The Hulk - Jan 7 - 11
Comments
-
Event tokens gave me Thorita yellow, Fury yellow, Gamora black and Cage red. And I got lots of Hulks from standard token during this PVE0
-
kensterr wrote:Event tokens gave me Thorita yellow, Fury yellow, Gamora black and Cage red. And I got lots of Hulks from standard token during this PVE
I've had more luck with standard tokens.0 -
Fievel, does it make a difference which player is right and which left? I had never noticed before.0
-
dtrpath3 wrote:Fievel, does it make a difference which player is right and which left? I had never noticed before.0
-
dearbluey wrote:Hidden Stash: Nevada III is my current nemesis. 187 Juggernaut, 187 Ragnarok, 187 Lieutenant. The game is telling me that it is "Easy".
The game lies.
The cake tooMoon Roach wrote:4 new one-shot nodes opened up in the main.
<snip>
Still no decent rewards.
No real point doing them.
thanks for the info, I was wondering if I should bother to wait and see if their points would increase.
but I guess the answer is no!Phantron wrote:The final mission at the end of that chain is an essential (Punisher required) and is actually pretty reasonable (Moonstone, Jugg, Ragnarok). The three that leads up to it is anything but reasonable so I just boosted my way through them and don't plan on touching them again.
The fact is that I need a Doom so I fought consistently for top 50. Now just want to stay in for the next 12h...0 -
daibar wrote:Nevada II with Juggernaut + 2 snipers... nearly impossible at current scaling. Don't think it's worth the boosts nor heal packs. Not sure how other people are passing it, or if they're getting lucky.
This is 3 times as hard as rags with 2 snipers.
By turn 2 Juggs already starts using unstoppable crush, the goon generated AP + the inevitable cascade + Jugg matching green or red is enough to ensure Juggs will use unstoppable crush every single turn followed by a headbutted every 3 or 4 turns.0 -
I have a serious man-crush on Luke Cage.
as Wolveroach, without a decent X-Force, I've been using him even when not essential (with OBW and 2* HT), and he's only 0/1/2 level 53. Unbreakable prevents so much damage, and **** a snoot at Bullseye with his paltry defence tiles where purple has to be matched first.
Cool Hand Luke is top of the list of 3* to be maxed. Of course, now there'll be no covers to be seen for months and months and months...0 -
mrnohnaimers wrote:daibar wrote:Nevada II with Juggernaut + 2 snipers... nearly impossible at current scaling. Don't think it's worth the boosts nor heal packs. Not sure how other people are passing it, or if they're getting lucky.
This is 3 times as hard as rags with 2 snipers.
By turn 2 Juggs already starts using unstoppable crush, the goon generated AP + the inevitable cascade + Jugg matching green or red is enough to ensure Juggs will use unstoppable crush every single turn followed by a headbutted every 3 or 4 turns.0 -
I actually never realized placement on the team affected what they cover until bluey had me do that specific arrangement. Can somebody link me to a thread that gets a bit more specific on this, or just explain it outright? Thanks in advance.0
-
Fievel wrote:I actually never realized placement on the team affected what they cover until bluey had me do that specific arrangement. Can somebody link me to a thread that gets a bit more specific on this, or just explain it outright? Thanks in advance.
i experimented when i first played the game with characters to see which would tank colors with similar values it's: center, left, then right (2_1_3) for priorities. But if there is an essential or pvp, they will always take the first spot (center).0 -
mrnohnaimers wrote:daibar wrote:Nevada II with Juggernaut + 2 snipers... nearly impossible at current scaling. Don't think it's worth the boosts nor heal packs. Not sure how other people are passing it, or if they're getting lucky.
This is 3 times as hard as rags with 2 snipers.
By turn 2 Juggs already starts using unstoppable crush, the goon generated AP + the inevitable cascade + Jugg matching green or red is enough to ensure Juggs will use unstoppable crush every single turn followed by a headbutted every 3 or 4 turns.
Probably the same idiot that left punisher essential, and the same idiot that made snipers generate greeen without using, and the same idiot that powered up 2*Cap
----
Well, that's another Green Hulk I can't use. Sigh.....0 -
raisinbman wrote:mrnohnaimers wrote:daibar wrote:Nevada II with Juggernaut + 2 snipers... nearly impossible at current scaling. Don't think it's worth the boosts nor heal packs. Not sure how other people are passing it, or if they're getting lucky.
This is 3 times as hard as rags with 2 snipers.
By turn 2 Juggs already starts using unstoppable crush, the goon generated AP + the inevitable cascade + Jugg matching green or red is enough to ensure Juggs will use unstoppable crush every single turn followed by a headbutted every 3 or 4 turns.
Probably the same idiot that left punisher essential, and the same idiot that made snipers generate greeen without using, and the same idiot that powered up 2*Cap
----
Well, that's another Green Hulk I can't use. Sigh.....0 -
Isn't Punisher only essential because he features heavily in the story sequences? Too bad they couldn't have rewritten it for Luke Cage...0
-
I logged on just to say that I just came back to try this game for a bit, and the current event missions are absolute turd. Whoever designed them needs to be fired. A level 150+ Juggernaut getting an Unstoppable Crash 2 out of every 3 turns, plus a Headbutt every 3-4 turns due to collecting icons from cascades is impossible to beat without a stupid amount of luck and is not at all fun, even with a set of fully levelled 3* characters.
I'm glad I got into Hearthstone so that I pretty much ignore this game now.0 -
CFacto wrote:Whoever designed them needs to be fired. A level 150+ Juggernaut getting an Unstoppable Crash 2 out of every 3 turns0
-
CNash wrote:Isn't Punisher only essential because he features heavily in the story sequences? Too bad they couldn't have rewritten it for Luke Cage...
They took Daredevil out of certain story things, they took beast out of the recent Enemy of the State(no beast wasn't powered up but if you read the dialogue they 99% chance were gonna have him essential/powered up if he didn't suck so bad). But really, we have discussed this in thread already.
WHICH OPTION DO YOU THINK IT IS(You may choose more than one)?:
A) They overlooked it
They're lazy
C) Punisher hasn't been in tokens for a while, yet they have ALOT of newer players. They're "punishing" newer players for no reason, a big middle finger.
D) The general PVE rule is - get the last PVE prize character, and they'll be essential for the next PVE. No one could've predicted anyone besides Luke was gonna be essential.
E) If story characters are supposed to be essential/powered up based on their story contribution, why isn't Nick Fury ALWAYS powered up? Why isn't Hulk powered up here?
I do think it'd be hilarious to have this rewritten for Luke tho.0 -
I think every iteration of the Hulk event has had two different essential characters. The Hunt sometimes has three...0
-
raisinbman wrote:Quebbster wrote:I think every iteration of the Hulk event has had two different essential characters. The Hunt sometimes has three...
But why a character that's not in packs after you have a HUGE(according to D3) influx of players? That's cruel.0 -
raisinbman wrote:Quebbster wrote:I think every iteration of the Hulk event has had two different essential characters. The Hunt sometimes has three...
But why a character that's not in packs after you have a HUGE(according to D3) influx of players? That's cruel.
But The Punisher is in The Hulk pack. That's why.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements