ronin-san wrote: It seems to me that the Punisher build of choice is contingent upon the team he's in. If he's in with XFW, Doom, or Black Panther, then Molotovs are not going to get priority. In that case, then 3/5/5 is preferable. If you're matching him with a heavy green user, ala Patch, GSBW, Thor, then It's easy to prefer 5/3/5. I don't think there's a wrong build. Some of us don't have rosters full of maxed 3* toons. I think that determines how you build Punisher. /shrugs.
MarcusGraves wrote: I think its weird to not max judgement overall (if you have the covers to do so) since it boosts both black and red's effectiveness and for the rest of your team.
MarcusGraves wrote: I would always max his healing since there will be times the board just drys up on blues or from popping chemical reaction a lot and then he starts taking the burn damage per turn instead of healing, maxing the heal allows him to jump back faster when this happens. to me the best build for him is 3/5/5 to maximize chemical reaction as a cheap damage power and have sustain. if his PR passive still made the 2 strike tiles at max rank like his 3 star big brother then I would say 5/5/3 like ***daken but since it doesn't and they made them weaker I would max the blue to squeeze as much damage from the bonus strike tile damage on chem reaction as possible.
MarcusGraves wrote: copy/paste for **Daken from daken thread MarcusGraves wrote: I would always max his healing since there will be times the board just drys up on blues or from popping chemical reaction a lot and then he starts taking the burn damage per turn instead of healing, maxing the heal allows him to jump back faster when this happens. to me the best build for him is 3/5/5 to maximize chemical reaction as a cheap damage power and have sustain. if his PR passive still made the 2 strike tiles at max rank like his 3 star big brother then I would say 5/5/3 like ***daken but since it doesn't and they made them weaker I would max the blue to squeeze as much damage from the bonus strike tile damage on chem reaction as possible. linky for additional commentsviewtopic.php?f=14&t=821&start=60
Spoit wrote: Phaserhawk wrote: Fury can go either 5/5/3 or 3/5/5 5/5/3 is better on offense and 3/5/5 is slightly better on defense. The only one I would argue is IM40. Assuming you max cover him otherwise 5/5/1 or 5/5/2 the single best build for him in PvP is 5/3/5. Why you may ask? Well since yellow has become a powerhouse, why on earth would you ever want to cast Recharge, also it makes him more viable on defense because the AI which rolls each turn on what ability to cast is less likely to say cast Recharge over Thor's Thunderstrike (I not AI tends to go for damaging moves over utility if they are the same cost). IM40 is a meat shield pure and simple you don't want any of his skills going off, so to ensure that a build of 5/3/5 is the way to go. Well then why use him? If you want a HP slab with terrible powers you'll never cast anyway, hulk is right there
Phaserhawk wrote: Fury can go either 5/5/3 or 3/5/5 5/5/3 is better on offense and 3/5/5 is slightly better on defense. The only one I would argue is IM40. Assuming you max cover him otherwise 5/5/1 or 5/5/2 the single best build for him in PvP is 5/3/5. Why you may ask? Well since yellow has become a powerhouse, why on earth would you ever want to cast Recharge, also it makes him more viable on defense because the AI which rolls each turn on what ability to cast is less likely to say cast Recharge over Thor's Thunderstrike (I not AI tends to go for damaging moves over utility if they are the same cost). IM40 is a meat shield pure and simple you don't want any of his skills going off, so to ensure that a build of 5/3/5 is the way to go.
Phaserhawk wrote: EXPAND VIEW TOPIC REVIEW: BEST BUILDS POST R60 Re: Best Builds Post R60 by Phaserhawk » Mon Sep 22, 2014 10:00 am Spoit wrote: Phaserhawk wrote: Fury can go either 5/5/3 or 3/5/5 5/5/3 is better on offense and 3/5/5 is slightly better on defense. The only one I would argue is IM40. Assuming you max cover him otherwise 5/5/1 or 5/5/2 the single best build for him in PvP is 5/3/5. Why you may ask? Well since yellow has become a powerhouse, why on earth would you ever want to cast Recharge, also it makes him more viable on defense because the AI which rolls each turn on what ability to cast is less likely to say cast Recharge over Thor's Thunderstrike (I not AI tends to go for damaging moves over utility if they are the same cost). IM40 is a meat shield pure and simple you don't want any of his skills going off, so to ensure that a build of 5/3/5 is the way to go.
themoneymaker wrote: MarcusGraves wrote: copy/paste for **Daken from daken thread MarcusGraves wrote: I would always max his healing since there will be times the board just drys up on blues or from popping chemical reaction a lot and then he starts taking the burn damage per turn instead of healing, maxing the heal allows him to jump back faster when this happens. to me the best build for him is 3/5/5 to maximize chemical reaction as a cheap damage power and have sustain. if his PR passive still made the 2 strike tiles at max rank like his 3 star big brother then I would say 5/5/3 like ***daken but since it doesn't and they made them weaker I would max the blue to squeeze as much damage from the bonus strike tile damage on chem reaction as possible. linky for additional commentsviewtopic.php?f=14&t=821&start=60 I don't know about all that but as the general consensus is 5/5/3 i don't think 3/5/5/ should be listed
Daken - Sustained damage dealer / regen tank (sort of). Now that 2* Daken has his blue covers, he is now viable as a great 2* PvE/PvP option for regen tanking and getting immediate/incremental value off of any green match. However, his tile match strengths moving from green to purple hurts him, as it means that he can't really tank green for your other guys. Surprisingly enough, his blue does a considerable amount of damage at level 5: up to 2k if you have 4 tiles out. Daken is pretty interesting in that there are now multiple ways to play him: you can do the more conservative route of not really focusing on blue and just incidentally pick up the AP and using it at the end of the match to finish a guy off to maximize your strike tiles, or you can be more aggressive with it and cast it multiple times through the match for good damage. Note that Daken gets a lot better if he actually tanks RELEVANT colors for your team: Daken tanking purple is useless if you don't have anywhere to use that purple. Looking at the current 2* roster, the only good characters that Daken can tank for is black for Torch (tanking black for OBW is pointless since you're never matching black to begin with for Daken/OBW), so having Torch on your team greatly increases Daken's usefulness. Ideal Build: This really depends on what teams you are going to be using Daken in. 5 blue seems like a must since going from 1k damage to 2k damage is a huge upgrade, so it's all a matter of how much you think Daken is tanking. 5/3/5 if you only care about Daken's strike tiles and don't see him tanking much. 3/5/5 if you want Daken to tank a good amount. Note that the only character that has active abilities in black/purple/blue that Daken CAN tank for is Torch black and Daken blue, so if you want to actively use Daken as a tanking machine, the best way to do it is to have Daken be the only blue user on his team, and spam his blue whenever you have enough strike tiles. This type of style doesn't even care about strike tiles that much anyways since it removes them whenever it can, so 3/5/5 is the best build in this case. Note that the difference between 3-4-5 purple is 34-40-46, which isn't all that much if you think about it. You can also go 4/4/5 if you want more of a balanced build, since purple or black don't really need to be at 5 in order to maximize their effectiveness.
themoneymaker wrote: Dakens still being voted on but atm 5/5/3 is the highest voted so the post will stay the same