January Community Q&A - Open for Qs!
Comments
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Is it the dev's intention that only 2 heroes are ever needed for PvP by any given player period or are there plans to make more of a player's roster matter in PvP?0
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Considering the fact that most heroes on players' rosters are little more than window dressing and neither needed nor greatly used by them, what is the justification for the ever increasing roster slot prices? Are there any plans to either cap the cost, reduce the cost or possibly have roster slots as rewards (for high season placement?)?0
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Is there any chance you can add a +1 level button to hero levelling up alongside or instead of the max level button? Slowly watching levels dribble up (especially on PC) is REALLY irritating....0
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"David wrote:Moore"]DayvBang wrote:With the new shield cooldowns, you need to track your shield cooldowns separately, as you can't see what they are while shielded.Demiurge_Will wrote:...if it's necessary to change the point at which rewards are given out to keep that the same (there are good odds it will be, but it's impossible to predict exactly how behavior will change as a result of cooldowns), we plan to do that.
The general concensus seems to be that modifications need to be made with regards to cooldowns on the shields. Whether it's the cooldown length itself, tracking of multiple cooldowns, or the progression rewards, changes are wanted. Obviously people have different opinions on what they like and don't like, but we are all in the dark. Please provide feedback and the amount of time before changes occur.0 -
I know I asked this before and got an answer but it seems to have been sweeped under the rug.
Alliances: Are there going to be any enhancements to them? You know adding more ranks, ability to trade things other then team ups, maybe an alliance vault.0 -
Given that "roster diversity" is something the devs wanted, plus the "required characters" in pve events, the fact that players do NOT enjoy choosing which characters to "throw away" and that there is no sign of character releases slowing further, what steps are being taken regarding the ever increasing roster slot prices? Please try to actually answer this question this time rather than devote paragraphs to saying nothing at all as was done in the previous q&a. Thank you.0
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In the December Q&A you said that you were spending time on how to make the transition from 3* -> 4* easier than the transition from 2* -> 3*.
With the current mechanics in place (primarily shield cooldowns and it's effect on progression awards as well as the "it takes a strong 4* roster to earn 4* covers" issue), the opposite has happened. Other than lucky token pulls, transitions to 4* for those without already strong 4* rosters has ground to a halt.
What overall objectives in terms of rate of acquisition of 4* covers do you think results in maximum awesomeness? Are you happy with the rate of transition? What are you planning to make 4* transition possible as you mentioned in December?0 -
The consensus on the forum, for better or worse, is that the current mechanics result in less minutes/day of play. Can you provide statistics of how player minutes/day is progressing, if possible broken down by strength of roster (eg separate stats for players with rosters that are mostly 1*, mostly 2*, strong 3*, and rosters with 200+ 4*)? Are you happy with the minutes/day of playtime, and concerned that people are playing less frequently due to recent game mechanics changes (primarily shield cooldown on PVP)?0
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Will we ever see a return of the old tourney types like No Man's Land, which would be awesome now? Especially since they can be played in the off-season week0
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Will there ever be a PvE Season? More doable if the refresh times stay >4h0
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It seems like according to our best intel you are planning a short term PvE want to tell us any more about that?0
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Do you or when will you have enough data to determine if you want to make a change to PvP progression awards in light of the new shield cooldowns?
Answered before even asking: viewtopic.php?f=7&t=226460 -
When you making widesweeping changes like those to PvE refreshes, Shields, True Healing, etc...... what metrics are you looking at to evaluate whether the 'testing' has produced a favorable result?0
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Just guessing many players are using mobile devices, are there any plans to give the forums a mobile friendly option?0
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What are the current expected Iso-8 drop rates for the average PvP and PvE battle?0
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Will you please place a limit on the rising cost of a roster spot? Earlier in the week, I bought my 55th roster spot and it cost 700HP! I understand that this is a revenue generator but the cost is getting ridiculous. A year from now when I'm buying my 100th roster spot will it cost 1300HP or more?!?0
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Is a player tier system something within the realms of possibility, or a fevered pipe dream of mine?
Example.
Three concurrently running tournaments in which players pick one option between easy normal and hard.
Easy: Featured 2* character, less iso, fewer 3* covers, no 4* covers, can only use 1* and 2*
Normal: Featured 3* normal iso payouts, normal-ish rewards, 4*s locked out and reserved for Hard tier
Hard: Featured 4*, way more iso, lots of 3* covers, more 4* covers, full roster.0 -
Is there a plan to address the very specific roster you need to take advantage of scaling in PvE? From the other thread I pulled earlier, this is what the top 3 of the top 3 alliances in The Hunt looks like in terms of roster:
WE ARE GROOT
2 166s, 3 pages of heroes (40 heroes)
no one higher than 102, 4 pages
1 120, rest no higher than 111, 4 pages
Teddybabes
4 153s, 5 pages
no one higher than 131, 4 pages
no one higher than 130, 4 pages
DMZ MOB PVE
lots of 166s, 5 pages
1 120, IW at 106, rest 2*, 3 pages (39 heroes)
1 146, some 100-130 range, rest 2*, 4 pages
This kind of roster profile is fairly typical of all PvE events minus the excessive scaling ones like Simulator Hard. As can be seen with the number of heroes (4 pages = at least 42 heroes), these aren't transition guys who just started out. The roster is built exactly like a maxed out one with all the roster slots and covers except all characters are artificially kept at a low level. It's hard to imagine that such specially built rosters outnumber say a roster with 10 166s because of its very specific build up, as it is essentially a 10+ 166 roster that purposely doesn't level up all its characters, but the dominance of such rosters easily beats the 10X166 or higher rosters in PvE. Yes, sometimes the very best rosters can get the top overall score, but if you look at the top 10 or top 25 in brackets or the top 10 PvE alliances you'll see such rosters type dominate any other type of roster.0 -
How far in advance do you plan events, hero releases, game changes like the PvE refresh timer and shield cooldowns?0
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How closely do you work with Marvel? Do they decide which characters you release, or influence the decision? I noticed you announced Luke Cage as the next hero on the same day they announced the actor who will play him.0
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