NorthernPolarity wrote: I mean if it takes 6-8 turns for IGAP to deal 8k compared to the instant Starlord damage, I'd say that the two skills are pretty comparable. Going down the list. Starlord's purple is 4973 + (1451*3) = 9.3k damage for 10 AP + removing a goon CD tile (932 damage / AP). Whales is 12k damage for 14 AP which is 857 damage per AP, but it also costs 14 AP. Furthermore, Starlord's damage distribution is a lot better since PvE has to do a lot with downing the first guy. Coupled with the fact that Starlord yellow fares much better than Deadpools... nothing else, Starlord feels like a no brainer here. C) Escape plan is so much worse than Starlord's purple that this isn't even an option: the strike tile is significantly more unreliable than Starlord's tile, and 3k damage is a pittance. You could argue Fury yellow vs Starlord's yellow, but Starlord's purple is so much better that it's a no brainer. D) This one is arguable, but given that Hood tanks blue (which is like THE color to get with 4or), yellow, (purple?), and has 5k HP, I'm not sure this is really all that better than actually having a purple outlet for surgical. Honestly you should have included loki into the mix: I would 100% take XF / GT / Loki over XF / GT / Starlord since Loki fills in the holes for XF / GT much nicer than starlord does. That being said, I think that Starlord is much better than DP / Fury in that team, and probably better than Hood. Given how this is the case, I'd imagine that Starlord can't be that bad of a character since he's clearly better than some of our alternative options, and that he has some relevant use in PvE. Purple being basically call the storm for 10 Purple AP is kind of a thing.
dkffiv wrote: In what situations would you use his yellow? Pure AP wise you need to cast 4 abilities within 5 turns to make it a slight net AP gain
simonsez wrote: dkffiv wrote: In what situations would you use his yellow? Pure AP wise you need to cast 4 abilities within 5 turns to make it a slight net AP gain It's not about AP gain. It's about triggering something much quicker than I otherwise would be able to. If I'm using GT and I'm 1 or 2 AP short in both red and blue, I'm not concerned that it's costing 7 extra yellow AP to gain the couple of red/blue I need. The cost/benefit analysis isn't solely about AP spent; it's about how quickly you can end the battle by using it. Does this mean I'd use him over Hood or Loki? Tough call. But there's more to his yellow than just bean counting.
onimus wrote: Finished the Starlord PVP last night. Man, talk about a useless character on defense. I take back everything I ever said in support of him in terms of superior defense to Nick Fury haha. He is dead weight on defense. It's kind of crazy how bad countdown tiles are...
arktos1971 wrote: I've just played several times against a maxed Starlord, and just lost once, due to bad cascades. Not because of Starlord. During the Starlord PvP, it happened very rarely that the countdown tiles could do anything (if you play XF/GT, it's very unlikely). So, I do not regret my choice of not maxing him immediately. And I feel much better now As a third character, I'd rather use Fury than Starlord, if I had to use a 3rd 4*.
Phaserhawk wrote: arktos1971 wrote: I've just played several times against a maxed Starlord, and just lost once, due to bad cascades. Not because of Starlord. During the Starlord PvP, it happened very rarely that the countdown tiles could do anything (if you play XF/GT, it's very unlikely). So, I do not regret my choice of not maxing him immediately. And I feel much better now As a third character, I'd rather use Fury than Starlord, if I had to use a 3rd 4*. I 100% agree as a defensive character he sucks, he's all about offense. That being said, I lost 2 matches because of his yellow. 1st game AI was sitting on 9 black, 6 green, 6 blue. He casts SL's yellow, then hit's me hard with X-Force, of course it doesn't blow up the tile and they got enough blue and red to hit me with Thor. Other game, it was reverse. 7 blue 8 red. They get off SL's yellow, to frigging Thor my guy to death, then proceed to match a casdcade that got them tons of red/blue again they took out my Wolvie now and I was left with SL I quit. So his yellow can be down right scary when you are fending off the AI not paying attention to yellow, next thing you know they have their skills ready.
ark123 wrote: Phaserhawk wrote: arktos1971 wrote: I've just played several times against a maxed Starlord, and just lost once, due to bad cascades. Not because of Starlord. During the Starlord PvP, it happened very rarely that the countdown tiles could do anything (if you play XF/GT, it's very unlikely). So, I do not regret my choice of not maxing him immediately. And I feel much better now As a third character, I'd rather use Fury than Starlord, if I had to use a 3rd 4*. I 100% agree as a defensive character he sucks, he's all about offense. That being said, I lost 2 matches because of his yellow. 1st game AI was sitting on 9 black, 6 green, 6 blue. He casts SL's yellow, then hit's me hard with X-Force, of course it doesn't blow up the tile and they got enough blue and red to hit me with Thor. Other game, it was reverse. 7 blue 8 red. They get off SL's yellow, to frigging Thor my guy to death, then proceed to match a casdcade that got them tons of red/blue again they took out my Wolvie now and I was left with SL I quit. So his yellow can be down right scary when you are fending off the AI not paying attention to yellow, next thing you know they have their skills ready. Really? I got maybe two yellows thrown at me the entire event and they made no difference. Between the board shake and the necessity to have at least 15-20 more ap in the bank to make his abilities noticeable, he was just a lump of meat I had to work through after I'd downed the other two guys. He's a 4* MnMags. Good enabler on offense (I guess. I'm not sold since I haven't heard a single example that made me go "Yeah thats pretty damn good"), and nothing in defense. It was kinda fun working through the maxed ones though. Sort of like those Street Fighter 2 fights where you wrecked a car.
dkffiv wrote: Assuming we have to bring Starlord along, even in those situations is there a decent argument not to go 5/3/5? In situations where you fall into enough yellow to use it, is the 1 AP difference enough to justify not getting a potential damage boost on red and purple? Yellow just seems so clunky that I think I would rarely use it, and if I were to cast it 3 covers is probably enough *edit the fact that he's 4* means he's probably never going to get forced on us which makes it even worse. At least if he was 3* he would show up in PvE and pvp
dkffiv wrote: Assuming we have to bring Starlord along, even in those situations is there a decent argument not to go 5/3/5?