Upcoming PVE Mission Points Change

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Comments

  • Seasick Pirate
    Seasick Pirate Posts: 280 Mover and Shaker
    rixmith wrote:
    I'm thinking that 6 hours might end up being the happy place for refresh time....

    6 hours would work best with typical work/sleep schedules. An 8-hour refresh still require playtime just before the start of a long break, and immediately afterwards. 12 hours (created by doing a 6-hour node twice) gives a nice buffer for things like showering and commuting.

    Don't get be wrong, 8 hours is big help. No longer have to look like a junkie running off every couple hours for a quick fix.
  • I personally think that is a bit excessive & don't really care for it. All of these new changes are leading people, to spend more & more time away from the game. Which means more money in my pocket, instead of D3's pockets.

    Also now I do the required refreshes & have finished top 10 in the last 8 events. But now it looks like we'll have to do multiple clears to keep up. With only 3 refreshes a day, I can't see how I can score more then someone with multiple clears. Unless the points per refresh rate changes from 20% to something like 50%. Curious to see how this plays out.
  • Thank you!

    Regardless the outcome, I appreciate that Y'all are giving this a try.
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    Thank you so much for this test! I did the 24th upvote, about to go green. Very excited to not have constant grind, and I hope the results work out from this experiment.

    I really liked it when it was 12 hours (log ago now), but with time slices to allow everyone to choose a segment that will work for them, this should be good.

    Hopefully it eliminates some of the "grind" feeling. Even with longer PVE's, the mains and the subs won't "feel" as long when folks don't have to run them so many times. Bravo!
  • Howzat
    Howzat Posts: 31
    I like the concept, but i have a feeling the points differential between 1-51 will be so small it will cause another mass meltdown.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Competitive pve is still a bad idea, IMO, but this will probably help.
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    Good for the devs, this needed to happen for the health of the player base if for no other reason.
  • Adam12 wrote:
    Good for the devs, this needed to happen for the health of the player base if for no other reason.

    why can't the player base be responsible for their own health?

    i don't care what anyone says about the devs having an "addictive" game format, take some damn responsibility for yourself.
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    jzahm wrote:
    Adam12 wrote:
    Good for the devs, this needed to happen for the health of the player base if for no other reason.

    why can't the player base be responsible for their own health?

    i don't care what anyone says about the devs having an "addictive" game format, take some damn responsibility for yourself.

    If you create a competitive game where optimal play requires waking up every 2.5 hours, then there are some people who will wake up every 2.5 hours to play optimally. This is apparent when you look at PvE leaderboards. It should be widely recognized that sleeping for no more than 2 hours at a time has adverse health effects.

    Yes, it is a choice to wake up every 3 hours to be competitive, but why should the devs incentivize unhealthy behavior like that? It's bad for the players (both the crazy ones not sleeping, and everyone else who has to compete with the crazies), and it's bad for the long term health of the game.
  • Adam12 wrote:
    jzahm wrote:
    Adam12 wrote:
    Good for the devs, this needed to happen for the health of the player base if for no other reason.

    why can't the player base be responsible for their own health?

    i don't care what anyone says about the devs having an "addictive" game format, take some damn responsibility for yourself.


    Yes, it is a choice to wake up every 3 hours

    there you go.
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    jzahm wrote:
    Adam12 wrote:
    jzahm wrote:
    Adam12 wrote:
    Good for the devs, this needed to happen for the health of the player base if for no other reason.

    why can't the player base be responsible for their own health?

    i don't care what anyone says about the devs having an "addictive" game format, take some damn responsibility for yourself.


    Yes, it is a choice to wake up every 3 hours

    there you go.

    Why are so you invested in a game format that incentivized unhealthy behavior?
  • Adam12 wrote:
    Why are so you invested in a game format that incentivized unhealthy behavior?

    because i'm responsible enough to know when to put the game down.

    i'd be a fool otherwise.
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    jzahm wrote:
    Adam12 wrote:
    Why are so you invested in a game format that incentivized unhealthy behavior?

    because i'm responsible enough to know when to put the game down.

    i'd be a fool otherwise.

    That doesn't answer the question, though. The majority of the player base wants longer refresh times for PvE. You seem to be opposed to this change. Why?
  • Adam12 wrote:
    jzahm wrote:
    Adam12 wrote:
    Why are so you invested in a game format that incentivized unhealthy behavior?

    because i'm responsible enough to know when to put the game down.

    i'd be a fool otherwise.

    That doesn't answer the question, though. The majority of the player base wants longer refresh times for PvE. You seem to be opposed to this change. Why?

    because i enjoy playing the game, and don't look forward to waiting 8 hours between refreshes.

    why does the "majority" need their hand held because they can't make the decision of playing the game or sleeping?
  • Adam12
    Adam12 Posts: 35 Just Dropped In
    jzahm wrote:
    Adam12 wrote:
    jzahm wrote:
    Adam12 wrote:
    Why are so you invested in a game format that incentivized unhealthy behavior?

    because i'm responsible enough to know when to put the game down.

    i'd be a fool otherwise.

    That doesn't answer the question, though. The majority of the player base wants longer refresh times for PvE. You seem to be opposed to this change. Why?

    because i enjoy playing the game, and don't look forward to waiting 8 hours between refreshes.

    why does the "majority" need their hand held because they can't make the decision of playing the game or sleeping?

    You can still play the game as much as you like. There's nothing stopping you from continuing to play without waiting 8 hours between refreshes.
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    How will an 8 hour cycle affect 4/4 node rewards? Playing only when points are full it would be impossible to get all node rewards on a 24 hour sub
  • Adam12 wrote:
    You can still play the game as much as you like. There's nothing stopping you from continuing to play without waiting 8 hours between refreshes.

    not without diminishing returns, which is bad for placement.

    my initial point is that you are blaming a game for peoples decisions, not their own personal choices.

    i'm done with this conversation. have a good day (or night, wherever you may be!)
  • GothicKratos
    GothicKratos Posts: 1,821 Chairperson of the Boards
    jzahm wrote:
    Adam12 wrote:
    You can still play the game as much as you like. There's nothing stopping you from continuing to play without waiting 8 hours between refreshes.

    not without diminishing returns, which is bad for placement.

    my initial point is that you are blaming a game for peoples decisions, not their own personal choices.

    i'm done with this conversation. have a good day (or night, wherever you may be!)

    Realistically, as we are all human beings, we should not give incentives for negative behavior in one another. It has nothing to do with holding one another's hands, and everything to do with good will and decency. Combined with the fact this is a competitive game mode, and we all know competition brings out the worth in us humans.

    One could argue that the one's willing to make that sacrifice should get higher placement for making those sacrifices, but that's not what you're arguing at all. You're arguing that MPQ is coddling their playerbase, when all reality, it's simply doing what the community asked for -- try reading all the positive feedback in this thread.
  • Realistically, as we are all human beings, we should not give incentives for negative behavior in one another. It has nothing to do with holding one another's hands, and everything to do with good will and decency. Combined with the fact this is a competitive game mode, and we all know competition brings out the worth in us humans.

    One could argue that the one's willing to make that sacrifice should get higher placement for making those sacrifices, but that's not what you're arguing at all. You're arguing that MPQ is coddling their playerbase, when all reality, it's simply doing what the community asked for -- try reading all the positive feedback in this thread.

    if wanting people to take personal responsibility instead of blaming a game for negative health sounds like coddling, then yes, i guess that's what i'm saying.
  • Unless you're previously dominating in PvE because you've a trained monkey that can play for you while you're asleep, I really don't see why anyone would say no to a saner approach to PvE. If you have nodes like SImulator Hard you can have 8 hours and still create plenty of separation, and even if two players can clear all of it in 8 hours the amount of time needed is going to be give the faster player a decisive advantage.