January Community Q&A - Open for Qs!
Demiurge_Kabir
Posts: 69
Update: Thanks for reading, submitting, and voting on questions! We're going to take the ones submitted so far and work to get them answered this week!
Hey everyone!
We're going to try a little experiment for the January Q&A. We'd like to collect questions from the community, and answer them via a video interview with the team at Demiurge.
As usual, please post your questions here or you can e-mail us at qanda@demiurgestudios.com. If you want to ask multiple questions, please make them separate posts so we can use the upvotes to figure out which questions the community cares about most.
Please get your questions in by Tuesday, January 27th.
We're aiming to get you answers next week so that we're addressing current questions, and so that this is still considered a January Q&A
Thanks!
Kabir
Hey everyone!
We're going to try a little experiment for the January Q&A. We'd like to collect questions from the community, and answer them via a video interview with the team at Demiurge.
As usual, please post your questions here or you can e-mail us at qanda@demiurgestudios.com. If you want to ask multiple questions, please make them separate posts so we can use the upvotes to figure out which questions the community cares about most.
Please get your questions in by Tuesday, January 27th.
We're aiming to get you answers next week so that we're addressing current questions, and so that this is still considered a January Q&A
Thanks!
Kabir
0
Comments
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In a game, one way to play is to constantly scroll to see if an enemy has enough AP to launch an attack. This is tedious to do, and anything that makes the game less fun should be avoided. In many other games, there is an indicator of an impending attack, often a skull.
When an enemy has enough AP to use a power, could a dot of the color they can attack with be placed over the character?0 -
What characters are currently being looked at for rebalance?0
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Are there any... NEW MODES planned?
Real question: Are the devs generally happy with the state of PvP?0 -
What steps have you been considering taking to address the Roster Slot/Hero Point shortage we have currently due to the increased release of new characters?0
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Ben Grimm wrote:What characters are currently being looked at for rebalance?
Do you intend to continue vaulting characters indefinitely, or will you be updating the token system in the future to make all characters available at all times?
These are both great questions, mind splitting them up so players can vote on the one they want answered most?0 -
Do you intend to continue vaulting characters indefinitely, or will you be updating the token system in the future to make all characters available at all times?0
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::Making a second post per request::
What steps are being considered to ease transition for both 2*-3* and 3*-4*? and is it possible we could see Heroic Tokens become 3* and 4* only as a result?0 -
Demiurge_Kabir wrote:These are both great questions, mind splitting them up so players can vote on the one they want answered most?
We're expected to read the instructions first? What are you, some sort of monster?
Done.0 -
Ben Grimm wrote:We're expected to read the instructions first? What are you, some sort of monster?
Done.
Again, these are both great questions that should each get 1000 up votes because I demand answers to them both, but please post them seperately...
::Edited to hopefully avoid further confusion::0 -
EDIT: Missed a joke; reducing the length of this post so it's spamming up the boards a little less.0
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I meant these:We're expected to read the instructions first? What are you, some sort of monster?
Sorry for the confusion...0 -
For most characters, their ability list is in the same order as their tile-match damage. The tile match is used for "Strongest color", which is a mechanic for many characters. However, inexplicably, for some characters the abilities aren't given in the same orders as their damages, which makes the game more complicated and confusing. Is their a compelling reason for having these characters in a weird state?
Tile Dam .. Ability colors
-- - Beast (Modern)
-- - Black Widow (Grey Suit)
-- - Captain Marvel (Modern)
-- - Daken (both versions)
-- - Deadpool (It's Me, Deadpool)
-- - Doctor Doom (Classic)
-- - Hawkeye (Modern)
-- - Iron Man
-- - Loki (Dark Reign)
-- - Magneto (Classic)
-- - She-Hulk (modern)
-- - Spider-Man (Classic)
-- - Venom (Dark Avengers)0 -
With it already being confirmed that more 4* covers will be introduced in 2015, it'll make the what seems to be endless transition from the 2* meta game to the 3* meta game even harder. Are there plan in place to make that transition easier so people who are already struggling to complete in PVE/PVP events have a chance to compete for top rewards (increase in ISO/HP, easier time getting 3* covers, etc)?0
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Are there any planned changes to the reward system in regards to Progression, Placement, and fight completion rewards?0
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I have a second question as well.
How are placements in time slices for PVP/PVE events made (is it by roster slots/characters owned, level of your covers, etc.) and are there any plans to change that format?0 -
Did you consider developing more non-competitive pve events (like the Gauntlet) that could even be cooperative events (for example, when all players grind together to fill a progression bar but other fun cooperative mechanisms are possible)
edit: for those interested in discussing this topic: http://www.d3pforums.com/viewtopic.php?f=7&t=225480 -
For the record, for the sake of this thread, feel free to double post. If anyone says anything to you, I'll poke 'em in the eye!0
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Any plans for reintroducing enviromental tiles to the game?
(it could be implemented as free team-up powers)0 -
Can you clarify what the purpose is of PvE scaling calculations based on roster? (Currently it seems to be highly reliant on highest leveled character, discouraging leveling an outlier)0
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What steps will you take to reduce the ubiquity of X-Force in all PVP events?0
This discussion has been closed.
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