atomzed wrote: Does the scaling reset with the new sub? It is scary to see the deadly difficulty on most of the nodes.... I haven't grind sims pve for a while so I forgot how it is like...
ark123 wrote: Btw I'll say what I say in every pve thread: mnmags+cstorm+patch will beat any node if you can get those two purple matches early.
raisinbman wrote: squirrel1120 wrote: I had a lot of apprehension about doing any of the hard sub nodes tonight. They all seemed harsh. Then I remembered someone posting in events past how nice a combo patch was with stormneto, and with Mags boosted, storm would be hidden. Gave it a try. It was so effective that I ended up smashing most of the hard nodes with the combo. With patch tanking 4 colors it's easy to get him out front of big hits, and a BR or two before double wind storms... fun. How do you do this...?
squirrel1120 wrote: I had a lot of apprehension about doing any of the hard sub nodes tonight. They all seemed harsh. Then I remembered someone posting in events past how nice a combo patch was with stormneto, and with Mags boosted, storm would be hidden. Gave it a try. It was so effective that I ended up smashing most of the hard nodes with the combo. With patch tanking 4 colors it's easy to get him out front of big hits, and a BR or two before double wind storms... fun.
squirrel1120 wrote: raisinbman wrote: squirrel1120 wrote: I had a lot of apprehension about doing any of the hard sub nodes tonight. They all seemed harsh. Then I remembered someone posting in events past how nice a combo patch was with stormneto, and with Mags boosted, storm would be hidden. Gave it a try. It was so effective that I ended up smashing most of the hard nodes with the combo. With patch tanking 4 colors it's easy to get him out front of big hits, and a BR or two before double wind storms... fun. How do you do this...? Best if your patch is high enough to tank green and yellow over storm. Boost +3purple/ blue ap. Keep patch out front taking red then green, only sneak Mags out to take purple and blue when he's not going to be smashed with a power. Work someone down, usually a low hp to get it down to 3 vs 2, using windstorm to keep the most dangerous target locked down. Take some easier fights to get a feel for how hard everything hits when powered up. The best there is followed by zerker rage makes windstorm hit near 2500 with a un boosted patch @ 153's strike tiles. Tbti does like 7-8 k I think, and zerker rage about 3k. Once you get a feel for how much you can drop them , it's pretty powerful. If you are lucky with good blue supply you can lock down 2 targets pretty well. I'm really just starting to play with it as patch has been fairly weak until I picked his yellow up from 3-5 with rewards, but that's the crux. Edit: for what it's worth I have a handful of toons at 153 ish and my nodes are all hard to deadly at 230 to 285 on the upper end.
IReallyHatePVP wrote: raisinbman wrote: Okay, so Sentry wasn't dead weight this time and I managed to do the Hard essentials. ... *Judge SLAMS gavel down Hard* This is incredible! Is the witness stating that the Essential nodes have rotated to Sentry? *Crowd murmurs among themselves* *Judge bangs gavel again* Does anyone have any evidence to corroborate this testimony? *Phoenix thoughtfully scratches his chin...*
raisinbman wrote: Okay, so Sentry wasn't dead weight this time and I managed to do the Hard essentials. ...
Spoit wrote: Oh god. Kitty me, is sentry really a featured char again? And he's probably going to be the featured char for the last set of subs too? uuuuuuugh
dearbluey wrote: Spoit wrote: Oh god. Kitty me, is sentry really a featured char again? And he's probably going to be the featured char for the last set of subs too? uuuuuuugh Well, seems like it's Patch, Sentry and Mystique. They'll probably take one set of subs each. Or we could get really lucky and Patch could be required for all three - but that would just be crazy talk.....
fmftint wrote: Essential just rotated to scaling normal this just got a bit more difficult
squirrel1120 wrote: Work someone down, usually a low hp to get it down to 3 vs 2
ark123 wrote: Common complaints