**** Star-Lord (Legendary Outlaw) ****

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  • john1620b
    john1620b Posts: 367
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    simonsez wrote:
    ryanrod16 wrote:
    I think im going with 4-4-5. I've played a lot of matches with him and xforce. If you think it through you can "guesstimate" where his red is going to land. Fuethermore, his yellow at 4 reduces green and red AP by 2, so xfocrce slash and starlord ability costs 6AP, thus its super spamable. His purple at 4 still does deal awesome damage at 4k.
    This seems like a less than optimal build. The 5th cover in red is getting you an extra 3.5k in damage, and dropping to 4 in purple is costing you 5k; plus the purple countdown will survive way more often than the red countdown.
    I think 4/4/5 would be 4 purpleflag.png / 4 yellowflag.png / 5 redflag.png

    I think that's not a bad build. I'd consider doing it myself, if the AoE damage on purple didn't also boost the target damage. As it is, the purple resolves almost 100% of the time (unlike red, which is more risky), and it does 6,424 damage to the target, which is just about the same as red.

    Nevertheless, 4/4/5 is a good compromise among his abilities.
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
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    john1620b wrote:
    I think 4/4/5 would be 4 purpleflag.png / 4 yellowflag.png / 5 redflag.png
    I'm re-reading what I wrote, but I'm not seeing why it might sound like I was saying otherwise. Taking purple down from 5 to 4 costs you a lot more damage than taking red from 4 to 5 would add.
  • john1620b
    john1620b Posts: 367
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    simonsez wrote:
    john1620b wrote:
    I think 4/4/5 would be 4 purpleflag.png / 4 yellowflag.png / 5 redflag.png
    I'm re-reading what I wrote, but I'm not seeing why it might sound like I was saying otherwise. Taking purple down from 5 to 4 costs you a lot more damage than taking red from 4 to 5 would add.
    Sorry, I see what you meant now. I thought you were talking about why going from 4 to 5 covers in red was valuable, which made me think you had the order wrong.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
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    Phaserhawk wrote:
    dkffiv wrote:
    Phaserhawk wrote:
    After rethinking it, 5/3/5 IMO is the better way to go unless you never plan to have Who? use his red or be able to stand alone.

    Here's why

    Who?'s yellow only helps skills that are costed to be dropped below a match threshold, so something that's 8 AP, like his own red, could be brought into 2 match category, however, you just spent three matches to get yellow plus 2 in red to use his skill, when you could have just gone for 3 red matches, and with 5/3/5 you have a red that's almost 5 times more powerful.

    I think I'd only consider 5/5/3 or 5/4/4. The extra colors added by going into 5 aren't the most spammable colors (Who? is probably your only purple and blue usually isn't dangerous). Much like TeacherY I'd only bring Who? with spammy characters. Getting gamoras red down to 4 AP let me unload when I hit 12 AP, you could theoretically almost bring back old school Spiderman like that. Reds random placement on such a long CD sucks.

    But you aren't brining OrionGirl?'s red into anything less than still 2 match territory, sure it's divisible better by 12 but that tile won't be around long IMO. However, I think I would rather have the stronger defense of 5 red, and delay

    I guess the question is who are you using him with. 5 purp + 5 red skill with a decent yellow wise matches well with Xforce's green and black but I feel he doesn't work well with him because of all the board shaking Wolverine will end up doing. I see him as being able to elevate mid tier characters into hard mode viable candidates and would pair him with people who bring better reds (if you could get Human Torch or Iron Fist going that would be fantastic. 4 red for 3300 damage or 3 purple for 4000). 5/3/5 could do something similar where you would bring LThor/BP/Fury along instead for a less spammy build. 3/5/5 with Iron Fist or maybe Professor X.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
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    Been playing with Star-Lord a lot and his yellow is terrible. With both 535 and 553 I could never get it to pull its own weight so I'm definitely settling on 535. Even with another red user there are situations where you might want to use SL's instead.

    Tried 553 with CapAm on goon nodes (blue red purple are all targeted CD removal, yellow can make Cap's moves AP positive) and it was decent but yeah, his yellow sucks.
  • Unknown
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    dkffiv wrote:
    Been playing with Star-Lord a lot and his yellow is terrible. With both 535 and 553 I could never get it to pull its own weight so I'm definitely settling on 535. Even with another red user there are situations where you might want to use SL's instead.

    Tried 553 with CapAm on goon nodes (blue red purple are all targeted CD removal, yellow can make Cap's moves AP positive) and it was decent but yeah, his yellow sucks.

    I dunno. I had him at 5/3/5 and switched to 445. His yellow does literally nothing at 3 whereas is makes his red a 6 ap move at 4. I am using him mostly with PX (at 3/5/5) and the ability to spam abilities to pump out special tiles is pretty great.

    His red is awesome and i would not want it at less then 5. 8ap for 7k dmg is amazing, the slowdown can actually be quite useful and while it is a long cd, that is not as big of a deal as it was when the game was much faster. You only lose it around 25% of the time at most, probably less than that and since it is so cheap i think it balances out.

    his purple is way better at 5 but at 4 it still gets rid of a special tile and does some dmg. but yellow does absolutly nothing at 3 so i think it depends on whether you plan on running him with someone who has a strong yellow or not.
  • dkffiv
    dkffiv Posts: 1,039 Chairperson of the Boards
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    I dunno. I had him at 5/3/5 and switched to 445. His yellow does literally nothing at 3 whereas is makes his red a 6 ap move at 4. I am using him mostly with PX (at 3/5/5) and the ability to spam abilities to pump out special tiles is pretty great.

    His red is awesome and i would not want it at less then 5. 8ap for 7k dmg is amazing, the slowdown can actually be quite useful and while it is a long cd, that is not as big of a deal as it was when the game was much faster. You only lose it around 25% of the time at most, probably less than that and since it is so cheap i think it balances out.

    his purple is way better at 5 but at 4 it still gets rid of a special tile and does some dmg. but yellow does absolutly nothing at 3 so i think it depends on whether you plan on running him with someone who has a strong yellow or not.

    I really like his purple, I can't see not having it at 5. When 5 red goes off it does a devastating amount of damage too so I really like that as well. With 5 yellow I found myself trying to save up enough AP to cast at least 2 moves and I was never able to generate enough to cast another before the CD ran out (other than refreshing yellow at a discounted price which never really helped). I felt like I was saving up for an Avenger's Assemble but the result was far less spectacular.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    edited June 2015
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    I propose a change to SL and I'm not talking about his skills, which do need a fix (purple fine, red needs either split dmg on cast and resolve or have Xforce like penalty for destroying, yellow should be worked into a passive with a threshold like Falcon)

    No I'm talking about his odd farting/pornstar smirk. Please put his mask/helmet on him and in his animations, please, please, please. If you agree thumbs up


    Edit:
    Had a couple people ask me my proposed changes to SL so here they are if you care.

    Sleight of Hand 10 purpletile.png

    For the most part this skill is fine. I do think it needs a very minor dmg boost and possibly AP return if destroyed, because well it is a 2 turn CD tile that may not go off, but for the most part I'll take it.

    Everyone With Me (passive) yellowtile.png
    Star-Lord quickly pulls together a plan - or at least most of one. Places a 3 Turn Yellow Countdown tile at the end of your turn if you have 7 or more yellow AP. While at least one such tile is on the board, all friendly Red and Yellow ability costs are reduced by 1. (Dev note: This is placed on a random Yellow tile)
    Level 2: Friendly Blue ability costs are reduced by 1.
    Level 3: Places a 4 turn Countdown tile and Friendly Green ability costs are reduced by 1.
    Level 4: Friendly Red, Blue, Green, Yellow ability costs are reduced by 2.
    Level 5: Places a 5 turn Countdown tile. Friendly Red, Blue, Green, Purple, and Yellow ability costs are reduced by 2.


    This gets rid of a lot of it's crappiness. You still need it to Countdown since you could go below the threshold if it remained out like Blade's and never go away, so the countdown feature would remain, and by having it appear at the end of your turn instead of before, it gives the other team a chance to deal with it, so the balance can stay in effect.

    Option 1
    Oldest Trick in the Book 8 redtile.png
    Star-Lord points past his enemy and shouts "Hey! Is that Beta Ray Bill?" before swinging in with a sucker punch. He creates a 2-turn Countdown tile which deals 306 damage when placed and another 306 if resolved. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by 1. (Dev note: This is placed on a random Red tile)
    Level 2: Deals 401 to the target enemy on placement and 401 to target on resolve. Enemy Yellow ability costs are increased by 1.
    Level 3: Places a 3 turn Countdown tile. Enemy Black ability costs are increased by 1.
    Level 4: Deals 949 to the target enemy on placement and 949 to target on resolve. Enemy Red, Yellow, Green, and Black ability costs are increased by 2.
    Level 5: Deals 1766 to the target enemy on placement and 1766 to target on resolve. Enemy Red, Yellow, Green, Black and Blue ability costs are increased by 2.
    Max Level: 3499 damage on placement, 3499 damage on resolve



    Oldest Trick in the Book 8 redtile.png
    Star-Lord points past his enemy and shouts "Hey! Is that Beta Ray Bill?" before swinging in with a sucker punch. He creates a 2-turn Countdown tile which deals 612 damage. While at least one such tile is on the board, all enemy Red and Green ability costs are increased by 1. If Matched Star-Lord pulls out his guns to grab and go does 204 dmg and steals 1 red AP from the enemy (Dev note: This is placed on a random Red tile)
    Level 2: Deals 802 to the target enemy. If matched does 267 dmg and steals 1 red AP.Enemy Yellow ability costs are increased by 1.
    Level 3: Places a 3 turn Countdown tile. Enemy Black ability costs are increased by 1. 2 red AP is stolen if matched
    Level 4: Deals 1897 to the target enemy. If matched 632 dmg to enemy and 2 red AP stolen. Enemy Red, Yellow, Green, and Black ability costs are increased by 2.
    Level 5: Deals 3525 to the target enemy. If matched 1175 dmg to enemy and 3 red AP stolen.Enemy Red, Yellow, Green, Black and Blue ability costs are increased by 2.
    Max Level: 6998 damage. If matched 2333 dmg and 3 AP stolen.


    You do these 2 things to red and yellow and we have a highly useful but still balanced Guardian of the Galaxy
  • simonsez
    simonsez Posts: 4,663 Chairperson of the Boards
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    They should do this as soon as they give Cap Marvel some Ex-Lax
  • snlf25
    snlf25 Posts: 947 Critical Contributor
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    Yeah Carol needs to look into some fiber for sure. Maybe Beast can help her.
  • Gowaderacer
    Gowaderacer Posts: 310 Mover and Shaker
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    Just change him to look like Chris Pratt and I'd be ok with having his helmet off.
  • Lidolas
    Lidolas Posts: 500
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    Just change him to look like Chris Pratt and I'd be ok with having his helmet off.

    You don't like Cedric Diggory Star Lord?
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
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    snlf25 wrote:
    Yeah Carol needs to look into some fiber for sure. Maybe Beast can help her.

    Took me a second then just pictured beast screaming out a growler and laughed.
    Lidolas wrote:
    Just change him to look like Chris Pratt and I'd be ok with having his helmet off.

    You don't like Cedric Diggory Star Lord?

    Double lol
    simonsez wrote:
    They should do this as soon as they give Cap Marvel some Ex-Lax
    She looks like someone put the you know what in the you know where
  • Unknown
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    Semi-permanent -2AP to ability costs after your first match doesn't really seem balanced. (+4 boosts)
    I'm not sure if this is intended by the proposed rework.
  • Unknown
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    D3 said they have no plans for 4* or 3* so petition isn't gonna do anything even tho you're a cool person phaser
  • Cymmina
    Cymmina Posts: 413 Mover and Shaker
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    Phaserhawk wrote:
    I propose a change to SL and I'm not talking about his skills, which do need a fix (purple fine, red needs either split dmg on cast and resolve or have Xforce like penalty for destroying, yellow should be worked into a passive with a threshold like Falcon)

    No I'm talking about his odd farting/pornstar smirk. Please put his mask/helmet on him and in his animations, please, please, please. If you agree thumbs up

    For those of us who don't have Star-Lord, please provide screenshots of said "odd farting/pornstar smirk".

    Also, of all the characters who desperately need new artwork, my vote goes to Kamala Khan. Worst artwork ever.
  • Cousin Simpson
    Cousin Simpson Posts: 1,086 Chairperson of the Boards
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    snlf25 wrote:
    Yeah Carol needs to look into some fiber for sure. Maybe Beast can help her.

    I just realized that she looks like Natalie Dormer in the character screen pic.
  • Unknown
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    snlf25 wrote:
    Yeah Carol needs to look into some fiber for sure. Maybe Beast can help her.

    I just realized that she looks like Natalie Dormer in the character screen pic.
    it's delicious icon_mrgreen.gificon_e_biggrin.gificon_razz.gif
  • dider152
    dider152 Posts: 263
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    If anybody needs a redo of her artwork, it's Squirrel Girl. That frozen-faced grinning look is like a cross between Joker (Jack Nicholas version) and the Cheshire Cat from the cartoon version of Alice in Wonderland. Creepy on a person, and even more ridiculous because it doesn't fit in with the other characters in the game. They should just find the person who drew the revised cover that we are currently using for SG and ask her to come in and redesign the character.
  • Unknown
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    dider152 wrote:
    If anybody needs a redo of her artwork, it's Squirrel Girl. That frozen-faced grinning look is like a cross between Joker (Jack Nicholas version) and the Cheshire Cat from the cartoon version of Alice in Wonderland. Creepy on a person, and even more ridiculous because it doesn't fit in with the other characters in the game. They should just find the person who drew the revised cover that we are currently using for SG and ask her to come in and redesign the character.
    SG is perfect disagree