costs, but it seems like the only time I'm going to use him is when he is an essential for the legendary DDQ token - there isn't a "team" for him to help out there I guess.
    Yeah, I'm leaning towards maxing the damage dealing skills too...

    Ditto. His yellow just feels incredibly underwhelming to me as anything but an AP dump. I wish they'd change it to a conditional passive as others have suggested.

    e.g. - "If holding 12 or more yellow AP, all friendly ability costs are reduced by 2"
  • xellessanova
    xellessanova Posts: 183 Tile Toppler
    1 Red "Hey! Is that Beta Ray Bill?"
    2 Red "Hey! Is that Moon-Boy?"
    3 Red "Hey! Is that D-Man?"
    4 Red "Hey! Is that Alpha Flight?"
    5 Red "Hey! Is that The Pet Avengers?"
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    1 Red "Hey! Is that Beta Ray Bill?"
    2 Red "Hey! Is that Moon-Boy?"
    3 Red "Hey! Is that D-Man?"
    4 Red "Hey! Is that Alpha Flight?"
    5 Red "Hey! Is that The Pet Avengers?"

    Thanks, xellessanova!!!
  • Talahamut
    Talahamut Posts: 231 Tile Toppler
    No one has considered 4/4/5 for him?

    Full red damage and effect.
    You still get the CD removal with purple (but lose its relatively weak AoE).
    You still get the 2-AP cost reduction on yellow (giving up the effect to purple powers).
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    PvP--5/5/3, using him with XForce and Thoress is amazing

    PvE--5/3/5, because the AI may or may not match it red is less of a risk and more likely to go off.

    Combo enabler--3/5/5. There are a few builds where 3/5/5 is better, like with Ant-Man, being able to 1HKO guys for 14 AP is pretty managble with this two. Jean is another one that a 3/5/5 Star Lord can abuse. Dropping AoE's for 8 and 10 AP while slowling them and a huge red dmg sitting there is nice. Iceman to a point as well.

    Smart play though has shown me Star-Lord's true power is his yellow, it's just horrendoulsy played by the AI. LIke how about an 8ap 4 turn stun for almost 8K, yeah StarLord does that too. To me yellow should always be 5, but you can argue purple and red as a 3/5/5 can be superior with Jean, Antman and little creepy Bobby
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    Thanks, Phaserhawk. What would you say to 4/4/5? Seems like a good multi-use "compromise build" for him.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    Talahamut wrote:
    No one has considered 4/4/5 for him?

    Full red damage and effect.
    You still get the CD removal with purple (but lose its relatively weak AoE).
    You still get the 2-AP cost reduction on yellow (giving up the effect to purple powers).

    The "weak" aoe is also added to the target. 4->5 is 60% more damage to target plus +35% splash damage to the other 2 targets (130% more damage total).
  • Marc_Spector
    Marc_Spector Posts: 628 Critical Contributor
    dkffiv wrote:
    The "weak" aoe is also added to the target. 4->5 is 60% more damage to target plus +35% splash damage to the other 2 targets (130% more damage total).

    Thanks, dkffiv! -- I don't have 5 purple yet and hadn't realized that about the AOE hitting target as well. Will probably go 5/3/5 then to maximize his damage.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    Thanks, Phaserhawk. What would you say to 4/4/5? Seems like a good multi-use "compromise build" for him.

    On paper yes, but you are double whamming yourself. You are reducing Purple Damage, and making it more expensive, hence me not liking 4/4/5.

    I just love X-Force/Thoress/Starlord. You lay that yellow and all of a sudden you go into a blue/red/green combo. If the yellow survives great, if not so many times i get enough yellow off of charged tiles it's nothing. Helpful advice though, when his tile has 1 counter left, cast another one at 5 instead of next turn at 7.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
    Phaserhawk wrote:
    Thanks, Phaserhawk. What would you say to 4/4/5? Seems like a good multi-use "compromise build" for him.

    On paper yes, but you are double whamming yourself. You are reducing Purple Damage, and making it more expensive, hence me not liking 4/4/5.

    I just love X-Force/Thoress/Starlord. You lay that yellow and all of a sudden you go into a blue/red/green combo. If the yellow survives great, if not so many times i get enough yellow off of charged tiles it's nothing. Helpful advice though, when his tile has 1 counter left, cast another one at 5 instead of next turn at 7.

    I hate XF Starlord, XF's board shakes interfere far too much with CD reliant characters (dislike him with CapAm too). PvE wise at least there are far better teams to field with 4hor than SL. IW Starlord Storm was pretty decent against the essential goon nodes (esp. with Kishu) - IW blue to lock down CD tiles, IW green to kill someone or Storm green to gather AP, IW yellow for damage reduction / Storm yellow board shake / SL yellow for cost reduction, Storm black to knock out caltrops, SL purple to knock out CD tiles and red for damage / delay.

    I want to like SL but the lack of upfront damage is terrible. Even with careful placement my purple CDs only go off like 75% of the time and my red is probably around 50% or worse. I could see him being really powerful with 5 yellow + Iceman but other than that I can't think of any situations where I'd want to bring him over someone else.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    I have a 5/3/5 Starlord because that's how the covers fell, and I just got a fourth yellow from a legendary token. Can't quite decide if I should apply it or not - I do like the utility of yellow, but giving up purple or red damage hurts.
    I suppose the alternative build for me would be 5/5/3, that would focus on the utility powers. I quite like purple overwriting countdown tiles...
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Quebbster wrote:
    I have a 5/3/5 Starlord because that's how the covers fell, and I just got a fourth yellow from a legendary token. Can't quite decide if I should apply it or not - I do like the utility of yellow, but giving up purple or red damage hurts.
    I suppose the alternative build for me would be 5/5/3, that would focus on the utility powers. I quite like purple overwriting countdown tiles...

    I would go 5/5/3 if it was not for the DDQ4 against Gamora. In that battle red is quite important, so maybe then 5/4/4 is not a bad compromise. With 4 yellow you still have the -2 reduction in most colors (the pity is you lose purple, so no IF spamming), and red at 4 does around 3000+ at 150 level so not that bad. If you are just going to use him in DDQ4 then 5/3/5 is fine.

    In my case covers fell for 5/4/4 so for now I am ok, but if I pull another yellow or red I don't know what I would do... (Stay the same and get the iso? icon_razz.gif)
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Hmmm... how did I do last time in the DDQ? Oh right...
    Quebbster wrote:
    It took me three tries, which seems to be par for the course these days. 5/2/5 Starlord, took him from level 209 to level 250 after the first try. I won because my countdowns went off before Gamora did her Joan Jett impersonation, simple as that.
    Green Iceman from the legendary token, taking him to 2/2/2. Not bad at all.
    Did not remember having him that high in level, actually.
    I do enjoy running the Guardians together in the Black Vortex PvP though, and in that setup I'll always use Gamora's red over Star-Lord's, so that's an argument in favor of yellow over red...
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    My 5/0/0 beat Gamora. I'm sure it would have been easier with 3 or 5 red, but if you're deciding between 5/5/3 and 5/3/5 based on the DDQ4 fight, I think you're putting too fine a point on it.
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Eh, I'll try 5/4/4 and see how it feels.
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    My 5/0/0 beat Gamora. I'm sure it would have been easier with 3 or 5 red, but if you're deciding between 5/5/3 and 5/3/5 based on the DDQ4 fight, I think you're putting too fine a point on it.

    And I guess you were really really lucky or you played really really well because at the time I remember my Starlord was 5/1/2 and it was quite hard icon_razz.gif

    It is not that it is the deciding factor, because we will have the Starlord DDQ every two or three months (!!!), but it is another factor to have in consideration. Well, maybe he will use Starlord JUST for his 4 DDQ, I never use mine...
  • D4Ni13
    D4Ni13 Posts: 745 Critical Contributor
    I would fancy a 5-5-3 Star Lord and 5-5-3 Ghost Rider combination, or Star Lord - Ice Man combination icon_e_smile.gif.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    To me Star-Lord is a very interesting character. He really needs some tweaking on his abilities, with red needing the most. He needs the X-Force CD treatment where if they get matched away something still happens.

    Purple--matched away destroys all enemy special tiles on the board.
    Yellow--matched away refunds 2 yellow AP
    Red --matched away still does some dmg

    Red also needs to have it's damage split. Half or at least 1/3rd when is cast and the rest as it resolves.

    That being said he is one of the few 4*'s I'm actually making multiple characters of. He is a PvE/Gauntlet king as he can help you do things that can't be done without him. The key to any Star-Lord build is yellow. This is the only skill of it's kind and while it is inconsistent and weak to board shake, it allows you to pull off combos like no other. To me the only 2 builds are 5/5/3 or 3/5/5 each being amazing in the right environment.

    While 5/3/5 is his most damaging, there are so many other characters to use other than him that it seems like a waste. 5/5/3 and 3/5/5 allow you to do some insane things.

    5/5/3--Carnage, Ice-Man, Cyclops, King-Pin (use a cheap red to activate KP's black), Thing, Thor all like this SL.
    3/5/5--Antman, Devil Dino, Jean Grey, Red Hulk, Nick Fury, all like this SL.

    To me Star-Lord is a Gauntlet specialist and a combo accelator. He won't win you games, but he could help you win faster with the other guys. He's fun, not a PvP guy for sure, unless early PvP just early pushing. But he is much better than everyone else ranks him, learn to use his yellow and you will see why. 10 AP for an Iceman blue is awesome.