Quebbster wrote: Vhailorx wrote: Is it really worth giving up the 5th purple cover? That doesn't just lose a bit of damage, it loses aoe damage entirely, which makes it much less of a threat. Plus, purple is wildly more likely to go off than red because it's a target tiles, rather than a random red. Is a 60% chance at massive single-target damage worth more than a 90% chance of significantly single target damage + aoe + board cinteol? Specifically for the DDQ where you only face a single enemy? I Think the case can be made, which is why I suggested it. For general use 5 Purple is better in most cases. You do make a good Point about targeted Purple vs random red though.
Vhailorx wrote: Is it really worth giving up the 5th purple cover? That doesn't just lose a bit of damage, it loses aoe damage entirely, which makes it much less of a threat. Plus, purple is wildly more likely to go off than red because it's a target tiles, rather than a random red. Is a 60% chance at massive single-target damage worth more than a 90% chance of significantly single target damage + aoe + board cinteol?
areacode212 wrote: I've been kicking a lot of **** this week with Star-Lord & Rulk both boosted. His yellow lowers Rulk's Gamma Siphon cost to 5 and his Hammer & Anvil to 7 (which happens to be the exact amount of green AP you get from GS). Throw out SL red to make the opponent's Rulk costs higher so he doesn't Gamma Siphon or AoE you. If it actually lasts long enough to resolve, it's a bonus 10k damage. In PvE, toss SW into the mix to speed things up.
Quebbster wrote: I usually run Rulk with Iron Man 40 instead of Switch, I find him much faster. I suppose Star-Lord might be an acceptable alternative for those nodes on Thunderbolts Mountain where Iron Man is locked out though.
simonsez wrote: Quebbster wrote: I usually run Rulk with Iron Man 40 instead of Switch, I find him much faster. I suppose Star-Lord might be an acceptable alternative for those nodes on Thunderbolts Mountain where Iron Man is locked out though. You don't use Starlord to accelerate abilities that require 18 AP. If you use him at all, it's to accelerate abilities that use 5AP.
CrookedKnight wrote: You don't use him to drop the cost of green, you use him to drop the cost of purple and get 14 green AP for 10 purple AP.
simonsez wrote: CrookedKnight wrote: You don't use him to drop the cost of green, you use him to drop the cost of purple and get 14 green AP for 10 purple AP. Right, and after spending all that yellow and purple, you're still not ready to use green. Again, there are way better ways to accelerate RHulk's green, and way better abilities to accelerate with Starlord's yellow. Stop being like the devs trying to make him a swiss army knife.
Talahamut wrote: No one has considered 4/4/5 for him? Full red damage and effect. You still get the CD removal with purple (but lose its relatively weak AoE). You still get the 2-AP cost reduction on yellow (giving up the effect to purple powers).
morph3us wrote: Transcribed for easy reference:Sleight of Hand - 10 AP Turns 1-3 selected non-Countdown tiles into 3-turn Countdown tiles which deal damage to the target. Upgrades include targeting Countdown tiles as well as dealing team damage when the Countdowns expire.Everyone With Me - Passive Whenever an enemy fires a power, place a Countdown tile that gains AP in a random color. While at least one of these tiles is on the board, friendly powers have their AP costs reduced. Upgrades include more AP colors, More AP returned, and higher AP-cost reduction. There can only be 4 of these friendly Countdown tiles at any one point.Oldest Trick in the Book - 8 AP Deals damage plus additional damage for every friendly Countdown tile. Up to 6 Countdown Tiles.
Ozark Boatswain wrote: Assuming Peter still reduces purple, Star-Lord + Prof X + 3*BW is now the winfinite combo of choice. X can now be safely raised to level 271 if S-L is at level 272 or higher. If his purple turns tiles purple like it currently does, he will be able to make match-5s himself for 8 AP, getting 5 AP back from the tiles and 4 AP from X's passive, gaining 1 AP every time.