January Community Q&A - Open for Qs!
Comments
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Wow, this thread is going to wreck havoc on the forum's reputation system.0
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Is there any planned work for providing alliance member scores for Shield simulator? It makes it difficult for Commanders to not know where a member is scoring at any time unless every PvP score is tracked.0
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- Would it be possible to had a ON/OFF button for team-ups, wish I could could play without sometimes ?
- Why is the sell value of a char so low, it should reflect the full value - minus a %, not ex: 12500 iso and 0 hp value. ? especially when I purchased the covers.
- Different star value pvp's, ex : 1* only - 2*only - 3* star only etc or mixed.
- Other modes of play, non competitive.
- Introduce a " pick your cover " token.
- Garanty a cover in 10-42 + packs
- Roster slots MAXED out at 450hp ?
- Reduce the purchase price of ISO, too expensive and most don`t buy anyway, should be at least 50-60% lower.
- reduce price of 10-42 packs
- Iso drop needs to be higher
- Reduce goons AP production and identify wich timer belongs to that goon.
- Lock rosters in some pvp events, could help diversify.
- pve scaling needs to go, time to try something else or fix value.
- sell different things like, unlevelling tokens, remove iso tokens, 30-60 level boost tokens.
- in PVE, minimum iso from 20 to 50.0 -
With regards to versus events, are there any plans to separate 2* and 3* versus players to give 2* players better odds of top 150 placement without hitting "the 166 wall"?
Sub-question: Can the "mmr cool-down" be addressed so that a 2* roster player can place well while still playing every versus event?
Example: if I skip 5 versus matches and play the 6th, I am almost guaranteed a top 10 placement (I think due to my "mmr" being reset to zero, and the game thinking I'm a complete scrub).0 -
ayatorahxephon wrote:If there is a countdown tile or special tile. Clicking on it won't reveal which character that cast it... Some battle where you have say 3 flamethrowers planted a count down tile which in order to destroy it, sometimes it is best to kill that character but it is tedious as you don't know which flame thrower actually cast it
If you cycle through the opponents, it will "pulse" when the character that tile is attached to reaches the front.0 -
With more 4*s on the way and the rise of a 4* stage in the game, what will be done to make 4* covers easier to get than they are now and to ease the 3->4* transition? For example, are there any plans to expand the 4* PVE reward range or add a 4* progression reward to PVE, and/or to feature old 4* characters to allow players to build them up a bit?
(I realize this is technically more than one question but I felt like they were part of one big question.)0 -
Why is a character that was questionably given out as a reward (Thor - being currently out of rotation) now being used as an essential character in an event?
Should we now assume that vaulted characters might be in any future events?
How much longer will we need to endure this system? Here is a medium term solution and an indirectly connected thing.0 -
I never got my Q's answered before...
Oh well.
Is it at all possible for 's Medical Marvel to get updated to....True Healing ?
Or can you just say "Hi, IRHPVP!" in the answer post and prove I'm not just wasting my time?0 -
CaptainFreaky wrote:In the December Q&A you said that you were spending time on how to make the transition from 3* -> 4* easier than the transition from 2* -> 3*.
With the current mechanics in place (primarily shield cooldowns and it's effect on progression awards as well as the "it takes a strong 4* roster to earn 4* covers" issue), the opposite has happened. Other than lucky token pulls, transitions to 4* for those without already strong 4* rosters has ground to a halt.
What overall objectives in terms of rate of acquisition of 4* covers do you think results in maximum awesomeness? Are you happy with the rate of transition? What are you planning to make 4* transition possible as you mentioned in December?
This needs attention.0 -
It's been asked before but I will add my voice to it :
Did you ever consider a tier system that would allow players to compete against more evenly matched opponents for a reward that makes sense for that tier ? That would help the 2* to 3* or even the 3* to 4* transitions.0 -
Second question :
I really like the idea of having a crafting system so we can use all our unneeded covers instead of having a litte bit of ISO, is that something you are considering ?0 -
JeanPh1l wrote:Second question :
I really like the idea of having a crafting system so we can use all our unneeded covers instead of having a litte bit of ISO, is that something you are considering ?
I would like to ask this question but you did it right . So i second this one, i want to know if there is hope or not.
So i'll now if i stay here or definitively uninstall the game.0 -
Is there any plan to revamp the current Commander system to avoid having dead-weight commanders stuck in your alliance?0
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With the seed teams going away are you going to make brackets reasonable for the lightning rounds?0
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Prior to R69, the strongest match tile damage values for heroes were almost always (with the notable exception being Ragnarok) higher than those of any equally leveled goons in the file, with goon tile damage being approximately equivalent to an equally leveled 3* character's second strongest color. With the recent R69 patch, the tile match scaling for 1* and 2* characters was finally corrected to bring them in line with other characters at high levels. Unfortunately, goon scaling was left intact, causing a situation where at high levels, goons always have tile match superiority over all heroes. Since goons have equal tile match values for all colors, this creates a scenario where abilities that rely on a "Strongest Color" value operate unreliably. Specifically, the Nightstalker ability, which already seems slightly bugged in that it steals randomly from any color that ties for the highest match value instead of based on position, will randomly steal from any color that a goon in the match uses. In cases where goons are spread between multiple factions (like the simulator or gauntlet), Nightstalker could potentially steal from ANY of the six colors entirely at random. Additionally, matches where an AI Patch is teamed up with any goon (again, possibly in the simulator or gauntlet), Patch's The Best There Is ability would presumably do 0 damage.
Were goons intentionally left as is to allow them to surpass the match tile damage of heroes at high levels? If so, what are the reasons for this? If not, are there any plans to update goon damage to bring their scaling more in line with that of 1* and 2* heroes?0 -
Can we expect to see more Lightning Rounds like we had during the Anniversary Week? (A.K.A. with smaller brackets.)
I ask because we're seeing that double ISO event, which is very cool, so I'm curious if this is something else you'll be weening into our schedule.0 -
Do you have any concerns about the retention level of new players?
We've had a few guys join the alliance who have obviously just started based on the roster, and they've played for 2 days, then disappeared for 10 and I've kicked them. Obviously I have no feedback as to why they stopped playing, but I remember from my early days that there was very little around to help me figure out what to do to progress. Heck, I even thought PvP was real interaction with real people in real time, and being a shy squirrel who didn't want to be embarrassed by an 8-year-old who likes destroying noobs I avoided it for ages until I eventually found the forums and learned better. And seed teams? No idea.0 -
Why can't we actually buy marvel products? Why do we have to slave to a week long event to even get the chance at getting a **** version of our favorite character? Why do you cater to the players that can come back every 3 hours, and not ones on a working schedule? Why can't the working man have a little fun after a long day at work and be competitive and not be a total slave to the game? Why can't I buy who i want to play from your shop and instead have you dictate who i play? Why can't I buy my own marvel puzzle experience instead of this whole treadmill experience?0
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Since the introduction of choose your own event times, a side effect has been that players have been diluted across multiple brackets. This has been a much larger problem in PvE, given that one could enter a PvE bracket 2-3 days after it opened, putting one behind by that many days. With the weak rubberbanding, this makes it much harder for someone in that position to catch up. Will this be something that is addressed in the future, and how? Smaller brackets?
Also, before the introduction of time slices, players were entered into subs only when they gained their first points in that sub. Will this feature come back any time in the near future?0
This discussion has been closed.
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