The Simulator (September 3-10 2014)

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Comments

  • PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.


    working as intended as that is exactly what they want you to do is to put you on the edge so the only option you have is to spend spend spend and then some.
  • Trisul
    Trisul Posts: 887 Critical Contributor
    PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.
    The last minute rush is simply in order to maximize the rubberbanding effect, balanced against the risk of wiping.

    You are technically wrong about needing to place high for both. For mission end, think of the subevents as one big subevent, and just play out missions in descending order of pure points value. Subevent placements do give out token awards, but it's not specifically needed to score well in the main event.

    Overlapping subevents would just mean twice the end time rushes: neither significantly better nor worse than the current system (unless you're in Europe).
  • wymtime
    wymtime Posts: 3,759 Chairperson of the Boards
    silverrex wrote:
    PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.


    working as intended as that is exactly what they want you to do is to put you on the edge so the only option you have is to spend spend spend and then some.

    It is also seperating the haves and have not's as people who have Beast can try and just do the essentials compared to those who don't have to grind the other 6 nodes worth less points. I remember last simulator towards the end I didn't even open up the non-essentials and still placed in the top 10 of the sub becuase it had gotten so Hard.
  • OnesOwnGrief
    OnesOwnGrief Posts: 1,387 Chairperson of the Boards
    Something I forgot to mention before that may be of some use to someone. Concerning Daredevil, Ambush is not affected by Life Of The Party. It will murder whoever it's intended to hit without a hitch. Had this happen every hit its been matched thus far. Deadpool will still jump out in front though taking no damage.
  • FierceKiwi
    FierceKiwi Posts: 505 Critical Contributor
    PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.

    The hard sub is vastly more important to finish well in since it's worth close to double the points.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    I am dreading the end of the event when some of these 'Normal' sub nodes are cycled around to the 'Hard' sub. Ugh.

    On the other hand, a higher level Hulk may actually make that one essential node easier.
  • GrumpySmurf1002
    GrumpySmurf1002 Posts: 3,511 Chairperson of the Boards
    PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.

    I did a full pass (one clear for each node) today with 3 healthpacks, all on Ares. Granted, I nuked the b-team of Sentry+randoms to oblivion because I can wait 5 hrs for him to heal, but boosted Bullseye+OBW+Ares can clear the Normal pretty efficiently.

    I also waited about 18 hrs between opening the hard and opening the normal. The rubberband is enough to not fall terribly behind by grinding one sub and hitting the easier one later (which isn't worth as much anyway), which alleviates some of the strain.
  • Trisul wrote:
    PPPlaya wrote:
    On another Note I am sick of 2 Subs at the same time. It puts a lot of strain on the roster and the Healthpacks plus the last minutes placement rush is insane.
    Worst of all you HAVE to do well in both because BOTH contribute to the overall score. Who are they kidding with Normal and Hard when you need to do both anyway.

    What they need to do is space them out so they end times don't coincide with each other. For 24 hour subs you could start the Normal Sub at hour 0 and start the Hard sub at hour 12 and so on so every 12 hours one sub finishes instead of 2 at once every 24 hours. For 60 Hour subs you could start the second at the 30 Hour mark. I know having them end simultaneously has its advantages but its a complete mess logistically.
    The last minute rush is simply in order to maximize the rubberbanding effect, balanced against the risk of wiping.

    You are technically wrong about needing to place high for both. For mission end, think of the subevents as one big subevent, and just play out missions in descending order of pure points value. Subevent placements do give out token awards, but it's not specifically needed to score well in the main event.

    Overlapping subevents would just mean twice the end time rushes: neither significantly better nor worse than the current system (unless you're in Europe).

    What do you mean you don't "need" to place high for both? I need a Top10 in the main, and for that I certainly need all the points I can get from both of the subs. Plus there are HP rewards.
  • CrawHammerfist
    CrawHammerfist Posts: 16 Just Dropped In
    GTannen73 wrote:
    ** Modern, of course. Does anyone use Classic Hawkeye?


    Yep. He's death on all goon nodes. mCap, OBW/mnMags and cHawkeye can usually take down goon nodes of twice their combined level without taking any damage. Red, blue, purple and even yellow AP all feed countdown destroying powers. Plus, with uninterrupted moves, Hawkeye's purple can be set up for huge damage numbers.
  • Triple threat Deadpool is fun. icon_e_smile.gif My best team on that so far is a normally lvl 78 4/2/5 Ares, normally lvl 53 1/0/2 LDaken, and maxed MNMags. They don't use green, so Ares Onslaughts without fear of retribution and Rampage doesn't trigger LOTP. MNMags makes good use of the purple I'm denying, making criticals, cascades and general mayhem, and feeds the blue AP to LDaken for some Chem Rxn pain. So much fun! icon_e_smile.gif As long as i remember to change targets every turn so that I don't trigger LOTP, everything goes down smooth.

    So far, even though it's a Hard level, I've had great luck by using this team and denying red and purple. I'm at three lvl 129 Deadpools with this underpowered team and still taking them down.

    This is one Simulator level that definitely deserves some Dialogue. A triple Deadpool level Dialogue? That would be fun.
  • Just started and picked up a level 269 Call of the Storm. Thanks LThor!

    Deadpool node was interesting.

    Sentry bombed one or two nodes, but for the most part I'm running Daken/Patch and then bringing in BP, Falcon, Hood, Cap, Deadpool for some spice. Beast is nigh useless with covers at 1/1/2. Can't imagine him getting much better even at 5/5/3, so that's a bit of a let down.

    Wiped on the Marvz/OBW/Falcon node at 152 or so, but other than that haven't had substantial problems. Quite fun so far.
  • No Beast cover = No Lazy Thor cover

    PvE blows
  • wymtime wrote:
    I have sentry hopped Dino Devil and the Deadpool world. You can just take too much damage from both of those teams. Dino Devil does 3k damage for 6AP? I am glad I am getting it as a TU though!!

    After I beat it at 269 it's dropped to 234. Weird.
  • MikeHock wrote:
    No Beast cover = No Lazy Thor cover

    PvE blows

    The community scaling on the essentials is so bad, that I am regularly wiping out on those nodes, so really no Lazy Thor covers for anybody except 166s.

    I have never seen essential nodes reach the hard level by my second pass through them before.
  • SunCrusher
    SunCrusher Posts: 278 Mover and Shaker
    Is anyone using Sentry effectively in the Simulator? Besides just bringing him along to help clear nodes and who cares if he keels over?

    I didn't get a Beast, either, on the last PvE and so my main team is Ares (mostly built), Captain America (missing a cover), and Bullseye (missing covers, but it's the Black, so that's not too bad).

    I'm doing okay with this team, but it's getting really painful.
  • Simulator is borderline impossible to place well without the essential character, but the essential character does rotate each sub.
  • Marty17
    Marty17 Posts: 503 Critical Contributor
    Finally got a Devil Dino TU.
  • SunCrusher wrote:
    Is anyone using Sentry effectively in the Simulator? Besides just bringing him along to help clear nodes and who cares if he keels over?

    I've been using him in the Devil Dinosaur node. He's worked pretty well.
  • Dear fat-thor + cascades of your 3 favorite colors everytime I face you: Ouch.

    grrr. tinykitty bracka fracka...

    I didn't get to touch nodes for 24 hrs inbetween goes. Guess its not huge loss. Lthor is one of my least covered characters, so even 2-3 covers won't help much atm.

    Even my 2/2/1 Sentry is useful in some of the harder nodes paired with tinydaken, and preferrably someone who tanks most of sentry's colors so he's actually still standing when I've gained enough ap to use his abilities. That last part is a key I learned the hard way... and for the most part beast fits that bill.
  • I've underestimated Captain Marvel. Her ability to use her hypersonic punch every other turn and energy absorbing ability make her pretty annoying when she's scaled up.