wymtime wrote: 2nd run through and I have only used one health pack. IM35, Cmags, Don only at 164 now. This is the only node I am using Hood for. Everything else has been Ddaken, Falcon, Psylock. They are just strike tile people to death!! I know in 3 days my life will be tinykitty with this event.
I thought maybe that 3*Mag getting nerfed would make that node easier. I thought wrong.
Vankysher wrote: wymtime wrote: 2nd run through and I have only used one health pack. IM35, Cmags, Don only at 164 now. This is the only node I am using Hood for. Everything else has been Ddaken, Falcon, Psylock. They are just strike tile people to death!! I know in 3 days my life will be tinykitty with this event. I must just suck at this game as I have used up all my health packs trying to finish Family Reunion VII. I rarely make it through a single clear without using all my which contributes to my inefficient playing style waiting for to regen up to 3.
wymtime wrote: Phantron wrote: papa07 wrote: Can someone update these times as they become available? With 26 hour subs, I intended to enter about the midpoint of Sub5 on Monday, but since Calvinball rules are in effect this time, I have no idea when the right time to get in will be. Appreciate all help. Thanks. The subs are 36H not 26H like usual, at least based on a sample of one sub so far. It sure doesn't look like another sub is going to run concurrently since it's 8H left for the first sub and nothing else has popped up yet. Looking at the time it'd be impossible to squeeze 6 36H subs in the remaining time staggered by 24H, so either there will be less subs, or later subs will be shorter, or the later sub will be staggered closer together. Also doesn't the main board open at the end?
Phantron wrote: papa07 wrote: Can someone update these times as they become available? With 26 hour subs, I intended to enter about the midpoint of Sub5 on Monday, but since Calvinball rules are in effect this time, I have no idea when the right time to get in will be. Appreciate all help. Thanks. The subs are 36H not 26H like usual, at least based on a sample of one sub so far. It sure doesn't look like another sub is going to run concurrently since it's 8H left for the first sub and nothing else has popped up yet. Looking at the time it'd be impossible to squeeze 6 36H subs in the remaining time staggered by 24H, so either there will be less subs, or later subs will be shorter, or the later sub will be staggered closer together.
papa07 wrote: Can someone update these times as they become available? With 26 hour subs, I intended to enter about the midpoint of Sub5 on Monday, but since Calvinball rules are in effect this time, I have no idea when the right time to get in will be. Appreciate all help. Thanks.
RefinedBean wrote: Re: That cmags/im35/don node For some reason, sometimes the Don starts pushing out his tiles, sometimes Cmags starts destroying me. If the Don keeps placing countdown tiles, I usually tend to do pretty well. Although frankly, at this point, I'm just sentry-bombing it because why the heck not.
Phantron wrote: CrookedKnight wrote: I beat Magneto with Falcon, but it involved boosting Red/Yellow/Green/Black for a quick dose of AWolvie strike tiles and then a whole lot of Espionage cascades fueled by Inspiration. Wouldn't have worked with a bad board. Nothing is impossible but Falcon really excels in a long drawn out match, but you're not going to outlast Magneto backed by Don. It's just the wrong kind of game for him to excel at. Whether Magneto is downed in the first 10 turn or so pretty much decides the whole fight.
CrookedKnight wrote: I beat Magneto with Falcon, but it involved boosting Red/Yellow/Green/Black for a quick dose of AWolvie strike tiles and then a whole lot of Espionage cascades fueled by Inspiration. Wouldn't have worked with a bad board.
GrimSkald wrote: Phantron wrote: CrookedKnight wrote: I beat Magneto with Falcon, but it involved boosting Red/Yellow/Green/Black for a quick dose of AWolvie strike tiles and then a whole lot of Espionage cascades fueled by Inspiration. Wouldn't have worked with a bad board. Nothing is impossible but Falcon really excels in a long drawn out match, but you're not going to outlast Magneto backed by Don. It's just the wrong kind of game for him to excel at. Whether Magneto is downed in the first 10 turn or so pretty much decides the whole fight. That's it in a nutshell. With the Don feeding Magneto blue and yellow (and IM35 yellow too,) you have to down Magneto quickly or you'll be incapable of harming his team as he "Magnetized Projectiles" you to death. With a lucky cascade he one-shotted my 155 Psylocke with that...
ClydeFrog76 wrote: It amazes me how much some people are willing to grind.
GrimSkald wrote: raisinbman wrote: I thought maybe that 3*Mag getting nerfed would make that node easier. I thought wrong. Trouble is CMags was never OP as played by the AI. What made him OP was that you could place his blue protect tiles (and thereby create potentially near-infinite chains of crits,) and spam his red. The AI places the blue randomly and never casts the same power twice in a turn. The CMags nerf actually made him a better defensive character because his red packs more punch and his blue is fairly consistent...
raisinbman wrote: I thought maybe that 3*Mag getting nerfed would make that node easier. I thought wrong.
Rusalka wrote: I give up. Family Reunion VII at level 235 has wiped my entire roster, boost or no boost. I went in with fully boosted Sentry/Daken/Hood, and fired WR on the second turn. Magneto promptly one-shot Hood with his blue, matched away my Sacrifice tile, then put down his protect tiles on the next turn. I might as well have gone in with Bullseye/Bagman/Yelena for all the good it did me.
optimiza wrote: Anyone have a 5 red Cap Marvel by chance???
Shadow wrote: optimiza wrote: Anyone have a 5 red Cap Marvel by chance??? Me. And people thought that my 5/3/5 wouldn't come in handy. With so many characters, building her for specialized duty was the way to go imo. I had to bring her to 166 for this event though. Running cap marvel, lcap, xf for that node. Node started out ok at level 203 but is now a bit ridiculous at level 245.
GrumpySmurf1002 wrote: Fun times, grinding everything to zero and praying to hold on to top 10 for dear life. Thank god the subs should at least get a little easier, even if the main bracket is a bloodbath.