Fievel wrote: Funny, nowhere in my post do I see me saying, "The devs didn't cancel the Heroic so they did nothing." In fact, if you'll recall, the devs waited almost 2 whole days to even send somebody out here to tell us that they know we're upset, but don't worry because shhhh, it's a secret. So yeah, I'd call that doing nothing. No apology, no response, no "Oops, we didn't realize you didn't like it," not even a "We understand that you don't like this event, but it's too late to stop it." From the timing, it appears that they actually waited until the event was running to actually give a public response. So yeah, I believe that they did nothing. For a smallish company that seems to pride itself on its fan interaction and "You spoke, we heard" persona, it seems a bit suspect that it took this long for an official response, especially one so tactfully dismissive.
Fievel wrote: And white knighting isn't the "defense du jour." I have been lurking on these forums for a while now, and I have noticed that every time there is a "Grumble grumble D3" thread, you usually seem to appear with a snarky "Pfft, D3 is great and you're just an ingrate" response.
HailMary wrote: So, whenever you say "every time", you mean "every time except for 'grumbling' about PVE scaling, the slow 2*-3* transition, MMR, event-token probabilities, the free-alliance-slot change, etc." Duly noted. I mean, your crudely selective memory is entirely on you, but just as a friendly self-improvement tip: jabs tend to be less self-defeating when they're based on actual reality.
locked wrote: As much as I, too, hate Juggernaut Heroic, I did not expect it to be replaced, postponed or anything else to be done with it
simonsez wrote: Same here, but what I didn't expect is, "I told the devs all you guys hate it, and yeah, they already know".
Meutrich wrote: simonsez wrote: Same here, but what I didn't expect is, "I told the devs all you guys hate it, and yeah, they already know". I might be wrong, but i think we shall not forget the part having "and they are working on other content to enrich your PvE experience as soon as possible" Thanks to David, to finally providing feedback and information into this discussion.
cg2912 wrote: But is that really new info? Haven't they been saying for quite some time that they are working on new content?
Okin107 wrote: I don't think he is being selective or making stuff up. I know for a fact that you have a fetish with replying to "negative posts" even if you agree with them. While your sentences are well formed and pretty, you can always read the hidden "I love D3" in them.
Okin107 wrote: And yes most of the people expected them to cancel the event.
Okin107 wrote: Now, Claiming that the guy said something absurd and putting words such as "D3 did not obey us" in his mouth, is something not "based on actual reality".
loroku wrote: Because new characters do PUNISH the playerbase - period.
RefinedBean wrote: She's not doing anything new. Countdown tiles, AP drain, and changing tile colors. WOW. IT'S LIKE A COMPLETELY NEW GAME.
daibar wrote: When you say these abilities are nothing new, what are you expecting exactly?
So we had a Dark Avengers arc, are we going to have a Dark X-Men arc?
CrookedKnight wrote: What have we seen before that works like Shapeshift?
adamLmpq wrote: She also has an ability that deals damage. Super un-original, I mean, practically everyone has those!
RefinedBean wrote: adamLmpq wrote: She also has an ability that deals damage. Super un-original, I mean, practically everyone has those! This brings up another good point - eventually, they're going to run out of things to do with the match-three system. This is why it's really unpleasant to see so many new characters pushed out, and no new PVE. PVE will eventually be the lifeblood of this game, simply because there's only so much you can do with a match-three game. We're already starting to hit the barrier of it. Your snark is well-heard, though. Obviously people are going to have damaging abilities, there's no way around that. But it'd be nice if other abilities had something new and fresh about them. I think this is why everyone would've been pumped for a charged-tile Gambit character. Mystique is nice, but she's not really moving the needle.
GuntherBlobel wrote: One of the things I really appreciated about the Colossus release was that it had new mechanics (the first since Trap tiles) that could be used in the future in new and creative ways. You might say that a countdown tile has been around forever, but his Immovable Object power was the first to allow an effect to be active so long as that countdown tile is still counting down. His Fastball Special allows you to chose a character in order to activate an effect, which was not possible before either. These new mechanics are what allow for Mystiques' Shapeshift ability to work and hopefully, feel true to the character. And with 4* Thor, we now have charged tiles. I think they are on a roll, actually. Think about how many different abilities rely on countdown tiles to create abilities that feel very different (Flame Jet, WR, Peacemaker, Immovable Object, etc.). I don't think they need a new mechanic with each character to create interesting abilities that feel right for the character. The three new mechanics introduced recently might just go a very long way. It also shows that they are putting a greater focus on new mechanics, meaning that we will probably see even more new mechanics in the near future. I'm looking forwards to the new characters. Rogue is up soon, I bet, because we finally have the mechanics to do her justice.