POLL: Team-Up Modifications (RESTARTED)

13567

Comments

  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    One thing to do ....

    Get all the environment powers, and assign TU AP costs to them.
    Select some of the TU Powers to be Rare in AI teams.

    When the powers are randomly selected, if it's Rare, make a percentage check. Pass, it goes in. Fail, the Environment power is swapped in instead.
    I assume you'd mean the Environment power for that particular area and not any one. I'd love to see the complaints that pop up from people seeing Oasis in a Hi-Tech area if we did that. icon_e_smile.gif
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,328 Site Admin
    ZenMonkey wrote:
    HI Icex,

    could you shine a little light on how you expected them to be used? I'm not being negative or sarcastic with this question.
    Well, much how people actually are. You figure out who you're using on your team, decide what available Team-Ups to use for that battle and use them strategically as needed to help out the fight.

    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::
  • HairyDave
    HairyDave Posts: 1,574
    IceIX wrote:
    ZenMonkey wrote:
    HI Icex,

    could you shine a little light on how you expected them to be used? I'm not being negative or sarcastic with this question.
    Well, much how people actually are. You figure out who you're using on your team, decide what available Team-Ups to use for that battle and use them strategically as needed to help out the fight.

    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::

    That's amazingly accurate icon_e_biggrin.gif

    Just replace the Repulsor Blasts with Photon Blasts (thanks to Captain Marvel being everywhere) and that's exactly what I've been seeing.
  • Rusalka
    Rusalka Posts: 155
    My suggestion would be not to drop TUs in PVE. In PVP, it adds another element of strategy to opponent selection. In PVE, you're stuck grinding repeatable nodes against the same **** opponents over and over, which is how people end up with all their slots full of unwanted Yelena and Bullseye powers. Still allow them to be used, though -- that way players could use PVE to ditch unwanted TUs instead of having to do it in prologue.

    (This is in no way meant as a substitute for a delete button, however. I still want a delete button.)
  • Thanos
    Thanos Posts: 722 Critical Contributor
    How bout we just drop the whole team up "feature" altogether and focus on things that would actually improve the game like character balancing and new game modes. I sincerely hope you guys didn't spend the last four months working on this. icon_e_sad.gif
  • IceIX wrote:
    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::

    I'm glad that you guys are at least aware that things are not well. To be perfectly honest I was a little worried that the company response was going to be "Hooray, they love Deadpool! Let's pop open some champagne and take the next month off!"
  • MunitionsFrenzy
    MunitionsFrenzy Posts: 102 Tile Toppler
    IceIX wrote:
    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::
    1) Yup. Keep unused ones slotted like boosts, please?

    2) Discard function, obviously. Preferably "refuse acquired team-up" option, though there's no reason to do that for boosts so that does break the symmetry a bit and add extra clicks; I'd understand leaving that off for mobile-platform elegance.

    3) I really don't see this as an issue. That's a danger with any color, and Mistress of the Elements makes it actually less of an issue with colorless tiles than colored.
  • mags1587
    mags1587 Posts: 1,020 Chairperson of the Boards
    IceIX wrote:
    ZenMonkey wrote:
    HI Icex,

    could you shine a little light on how you expected them to be used? I'm not being negative or sarcastic with this question.
    Well, much how people actually are. You figure out who you're using on your team, decide what available Team-Ups to use for that battle and use them strategically as needed to help out the fight.

    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::

    Heh. Accurate, but you forgot the "Boosted Wind Storm is going to take care of these goons just fine without any team-ups, thank you." one. icon_e_biggrin.gif

    I would like to point out that it's really hard to pick your team ups strategically without knowing what powers you'll be facing. This is kind of pushing me towards ignoring team-ups all together right now -- unless I need to get rid of one or two. I hope that this is put on the list of things to implement somehow.
  • Jathro
    Jathro Posts: 323 Mover and Shaker
    I use team-ups to use up team-ups. Which only nets me another team-up.

    *bangs head against wall*
  • mouser
    mouser Posts: 529 Critical Contributor
    I have this unhealthy angst that R59 will include a new feature letting you spend HP for more Team Up slots.
  • Rockabilly Zombie
    Rockabilly Zombie Posts: 23 Just Dropped In
    The AI launches their team ups awfully early in some matches.
  • CRITICAL ISSUES:

    1. The delete option is so necessary they should hotfix the game to include it rather than waiting for the next full patch. Without it, Team-Ups are much less fun and much less useable for players on offense and we still suffer the pain of the AI using them, and people will quickly settle on a "it sucks!" opinion of Team-Ups.

    2. Almost as necessary is to make it so that unused Team-Ups persist from match to match unless changed, like Boosts do. Having to select this stuff EVERY match is a pain and not fun. Really should be hotfixed with the above.

    CAN WAIT FOR NEXT PATCH BUT I HOPE THE NEXT PATCH IS SOON"

    3. Make the graphic not so similar to the crit symbol. I'm not the only one who keeps being confused by this. I guess maybe I'll get used to it, but for now it keeps throwing off my expectation of how tiles will fall.

    4. Make strike tiles apply and stuff.

    5. Let us see the defensive team's team-ups in advance. This also mitigates the problem of not being able to see them easily in-game.

    6. Consider adding a couple of AP to the cost of team-up powers that lack their normal downside when used as team-up powers, whether that's a low HP hero, the ability to kill or stun the owner of a countdown tile, or self-damage: by this I mean Supernova, World Rupture, Wind Storm, Captain America's shield powers etc.
  • IceIX wrote:
    ZenMonkey wrote:
    HI Icex,

    could you shine a little light on how you expected them to be used? I'm not being negative or sarcastic with this question.
    Well, much how people actually are. You figure out who you're using on your team, decide what available Team-Ups to use for that battle and use them strategically as needed to help out the fight.

    What's happening in practice is generally a variation on one of the following:
    "Ahh ****, I forgot to select any Team-Ups *again*" ::Team-Up Supernova to the face::
    "Yes, I know I'm full, I have 18 Level 2 Repulsor Blasts I need to use because that's all KicksThatKick and Pyromantic dropped"
    "I would *love* to use you, Avengers Assemble. It's just too bad the AI takes every single TUAP on the board ever." ::Team-Up Supernova to the face::

    Extremely glad to see this is being recognised and so quickly recognised.
  • Nonce Equitaur 2
    Nonce Equitaur 2 Posts: 2,269 Chairperson of the Boards
    From Team-up Powers list and suggested cost changes.

    Missing characters are Human Torch (Johnny Storm), Thor (Modern), and Storm (Mohawk). Both representations of Gold characters Daken and Capt America are given.
    Force Field Crush is in the list and inappropriate.
    Force Bubbles is missing, but could be useful.
    Redwing was given out despite not being on the official list.


    IceIX Edit: Here's the listing of all the powers that are Team-Up-able, straight from the in-game code as of this morning. I'll leave it to Nonce to integrate this with how he likes to show data.
    Ares - Onslaught
    B???
    B???
    B???
    Black Panther - Battleplan
    Black Panther - Defense Grid
    Black Panther - Rage of the Panther
    Black Widow (Original) - Aggressive Recon
    Black Widow (Original) -Anti Gravity Device
    Black Widow (Modern) - Aggressive Recon
    Black Widow (Modern) - Widows Sting
    Black Widow (Grey Suit) - Deceptive Tactics
    Black Widow (Grey Suit) - Pistol
    Black Widow (Grey Suit) -Sniper Rifle
    Bullseye - Murderous Aim
    Captain America (Steve Rogers) - Peacemaker
    Captain America (Steve Rogers) - Sentinel of Liberty
    Captain America (Steve Rogers) - Star Spangled Avenger
    Captain America (Modern) - Peacemaker
    Captain America (Modern) - Sentinel Of Liberty
    Captain America (Modern) - Star Spangled Avenger
    Captain Marvel - Hypersonic Punch
    Captain Marvel - Photonic Blasts
    Daken (Classic) - Chemical Reaction
    Daken (Dark Avengers Wolverine) - Chemical Reaction
    Daredevil - Ambush
    Daredevil - Equalizer
    Daredevil - Radar Sense
    Deadpool - A Little Off The Top
    Deadpool - Whales! Whales! Whales!
    Doctor Doom - Technopathic Strike
    Doctor Doom - Summon Demons
    Falcon - Bird Strike
    Hawkeye (Classic) - Arrow Stab
    Hawkeye (Classic) - Take Aim
    Hawkeye (Modern) - Blast Arrow
    Hawkeye (Modern) - Electric Arrow
    Hood - Intimidation
    Hood - Twin Pistols
    Hulk - Smash
    Hulk - Thunderous Clap
    Human Torch (Classic) - Fireball
    Human Torch (Classic) - FlameJet
    Human Torch (Classic) - Inferno
    Invisible Woman - Force Field Crush
    Iron Man (Model 35) - Armored Assault
    Iron Man (Model 35) - Repulsor Blast
    Iron Man (Model 35) - Ultra Freon Beam
    Iron Man (Model 40) - Ballistic Salvo
    Iron Man (Model 40) - Unibeam
    Juggernaut - Unstoppable Crash
    Loki - Illusion
    Loki - Trickery
    Magneto (Classic) - Magnetic Field
    Magneto (Classic) - Magnetic Translocation
    Magneto (Classic) - Magnetized Projectile
    Magneto (Marvel Now) - Iron Hammer
    Magneto (Marvel Now) - Magnetic Flux
    Magneto (Marvel Now) - Polarity Shift
    Moonstone - Control Shift
    Moonstone - Gravity Warp
    Moonstone - Photon Blast
    Nick Fury - Avengers Assemble
    Nick Fury - Demolition
    Nick Fury - Escape Plan
    Psylocke - Bewilder
    Psylocke - Psi Katana
    Psylocke - Psychic Knife
    Punisher - Judgement
    Punisher - Molotov Cocktail
    Punisher - Retribution
    Ragnarok - Godlike Power
    Ragnarok - Thunderclap
    Sentry - Supernova
    Sentry - World Rupture
    She-Hulk- Power Of Attorney
    She-Hulk - Reprieve
    She-Hulk - Settlement
    Spider-Man (Bag-Man) - Snarky Remark
    Spider-Man (Bag-Man) - Switcheroo
    Spider-Man (Bag-Man) - Web Slinger
    Spider-Man (Classic) - All Tied Up
    Spider-Man (Classic) - Web Bandages
    Storm (Classic) - Lightning Storm
    Storm (Classic) - Wind Storm
    Storm (Modern) - Hailstorm
    Storm (Modern) - Lightning Strike
    Storm (Modern) - Mistress Of the Elements
    Thor (Marvel NOW!) - Call the Storm
    Thor (Marvel NOW!) - Mjolnirs Might
    Thor (Marvel NOW!) - Thunder Strike
    Venom - Devour
    Venom - Symbiote Snare
    Wolverine (Astonishing X-Men) - Adamantium Slash
    Wolverine (Astonishing X-Men) - Feral Claws
    Wolverine (Patch) - Berserker Rage
    Wolverine (X-Force) - Enraged Slash
    Wolverine (X-Force) - X-Force
    Yelena Belova - Lethal Recon
    Yelena Belova - Payback Mission
  • Thanos wrote:
    How bout we just drop the whole team up "feature" altogether and focus on things that would actually improve the game like character balancing and new game modes. I sincerely hope you guys didn't spend the last four months working on this. icon_e_sad.gif

    I dislike just being negative, but can't really disagree with this. The last 24 hours have been by far the least enjoyable for me with this game. And this gets introduced as a new thing, when plenty of existing things need tweaking/fixing.

    Such a shame really, the basis was here and I just feel with each major thing they do, it is either totally pointless, or just makes the game less fun to play. Just baffling.
  • @IceIX Thor in the list you pasted above should be (Modern) not (Marvel NOW!). Don't want another spreadsheet error
  • yogi_
    yogi_ Posts: 1,236 Chairperson of the Boards
    How about this...

    You earn AP in a game and it goes into your collection of them.

    You can then go to a store type area and spend your AP on only the boosts and team-ups that you want / need.
  • NighteyesGrisu
    NighteyesGrisu Posts: 563 Critical Contributor
    Jathro wrote:
    I use team-ups to use up team-ups. Which only nets me another team-up.

    *bangs head against wall*

    and with a bit luck an even **** one than the one you got rid of...
  • Jathro wrote:
    I use team-ups to use up team-ups. Which only nets me another team-up.

    *bangs head against wall*

    and with a bit luck an even **** one than the one you got rid of...
    No kidding. I somehow managed to gather the 17 AP necessary to use a TU Control Shift and my reward was a 19 AP Deadly Recon TU.
  • CNash
    CNash Posts: 952 Critical Contributor
    For defensive (AI) team up selections, why not tweak the probability of certain powers appearing based on story points? I know they're currently limited (somewhat) by event roster / token pack contents, but - for example - in the comics, Sentry is hella powerful but not the most reliable of guys, so we really shouldn't be seeing him that often as a randomly generated team up. And the Fantastic Four are infamous for being "in another dimension" whenever someone needs them, so the frequency of Sue and Johnny should be reduced.