simonsez wrote: ark123 wrote: Common complaints You forgot my complaint. This isn't a sustainable strategy. It's good for gauntlet, but not for grinding a PvE. With mnmag tanking pink and blue, by the time you get this going, he'll have taken enough damage that he'll probably need a health pack. At best, you'll get 2 battles out of him. When you consider that there are 3 nodes you'd want to be playing this way (not counting the goon node, which should be safe), and you're going to want to hit them at least 3 times each in a final grind, between healing him in a best case scenario, plus the times when you have to heal after retreat, plus the times you're going to have to heal Storm, plus the excellent chance that at some point you're going to have bad luck and wipe out, this is going to eat a lot of health packs. There ought to be a way to get through these via roster diversity, not health packs.
ark123 wrote: Common complaints
Phantron wrote: 7K Chemical Reaction followed by a 8K Sniper Rifle. Talk about overkill.
atomzed wrote: GrumpySmurf1002 wrote: Still my favorite event other than Gauntlet. The scaling pricing people out limits the grind and makes the strategy of team composition and node management important. Agree. Despite not grinding optimally (missimg several refresh) for the hard subs, I still able to RB back to second after 2 full clears. The Sims is much better for mature rosters. And because the essential character is patch, it's easier to do full clears without using health packs. I hope i can keep up with top 50 to get 2 covers.
GrumpySmurf1002 wrote: Still my favorite event other than Gauntlet. The scaling pricing people out limits the grind and makes the strategy of team composition and node management important.
ark123 wrote: I'm not sure how you're doing it, but 2 battles is fine by me. I'm not using this combo for easy nodes, and I'm comfortable doing only 4 of the hard nodes - it was enough to give me a 10k lead over second place on hard sim 1. Right now I'm using mq+mnmags+patch and doing something pretty similar, though my mq is 5/4/3, so she's big enough to get a nice combo going off her blue. The only reason I say this is that people often only look around their 3* roster for characters to do tough nodes with. Even if you're getting only a couple nodes off cstorm and mnmags, it's good to keep in mind just how powerful the combo can be.
Ryz-aus wrote: ark123 wrote: I'm not sure how you're doing it, but 2 battles is fine by me. I'm not using this combo for easy nodes, and I'm comfortable doing only 4 of the hard nodes - it was enough to give me a 10k lead over second place on hard sim 1. Right now I'm using mq+mnmags+patch and doing something pretty similar, though my mq is 5/4/3, so she's big enough to get a nice combo going off her blue. The only reason I say this is that people often only look around their 3* roster for characters to do tough nodes with. Even if you're getting only a couple nodes off cstorm and mnmags, it's good to keep in mind just how powerful the combo can be. Not sure if you can pull it off with 4p, but when mystique gets 5p you will be able chain into an endless turn pairing her with mnmags. Occasional health packs for mystique due to match damage she takes building ap, but once you get going this team has even more control than old Cmags did.
ark123 wrote: I'd love for this to be true. Absolutely love it. If I could always chain mags purple into mq blue into mags purple. But a lot of times all you get out of it are some weirdly placed black tiles and one purple match. If you get the two purple matches and zerker rage with team white (mags storm patch) you almost always are done. Seriously, you are. I think I went on to lose maybe a couple times, and I've used this team hundreds of times.
thanos8587 wrote: i got 4 tokens (1st in normal, top 50 in hard), all 4 were 2 stars. welcome to the stupid drop rates in mpq. thats why im only playing for the patch progression, everything else is ****.
Ryz-aus wrote: ark123 wrote: I'd love for this to be true. Absolutely love it. If I could always chain mags purple into mq blue into mags purple. But a lot of times all you get out of it are some weirdly placed black tiles and one purple match. If you get the two purple matches and zerker rage with team white (mags storm patch) you almost always are done. Seriously, you are. I think I went on to lose maybe a couple times, and I've used this team hundreds of times. I'm usually at 18 blue before I fire off mystique - in that case you definitely aren't going to end up with weirdly based tiles or only one match.
squirrel1120 wrote: @Phantron I personally wasn't recommending patch/stormneto to beat 395 nodes. I'm not anywhere near that end of the game, so while ark swears by it, I have no frame of reference to speak on it. I am talking to other people in the transition who might have a decently covered patch, and who almost certainly have stomneto. Secondly, I never said my scaling was high. I've said the nodes looked scary as they sat. I then tried them and found they weren't so bad, especially with the above character combo. Lastly I listed my character levels and node ranges so folks like raisinbman could determine if the strategy would work them.@ark123 Thanks for the detailed info on the strategy. My patch isn't 166, so the numbers are a little smaller, but the hp pools I fave should be too so hopefully it works out the same. Probably a little better since he's not as far away from the level of those 2*'s. When nodes are rated deadly, getting through 2 matches on a health pack is pretty good really, so thanks again for the strat
Phantron wrote: squirrel1120 wrote: @Phantron I personally wasn't recommending patch/stormneto to beat 395 nodes. I'm not anywhere near that end of the game, so while ark swears by it, I have no frame of reference to speak on it. I am talking to other people in the transition who might have a decently covered patch, and who almost certainly have stomneto. Secondly, I never said my scaling was high. I've said the nodes looked scary as they sat. I then tried them and found they weren't so bad, especially with the above character combo. Lastly I listed my character levels and node ranges so folks like raisinbman could determine if the strategy would work them.@ark123 Thanks for the detailed info on the strategy. My patch isn't 166, so the numbers are a little smaller, but the hp pools I fave should be too so hopefully it works out the same. Probably a little better since he's not as far away from the level of those 2*'s. When nodes are rated deadly, getting through 2 matches on a health pack is pretty good really, so thanks again for the strat If the enemies are below level 300 and don't feature a particularly nasty hero (The Hood, Loki, Juggernaut, Ares, Daken, and probably a few more) or an unfair AP pump, they're not as hard as they look. Level 395 enemies, on the other hand, are indeed as hard as they look. Ironically most games against 395s turn out to be near flawless victories because usually if it took one more turn then it'd be a flawless victory in the other direction.
raisinbman wrote: So it seems like folks are either out celebrating the American New Year or have just resigned their place in sim. Since I've never seen MPQ players actually take a holiday I'll assume it's the latter. My Sim-Hard placement hasn't budged for 5-6 hours, and my Sim-Normal placement has only improved. I'll settle for top 50 on this garbagio. Sim Normal wasn't hard but 2*Mag takes a beating. Sim Hard I didn't even bother finishing except for the 2k Iso, I refuse to fight a 200+ 3*Magneto who can prob 1shot my team, the essentials scaled too much - there's too much bulky characters(Hulk, Rag, Groot, She-Hulk) to use any cheap tricks like Stormneto, and Sentry-bombing takes too long/is too fragile now. Luckily that goon only node is good points and that Falcon node is basically a goon node. I'd do the Elektra essential if I had more refreshes to place better.
raisinbman wrote: So it seems like folks are either out celebrating the American New Year or have just resigned their place in sim. Since I've never seen MPQ players actually take a holiday I'll assume it's the latter. My Sim-Hard placement hasn't budged for 5-6 hours, and my Sim-Normal placement has only improved. I'll settle for top 50 on this garbagio.
Spoit wrote: raisinbman wrote: So it seems like folks are either out celebrating the American New Year or have just resigned their place in sim. Since I've never seen MPQ players actually take a holiday I'll assume it's the latter. My Sim-Hard placement hasn't budged for 5-6 hours, and my Sim-Normal placement has only improved. I'll settle for top 50 on this garbagio. Sim Normal wasn't hard but 2*Mag takes a beating. Sim Hard I didn't even bother finishing except for the 2k Iso, I refuse to fight a 200+ 3*Magneto who can prob 1shot my team, the essentials scaled too much - there's too much bulky characters(Hulk, Rag, Groot, She-Hulk) to use any cheap tricks like Stormneto, and Sentry-bombing takes too long/is too fragile now. Luckily that goon only node is good points and that Falcon node is basically a goon node. I'd do the Elektra essential if I had more refreshes to place better. Yeah about that....have fun with the last pair of subs
fmftint wrote: Seems like people aren't playing or unable to clear anything in Sub 2. Casually clearing essentials only is keeping me firmly in T5