mageofshadow wrote: Does anyone who has a maxed starlord have an opinion on him at this point? With godess nerfed I am wondering if starlord might be a more viable pick these days. His red is actually super efficient assuming it goes off.
simonsez wrote: mageofshadow wrote: Does anyone who has a maxed starlord have an opinion on him at this point? With godess nerfed I am wondering if starlord might be a more viable pick these days. His red is actually super efficient assuming it goes off. Too big of an assumption. You can't risk hopping with a character who does all his damage via countdowns. You could easily end up getting trapped in a match that takes way, way too long.
Phaserhawk wrote: I disagree with red doing damage right away not fitting thematically. If I got in a fight I pop the guy a quick one, then go, oh hey look at that, after a bit to get another one in, if split the damage or at least allow some on the front end, I think his red is fixed. For yellow, all this needs is a match away reward/penalty. If you match it away, you get 3 yellow AP returned, if enemy matches it away, you get 1 AP of every color but black at max level
Agent Alex wrote: He's very fun to use, but there's one thing i dont like Do you see his gun? the thing he holds in his hand? well, the elemental gun is one of main features of the character WHY THE HELL HE NEVER USES THEM?!?
Phaserhawk wrote: I still haven't figure out if 5/5/3 5/3/5 or 5/4/4 is the "best" build, I'm strongly leaning 5/3/5 but I'm still not sure.
Phaserhawk wrote: however, you just spent three matches to get yellow plus 2 in red to use his skill, when you could have just gone for 3 red matches
Phaserhawk wrote: After rethinking it, 5/3/5 IMO is the better way to go unless you never plan to have Star-Lord use his red or be able to stand alone. Here's why Star-Lord's yellow only helps skills that are costed to be dropped below a match threshold, so something that's 8 AP, like his own red, could be brought into 2 match category, however, you just spent three matches to get yellow plus 2 in red to use his skill, when you could have just gone for 3 red matches, and with 5/3/5 you have a red that's almost 5 times more powerful.
dkffiv wrote: Phaserhawk wrote: After rethinking it, 5/3/5 IMO is the better way to go unless you never plan to have Star-Lord use his red or be able to stand alone. Here's why Star-Lord's yellow only helps skills that are costed to be dropped below a match threshold, so something that's 8 AP, like his own red, could be brought into 2 match category, however, you just spent three matches to get yellow plus 2 in red to use his skill, when you could have just gone for 3 red matches, and with 5/3/5 you have a red that's almost 5 times more powerful. I think I'd only consider 5/5/3 or 5/4/4. The extra colors added by going into 5 aren't the most spammable colors (starlord is probably your only purple and blue usually isn't dangerous). Much like professor x I'd only bring starlord with spammy characters. Getting gamoras red down to 4 AP let me unload when I hit 12 AP, you could theoretically almost bring back old school Spiderman like that. Reds random placement on such a long CD sucks.
ryanrod16 wrote: I think im going with 4-4-5. I've played a lot of matches with him and xforce. If you think it through you can "guesstimate" where his red is going to land. Fuethermore, his yellow at 4 reduces green and red AP by 2, so xfocrce slash and starlord ability costs 6AP, thus its super spamable. His purple at 4 still does deal awesome damage at 4k.