How to file a ticket for this awful 3* tourney?
Comments
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Purty Hawkeye wrote:DumDumDugn wrote:I had to use +3 purple/blue and +3 all to keep afloat with 300 points FOR THE LAST HOUR. And yes, it's to feed my mags. How sad is it that ragnarok spam can't kill fast enough to maintain 300 pts? I leaned heavily on translocation and blue chaining.
Naw he's fast. 8000+ dmg translocation for 10 blue is way better than what ragnarok can do plus you don't have to sit through a million animations. I only pulled out thunderclaps to finish off a guy with low hp, or for board resets when there wasn't enough blue/purple.0 -
Assuming matchmaking works, your team of uber maxed characters should only be facing other guys with similarly uber maxed characters.
Let us imagine there are 10 guys with super awesome teams and that matchmaking actually works such that they only see each other instead of some other random hapless victim. If you can blow away a high level opponent's team due to some crazy fast combo, the reverse is also true when your opponent attacks you. Let's say you jumped out to 300 points, and the 9 other guys with the super awesome teams are at 200. So they can see they can either fight another uber team at 200, or you at 300. Of course they'd pick the guy with 300 points, and if matchmaknig works, those guys will blow your team away just as easily as you can blow away their team, but there are 9 of those guys versus one of you. So your rating will quickly plummet back to 200 because you're still the juiciest target in that bracket.
In fact it's the ability to blow away teams very quickly that makes it hard for anyone to jump ahead. When you've an extremely potent combo offense, you don't actually care too much about the capability of the defending team since they won't be getting very many rounds to begin with, so all you really care is how much points you get per game. If it actually took a while to win, then at least your equally strong opponent might hesitate a bit and try to look for another easier opponent instead. If your Magnetic Translocation does 8000 damage, then so can an opponent with the same calibur of characters, and if you can do 8000 damage in one move, do you really care about how strong your opponent is?0 -
Phantron wrote:Assuming matchmaking works, your team of uber maxed characters should only be facing other guys with similarly uber maxed characters.
Let us imagine there are 10 guys with super awesome teams and that matchmaking actually works such that they only see each other instead of some other random hapless victim. If you can blow away a high level opponent's team due to some crazy fast combo, the reverse is also true when your opponent attacks you. Let's say you jumped out to 300 points, and the 9 other guys with the super awesome teams are at 200. So they can see they can either fight another uber team at 200, or you at 300. Of course they'd pick the guy with 300 points, and if matchmaknig works, those guys will blow your team away just as easily as you can blow away their team, but there are 9 of those guys versus one of you. So your rating will quickly plummet back to 200 because you're still the juiciest target in that bracket.
In fact it's the ability to blow away teams very quickly that makes it hard for anyone to jump ahead. When you've an extremely potent combo offense, you don't actually care too much about the capability of the defending team since they won't be getting very many rounds to begin with, so all you really care is how much points you get per game. If it actually took a while to win, then at least your equally strong opponent might hesitate a bit and try to look for another easier opponent instead. If your Magnetic Translocation does 8000 damage, then so can an opponent with the same calibur of characters, and if you can do 8000 damage in one move, do you really care about how strong your opponent is?
Do you not see a problem where 10 super awesome teams are stuck with 200-300 points?0 -
I agree it's definitely a problem. But it's also a problem that super teams get to tank their mmr and beat up on the little guys. These are things I think d3p is trying to figure out how to fix. I've seen a few of suggestions on how to do so but I'm going to assume its not as easy to fix as we all think without breaking the game.0
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the moose wrote:I agree it's definitely a problem. But it's also a problem that super teams get to tank their mmr and beat up on the little guys. These are things I think d3p is trying to figure out how to fix. I've seen a few of suggestions on how to do so but I'm going to assume its not as easy to fix as we all think without breaking the game.
Super teams only tank their MMR to place in lightning rounds, and we stopped doing that after we got all the covers we need. We typically don't need to do any sort of tanking to place in a 2-3 day tourney but after this....
Also average teams can also tank their MMR to beat on new teams. Only they never get stuck in any sort of MMR hell.0 -
Even if the super teams could see other people, when you've an amazing offense you don't really care about the defensive capability of the opposing team. That is, imagine you were able to feast on easy 30 second wins unopposed and climb your way to 1000 rating in this tournament. To any of the other 9 super teams, you're still an easy kill that happens to have 1000 rating because they can do the same amazing offense you can. In fact most likely the other 9 super teams will just save you as a juicy kill for the final 10 minutes of the tournament, and you'd literally lose all your points in the last 10 minutes of the tournament.0
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DumDumDugn wrote:the moose wrote:I agree it's definitely a problem. But it's also a problem that super teams get to tank their mmr and beat up on the little guys. These are things I think d3p is trying to figure out how to fix. I've seen a few of suggestions on how to do so but I'm going to assume its not as easy to fix as we all think without breaking the game.
Super teams only tank their MMR to place in lightning rounds, and we stopped doing that after we got all the covers we need. We typically don't need to do any sort of tanking to place in a 2-3 day tourney but after this....
Also average teams can also tank their MMR to beat on new teams. Only they never get stuck in any sort of MMR hell.
I'm sorry, I wasn't trying to say the tanking problem is worse than the problem you had in the ***tourny. Just that there are multiple problems that they are probably trying to fix. And as they fix one it will likely create 2 more problems. For all we know these recent issues may be as a result of trying to fix the tanking issue or some other that has been brough to their attention. I don't think its ever going to work perfectly and someone is always going to feel like they got hosed0 -
the moose wrote:DumDumDugn wrote:the moose wrote:I agree it's definitely a problem. But it's also a problem that super teams get to tank their mmr and beat up on the little guys. These are things I think d3p is trying to figure out how to fix. I've seen a few of suggestions on how to do so but I'm going to assume its not as easy to fix as we all think without breaking the game.
Super teams only tank their MMR to place in lightning rounds, and we stopped doing that after we got all the covers we need. We typically don't need to do any sort of tanking to place in a 2-3 day tourney but after this....
Also average teams can also tank their MMR to beat on new teams. Only they never get stuck in any sort of MMR hell.
I'm sorry, I wasn't trying to say the tanking problem is worse than the problem you had in the ***tourny. Just that there are multiple problems that they are probably trying to fix. And as they fix one it will likely create 2 more problems. For all we know these recent issues may be as a result of trying to fix the tanking issue or some other that has been brough to their attention. I don't think its ever going to work perfectly and someone is always going to feel like they got hosed
I would just throw everybody into 1 big bracket and have rewards that go from 1-100, 101-1000, 1001-3000, etc. And let anybody be able to be matched up with anybody within 250 pts of them.
What's the downside to this? Everybody will gravitate towards their rightful placement. Of course you could say the rich get richer, but I see it as more fair than what we currently have.0 -
This game is a classic prisonner's dilemma as in whatever clever trick you do only works if nobody else is trying the same thing. Tanking works if you're the only person tanking. Also, you're guaranteed to lose against two guys who are equally strong as you since there are two of them lowering your score versus one of you increasing your own score. This means if there are at least two other guys in the entire world that is thinking the same thing as you are, none of your tricks would ever work. I think it's safe to assume the game is big enough that it is no longer possible being the only person who is aware of some clever trick.0
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Phantron wrote:This game is a classic prisonner's dilemma as in whatever clever trick you do only works if nobody else is trying the same thing. Tanking works if you're the only person tanking. Also, you're guaranteed to lose against two guys who are equally strong as you since there are two of them lowering your score versus one of you increasing your own score. This means if there are at least two other guys in the entire world that is thinking the same thing as you are, none of your tricks would ever work. I think it's safe to assume the game is big enough that it is no longer possible being the only person who is aware of some clever trick.
While this is true i don't see how it explains what a messed up tourney this was. Anecdotal evidence from myself and other top players suggest a fraction of us got screwed pretty hard.0 -
I have to chime in on this touney being extremely weird. I've never felt like I hit a glass ceiling so quick before.
I had gotten to around 350 pts in #14 and the #1 had around 600 points and then I was demolished with attacks like I was in that first place. I was barely able to hold 250 pts and get into the top 45 with non stop battles until the buzzer while the top 10 continued to climb in points.
Something felt very off about this last tourney. Hopefully the Avenger's tourney won't have that sort problem...0 -
Not a fan either. Was in the 500 range then I started getting hit so fast that I was dropping -30 3-4 times per fight. Finally gave up. Also was only seeing like the same 15-20 people on my rotation so the same people were hitting me again and again. Think I am done with these tournaments at this point.0
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Darkhawk wrote:I have to chime in on this touney being extremely weird. I've never felt like I hit a glass ceiling so quick before.
I had gotten to around 350 pts in #14 and the #1 had around 600 points and then I was demolished with attacks like I was in that first place. I was barely able to hold 250 pts and get into the top 45 with non stop battles until the buzzer while the top 10 continued to climb in points.
Something felt very off about this last tourney. Hopefully the Avenger's tourney won't have that sort problem...
Exact same situation here, I hit about 380 and then lost two battles for every one I won and with the screwed up point loss you would get much less for retaliations.
The top 10 in my bracket also hardly changed.
Something definitely went screwy with this tournament0 -
agreed this tournament scoring was not like other tourneys. most other tourneys if you always attacked someone a few hundred points higher than you it was possible to climb up even with retaliations? why because you were worth less points to them and even if you lost to a higher team the penalty would be more like -9, -12 points not the -32 -40 i was seeing. I was losing 30 points a round even at 300 pts level, i never see 30 point losses until i crest 800 at least in a normal scoring scenario.
looking at the top of my brackets i never saw anyone hit the 700 mark... i know why after getting 3 losses in an hour for -100 after eating supper. In a normal tourney the grind happens trying to make 900-1100 which i have a few times and not trying to get to the 400 hero point mark...
IceIX you guys should be able to see based on the overall tourney scores, i wager they are waaaay down from what a normal non lightning round tourney was.0
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