**** Invisible Woman (Classic) **** [PRE 2015-04]
Comments
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pumkin wrote:I was fighting against two NPCs and Invisible Woman. She was in the middle. She went invisible. My Wind Storm was ready and I wanted to use it on the Maggia boss because he has the most HP. I couldn't select him. When IW is invisible, she is not selectable. Therefore whoever is standing behind her, third, was also not selectable. I don't know if it's my phone (S3) or if it's like this for everyone. I could not for the life of me select the damn boss. I ended up having to just use Wind Storm on the guy in the front.
The bug occurs I believe because you can't select IW, and thus can't select anyone behind her as well. If she were the most 'behind' character from the start then she wouldn't be able to hide others, I think.0 -
locked wrote:pumkin wrote:I was fighting against two NPCs and Invisible Woman. She was in the middle. She went invisible. My Wind Storm was ready and I wanted to use it on the Maggia boss because he has the most HP. I couldn't select him. When IW is invisible, she is not selectable. Therefore whoever is standing behind her, third, was also not selectable. I don't know if it's my phone (S3) or if it's like this for everyone. I could not for the life of me select the damn boss. I ended up having to just use Wind Storm on the guy in the front.
The bug occurs I believe because you can't select IW, and thus can't select anyone behind her as well. If she were the most 'behind' character from the start then she wouldn't be able to hide others, I think.
Of course the picture is only to illustrate the problem with not being able to select the one behind IW. Surely, letting IW take the last place in the team would solve everything, as long as you had the possibility to cycle through the other team members. Or they could just make it so that she can be selected but whenever she's selected while invisible, the game keeps cycling to the next member. That would probably be a better solution.0 -
I see that it is the #1st place reward this event right now... Somehow I pulled one yesterday in a 2* pack.... I almost wish I didn't because I'll never level it.... Is it possible to swap accounts and disconnect from my fb?
Also in comparison, how good is compared to other legends? What lvl 3 is comparable?0 -
Also, what do you folks think about sending the dev team requests to lower legendary costs. It's really one of those things that sweet but sour getting a 4*. I can't do anything with it, it's stuck on level 30 right from pack, which was kinda nice not having to pay to get it up to lvl30 but I fear it will stay there forever0
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Legendarys are like that: they're nice trophies due to their incredible rarity, but they'll just be dead weight for a long, long time. I actually recently sold an X-Force Wolverine cover I token-pulled in my first week of play, since it was just dead weight, and I wanted the roster space and HP (back when selling 3* and 4* covers gave you HP).
As a general rule, level-for-level, 2*'s are slightly weaker than 1*'s, 3*'s are slightly weaker than 2*'s, and 4*'s are slightly weaker than 3*'s. So, for characters that generally fit the same role, you don't really see a raw-power advantage from a 3* over a maxed L85 2* until you hit L100 or so.0 -
Thanks to being able to see the character's effective level after the last patch, you can infer that level 141 3* = level 115 2* in terms of raw damage, which means a level 85 with minor boost (+40 levels) is superior to 3* in offense by far. The 2* acutally tends to do more (often signifcantly more) damage than their 3* counterpart, which is balanced by the fact that 3* have a lot more HP than their 2* counterparts. For example, Wolverine 2* has the highest unconditional damage per red AP in the game, though this doesn't quite make up for missing about 2000 HP compared to the same class of 3* counterparts. Not counting obviously broken cases or clear exceptions (like Patch, whose survivality is far lower than any 2* due to his own Berserker Rage in exchange for crazy offense), as you move to 3* your damage actually goes down but you should be gaining enough HP to make up for the loss of damage.0
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Puritas wrote:Phantron wrote:as you move to 3* your damage actually goes down
GSBW, Dr. Doom, Psylocke, C. Mags, Punisher, ***Thor, and arguably Hulk and Daredevil say hi
Wolverine 2* has the highest unconditional damage per red AP as shown in a different thread, and that's about the only color that's really easy to calculate.
Some characters have higher conditional damage but you can have 3 attack tiles destroyed right away after a Summon Demons. A trap might never trigger. Magneto is way overpowered. Psylocke is nowhere as fast as people think she is.0 -
One ** hero has arguably higher damage than the average ***
You made it sound like avg ** has higher
Also IM40's red is higher damage per ap0 -
3* power tends to come with strings attached. Sure, some strings are pretty tame. Using Judgment followed by Molotov is practically foolproof, but even that at least requires to save 8g 7black. 2* abilities tend to be rather straightforward, but they're the generally the best source of power with no strings attached outside of obviously broken characters.
Take a character like Psylocke, if her strike tile gets destroyed the next turn on Psychic Knife, then you're obviously getting a very bad deal for your red APs. This means you'd probably have to at least wait until there are no immediate red matches to use it or risk having the ability greatly compromised. And even if the strike tile does stay up for a while, sometimes it is simply better to have a simple big attack like Adamantium Slash especially if the damage is enough to kill someone. Psychic Knife may do more total damage over 10 turns, but an Adamantium Slash may simply kill someone in one turn and there's generally a huge benefit to downing an enemy.0 -
SirKopath wrote:Puritas wrote:One ** hero has arguably higher damage than the average ***
You made it sound like avg ** has higher
Also IM40's red is higher damage per ap
Phantron stated that 2* wolvs Red does the most unconditional damage. IM40s red drains your other AP colors, so that is a conditional
If IM40 required ap in other colors you'd have an argument there, but as is you're just misusing the word, and also no.0 -
Puritas wrote:SirKopath wrote:Puritas wrote:One ** hero has arguably higher damage than the average ***
You made it sound like avg ** has higher
Also IM40's red is higher damage per ap
Phantron stated that 2* wolvs Red does the most unconditional damage. IM40s red drains your other AP colors, so that is a conditional
If IM40 required ap in other colors you'd have an argument there, but as is you're just misusing the word, and also no.
It's not straightforward, but the condition is: " would potentially losing 2 AP in each color good for my strategy?"
I have IM40 and he's a great supporter, but he doesn't really fit into the role of your main damage dealer. His abilities are more like backup abilities if your offense is killed. It is neither unreasonable nor uncommon to be in a situation where using IM40s abilities would disrupt the rest of your turn since their AP-draining nature encourages you to use them after other abilities.
Basically, you're confusing "condition" with "cost."0 -
No.
The meaning of condition is x has to occur for y to happen.
Since unibeam doesn't need 2 ap in every color to fire, its by definition unconditional.
This is one of the sillier derails in awhile.0 -
The biggest reason to keep them is sometimes they are mandatory characters for rounds in PvEs and you are not given a stock character. There were a couple rounds in the Hunt that I could not complete because I didn't have IW at the time. I just got the first one last night and was happy because now I know I won't be locked out of future events0
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Puritas wrote:SirKopath wrote:Puritas wrote:One ** hero has arguably higher damage than the average ***
You made it sound like avg ** has higher
Also IM40's red is higher damage per ap
Phantron stated that 2* wolvs Red does the most unconditional damage. IM40s red drains your other AP colors, so that is a conditional
If IM40 required ap in other colors you'd have an argument there, but as is you're just misusing the word, and also no.
I think we're getting too tied up in semantics. Unconditional damage here obviously means damage without drawbacks, which is a pretty standard baseline that you can use to compare skills. IM40's red obviously has a pretty significant drawback, so he's a bad character to compare other people to.0 -
Its actually kinda important though. The conditional skills are those like daredevils and moonstond that can't get off any or as high damage every time you want them to - which is how "conditional ability" is used in pretty much every game ever.
Its like reappropriating "bruiser" to describe any damage dealing character because they can leave bruises: yes, we can all see where you're going with it but it doesn't make it right or useful.0 -
Puritas wrote:Its actually kinda important though. The conditional skills are those like daredevils and moonstond that can't get off any or as high damage every time you want them to - which is how "conditional ability" is used in pretty much every game ever.
Its like reappropriating "bruiser" to describe any damage dealing character because they can leave bruises: yes, we can all see where you're going with it but it doesn't make it right or useful.
You're focusing too much on his use of the term "unconditional" instead of looking at the ideas that he's trying to convey, and it's clear from his post that "unconditional" meant "with no strings attached". Just replace the word "unconditional" with "no strings attached" or "without drawbacks" in your mind, and let the fact that he used a less concise word go. It didn't make the analysis any less meaningful, so I don't get why you're so fixated on this point.0 -
Daige wrote:joeboosauce wrote:I had the same happen to me! And also, it seems like Modern Hawkeye's Avoid sometimes has him not take damage from Wind Storm and sometimes it does. He should get hit all the time that avoiding little p#ss!
Indeed, I have seen the same thing but that deserves a thread of it's own. And both these character problems are bugs and should be reported as such. Which I will do.
For that Hawkeye thing he will avoid that wind storm if there is enough purple on the screen... I noticed that if I did an AoE spell on him and he avoided that the person behind him would get hit twice. I noticed this in a PvE event where hawkeye was buffed and he would move out of the way of AoE spells and my tanks would get hit for 2x the damage. It was annoying.
As for topic I haven't experienced that yet, but now I will know to look out for it! Hopefully it's fixed by name0 -
Because the ghost of the English Language is crying on my shoulder0
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