POLL: Team-Up Modifications (RESTARTED)
Nonce Equitaur 2
Posts: 2,269 Chairperson of the Boards
We've had a lot of discussion on Team Up.
1. Team-Up Feature Discussion
2. TU Tips
3. Poll : What's your opinion on Team Up ?
4. Many items in Suggestions
5. Patch R58 Discussion
From those, here are some of the popular fixes. So ... vote on the ones you like, add commentary for or against some of them, and mention options that have been missed in this list.
I did a restart .. here's the new list. Previously, redoing a poll reset all the scores. This time, that didn't happen, so a few poll items might not have initial choices for people that voted early, so please recheck if you voted while the max votes on anything was 8 or less.
1. Delete / Sell / Refuse option for powers.
2. Players pick 0, 1, 2, or 3 powers. Give the AI 0, 1, 2, or 3 powers.
3. For AI teams, cap level of powers to max character level.
4. Show both the enemy team and it's extra powers before a match.
5. Assign powers 1, 2, 3 to characters 1, 2, 3.
6. Instead of a limit of 20, let the upper limit = roster size.
7. Make extreme powers like World Rupture rare for the AI teams.
8. Toss Environment powers, like Thorned Rose, into the power mix.
9. Remember the powers that were used.
10. For AI teams with no 3* characters, no 3* powers.
11. Countdown tiles for powers. If tile removed, White AP returned.
12. Let strike tiles affect TU icon matches.
13. Let team-ups stack.
14. Give us some method to steal/deny TUAP eg. Hood, BW (added)
15. Bonus TUAP for certain Player teams, but never for AI teams. (added)
I've deleted
16. Let Environments control power colors. Example: Forest - Only Black/Green/Yellow
17. Change shape of TU icon.
For my thoughts on the current implementation, see my sonnet.
1. Team-Up Feature Discussion
2. TU Tips
3. Poll : What's your opinion on Team Up ?
4. Many items in Suggestions
5. Patch R58 Discussion
From those, here are some of the popular fixes. So ... vote on the ones you like, add commentary for or against some of them, and mention options that have been missed in this list.
I did a restart .. here's the new list. Previously, redoing a poll reset all the scores. This time, that didn't happen, so a few poll items might not have initial choices for people that voted early, so please recheck if you voted while the max votes on anything was 8 or less.
1. Delete / Sell / Refuse option for powers.
2. Players pick 0, 1, 2, or 3 powers. Give the AI 0, 1, 2, or 3 powers.
3. For AI teams, cap level of powers to max character level.
4. Show both the enemy team and it's extra powers before a match.
5. Assign powers 1, 2, 3 to characters 1, 2, 3.
6. Instead of a limit of 20, let the upper limit = roster size.
7. Make extreme powers like World Rupture rare for the AI teams.
8. Toss Environment powers, like Thorned Rose, into the power mix.
9. Remember the powers that were used.
10. For AI teams with no 3* characters, no 3* powers.
11. Countdown tiles for powers. If tile removed, White AP returned.
12. Let strike tiles affect TU icon matches.
13. Let team-ups stack.
14. Give us some method to steal/deny TUAP eg. Hood, BW (added)
15. Bonus TUAP for certain Player teams, but never for AI teams. (added)
I've deleted
16. Let Environments control power colors. Example: Forest - Only Black/Green/Yellow
17. Change shape of TU icon.
For my thoughts on the current implementation, see my sonnet.
Failed to load the poll.
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Comments
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Did I miss any important suggestions for Team-Ups from all the suggestions? If I need to change the poll, it's better to do that early since it forces a reset.0
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16. Give us some method to steal/deny TUAP eg. Hood, BW
17. Just for fun consider giving starting bonus TUAP to teams of all avengers, or all x-men ect. (Please do not do this for enemy teams, we don't need every dark avenger battle to get even more crazy)0 -
From everything I've been reading - and what I've seen personally - the biggest issue is the random power selection the AI gets to use. If there was some way of limiting the defence teams to the team ups used when attacking, I think they'd be a lot more balanced.0
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18. Either remove restrictions on bringing powers existing characters have, or enforce the same restrictions for defensive teamups.0
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viewtopic.php?f=8&t=13371
Some of my suggestions are posted here.
The "stacking" and "farming" idea is something that I like to see.atomzed wrote:Another idea that I have is to use a "crafting" system for TU.
One problem I have is that the TU is too strong at times. That is because the level is taken straight off from the opponent.
So 1 way to tweak is tat only 1 level is dropped for each game. And the TU covers can be stacked.
Example, I got a COTS drop from opp. It only starts at level 1. If I got another COTS, it will automatically stack and go up to level 2. So if I accumulate 166 of them, it will reach it's full power.
This has benefits as it allow ppl to decide what to farm, and also the more powerful version are few and far in between.
So what happened if you use the TU in game? We can program it such that it will deduct a certain amount of covers from it. So at level 96 and below, each use will reduce it by 5 covers, and at level 97 to 166, each use will reduce it by 10 covers.
The "cost" is the same in offence AND defence. That means that if your AI used a COTS on defence, the same amount will be deducted from the covers.
This is good because it limits the amount of "hoarding of TU" covers for defence. Right now the TU is slanted forwards the defence because it does not get used up at all.0 -
Can you boil that down to poll options that aren't already represented?0
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Doesn't need a poll option but for discussion sake:
What if there was a 4th character in each match. Call it the com link or whatever. Destroy/stun the link existing team can no longer 'call for help' Teamups can be stopped. Link makes no matches and generates no AP like a goon, just carrys the three single shot TU abilities, and has HP based on average level of team. Defeating the main 3 ends battle like normal.
Solves the problems of being unable to stop countdown timers with stuns/kills, and deciding which enemy to lockdown to prevent a power from going off.
Edit : Alternatively could just assign a 'leader' to each team who is assigned control of any of these powers. Give them an Icon to let us know who to target. That seems a more elegant solution, leader goes down teamups disabled.0 -
Cryptobrancus wrote:What if there was a 4th character in each match. Call it the com link or whatever.
If they added this option, my first course of action in every match would be to destroy the Com Link.0 -
Nonce Equitaur 2 wrote:Cryptobrancus wrote:What if there was a 4th character in each match. Call it the com link or whatever.
If they added this option, my first course of action in every match would be to destroy the Com Link.
Non-Com Link CStorm for everybody!0 -
Yeah pretty much, me too. If they had a leader I would try to target them first too even if there were other annoying characters around. Would be a interesting change to the meta, I want to take hood out first but the hulk is carrying an aggressive recon, a supernova, and a Berserker Rage...maybe I need to really worry about hulkie over there...0
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Id really vote for option to TU gems not look so much like crits, and definetly not so bright and shiny white ( and round). My eyes hurt looking at the gems even I keep my Ipad at darkest mode.0
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Miaomew wrote:Id really vote for option to TU gems not look so much like crits, and definetly not so bright and shiny white ( and round). My eyes hurt looking at the gems even I keep my Ipad at darkest mode.
You can upvote this suggestion0 -
These are the options that seem to be universally popular.
1. Delete / Sell / Refuse option for powers.
3. For AI teams, cap level of powers to max character level.
4. Show both the enemy team and it's extra powers before a match.
14. Give us some method to steal/deny TUAP eg. Hood, BW (added).
And all the rest are still supported by more than half the people voting, so this looks like a pretty good list of modifications.0 -
Changes to UI suggestions:
-Stop telling me I am full, I know I am full, I do not care.
-Looks good on steam, minor suggestion start battle with the Teamup Tab open so I see what teamups the enemy brought without having to take extra steps to check. (Sorry mobile peeps, sounds like it is even more obtuse to check on a phone)
-Separate tabs for teamups and boosts? Really? lump everything into one scrollable window so we don't need to switch back and forth, and go ahead and save my choices from the last battle if I didn't use them all up, thanks. Some people don't want you to remember so maybe a toggle under settings would be ideal.0 -
Which powers are so disruptive that they deserve a level 2 timer?
Low AP cost nukes, powers with massive damage or long stuns should maybe get 2-counters.
_7AP World Rupture - Sentry
10AP Demolition -- Nick Fury
11AP Supernova - Sentry
11AP Wind Storm -- Classic Storm
12AP Rage of the Panther -- Black Panther
Higher cost but devastating powers and weaker nukes should get 1-counters.
19AP Sniper Rifle -- Black Widow GS
14AP Call The Storm -- Thor
12AP Avengers Assemble! -- Nick Fury
_9AP Power of Attorney -- She-Hulk
_9AP Widow's Sting -- Black Widow Modern
_7AP Molotov Cocktail -- Punisher
If the timer is disrupted, the TU AP should be returned.0 -
Don't clear unused TU from the setup between battles. Boosts stay up from battle to battle. If you don't use the team up it should stay, too.0
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How about an option to do away with the whole damn thing?
Why let me put all my effort into getting covers and iso for my favorite characters. Then hand out team ups like candy so that I have to gather generic tiles so I can use generic abilities for people I didn't think were worth putting on my team in the first place. I'd rather match the colors for my roster; instead I feel obligated to make teamup matches or risk the AI dropping something ridiculous on me.0 -
Moral wrote:Don't clear unused TU from the setup between battles. Boosts stay up from battle to battle. If you don't use the team up it should stay, too.
That's this one:
9. Remember the powers that were used.
I should probably have used the word "chosen" instead.0 -
Jathro wrote:How about an option to do away with the whole damn thing?
Why let me put all my effort into getting covers and iso for my favorite characters. Then hand out team ups like candy so that I have to gather generic tiles so I can use generic abilities for people I didn't think were worth putting on my team in the first place. I'd rather match the colors for my roster; instead I feel obligated to make teamup matches or risk the AI dropping something ridiculous on me.
That would be this one:
2. Players pick 0, 1, 2, or 3 powers. Give the AI 0, 1, 2, or 3 powers.
If you don't like them, always choose 0, and you'd never need to face them.0 -
Maybe if d3 would read this and rework the power levels of all characters so a game ending world rupture didn't cost more than every bagman move.0
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