BBTBob wrote: I find that there is great synergy with **Wolvie, Blade and classic Spider-Man. Their passives overlap perfectly! Maybe this is old news but I've only been playing for 60 days and the team seems solid as an attack or defense team. If I could get a damn yellow cover for Patch I would quickly switch him in! Is there already a consensus on this team?
Kriegerbot wrote: Thanks for all the input guys. I've been mostly using patch/loki as a pvp climbing team, since thor/hood seems to be a better deterrent 550+. 4/4/5 probably seemed better to me, since it's less risky and I spend less health packs. But I would need patch at 5/3/5 to hulkbomb well. I can take my time with the climb and find replacement teams. But no other combo will fill the niche, at high end of pvp, that 5/3/5 patch and hulk will. Thanks for sharing all your wisdoms
Cousin Simpson wrote: I've gotten used to playing with my 5/4/4 Patch, but now I have both Red and Yellow covers and I'm trying to figure out how to respec if at all. I do like having the backup red at 4 even though it's a relatively rare backup; I do like the idea of fewer enemy strike tiles and a faster BR if I went to 4; I'm kind of ambivalent about upgrading yellow to 5, because if an extra 400 health per turn is going to make a difference, I'm already in bad shape. That said, I'm leaning towards the crowd-sourced 5/3/5.
dw316 wrote: I finally got my Patch to max level at 166 with a 5-5-3 build. I'm seeing the polls and it looks like maxing out yellow is the preferable route so I'm still waiting for my yellow covers. I wanted to ask though, is there a reason why green is preferred over red, other than the 9 green casting cost? Green was the color I had the most covers for and maxed out the first, and I found that it hurt my team a lot when I wasn't preferred to counter with Daredevil purple or Loki black. Just wanted to see the reasons for keeping green over red, OR, for those who like red, red over green. Thanks!
Ben Grimm wrote: dw316 wrote: I finally got my Patch to max level at 166 with a 5-5-3 build. I'm seeing the polls and it looks like maxing out yellow is the preferable route so I'm still waiting for my yellow covers. I wanted to ask though, is there a reason why green is preferred over red, other than the 9 green casting cost? Green was the color I had the most covers for and maxed out the first, and I found that it hurt my team a lot when I wasn't preferred to counter with Daredevil purple or Loki black. Just wanted to see the reasons for keeping green over red, OR, for those who like red, red over green. Thanks! This is an ongoing debate that is a big chunk of this thread. I'd recommending looking over it to make up your mind. In short, 5 green is a higher-damage, higher-risk build, because it doubles the strike tiles for both teams. If you're primarily pairing him with Loki or Hulk (or probably Doom), it probably makes more sense, but it also increases the chance the purple tiles will backfire on you. 5 Red is a "safer" build if you're mainly using Patch as a low- or no- damage climb team player in PVP, or someone who can be used endlessly in PVE. Does less damage, takes less damage.
woozy wrote: I strongly disagree. Now that everyone is getting more health, I think 5 green is stronger than ever. The trick is, you got to save up and use everything at once. 5 green Patch is BRUTALLY effective for Deadpool Daily, and many other nodes. The trick is to pair him with someone with a cheap ability that damages the entire other team. I prefer Punisher; once you hit 18 green ap, and 21 black ap, they're dead, no matter who it is. Now, sure, that's a long-game strategy, and it's extremely slow, but I think Patch is probably the single best character to get you through the 2 -> 3 star transition, just because he takes anyone with an AOE and turns it into a maxed BP RotP black.
KillStormFirst wrote: Wolverine (Patch) and Daken (Classic) should have received health buffs with every else.. It's stupid that other characters now have health limits sooo much higher.
ShionSinX wrote: KillStormFirst wrote: Wolverine (Patch) and Daken (Classic) should have received health buffs with every else.. It's stupid that other characters now have health limits sooo much higher. D3 thinks that, because they can regenerate about 1k in two rounds its ok to have 1k less HP than Mohawk Storm. Both can easily be OHKOed by a lot of stuff now, that didnt existed when they were made like this (post-patch balance). One righteous uppercut and they are done, simple as that.
Jayko wrote: Doom's trap tiles block the purple strike tile placement for the enemy. I know exactly where the strike tiles are going, whether I can clear them, or whether they're going to be placed at all.
Arimis Thorn wrote: Jayko wrote: Doom's trap tiles block the purple strike tile placement for the enemy. I know exactly where the strike tiles are going, whether I can clear them, or whether they're going to be placed at all. Really? Because I know that when I've faced Doom with Patch, very often the Purple Strike tiles I place trigger "Trap Disarmed" messages. You're saying that this is not the case when you own the traps?