rkd80 wrote: Just championed him...He was at 155, so ""only"" cost 27k iso + 7.5k iso to champion - but figuring he is a buffed LR character, can't hurt. Playing around with the different builds, due to serious power creep black at anything higher than 3 really makes zero sense. Getting an extra 20 damage for a strike tile is silly.
mpqr7 wrote: Hey if they are giving out upgrades to certain characters. This one should get some boosts. The strike tiles should be much stronger. Boosted at 5 covers still only adds around 500 dmg, which is pretty little these days. Cost should be one or two AP lower to make it truly terrifying! Also, it would be great to tell in advance whether or not the shot will kill your enemy. Some kind of flashing or else something in the description, perhaps? No worries, no one uses this power anyway, so leave it as is, or provide a slight damage boost to the aoe attack and the .
Trilateralus wrote: Simply put, lowering the threshold to activating Retribution at the expense of lowering Punishers overall damage capabilities is unnecessarily handicapping yourself.
simonsez wrote: Trilateralus wrote: Simply put, lowering the threshold to activating Retribution at the expense of lowering Punishers overall damage capabilities is unnecessarily handicapping yourself. If you're a 3* player facing off against 3* opponents, you're right. I used to have him at 5/5/3. But once you reach the point where you only use him as a required character against 4*/5* characters, 5 in red is the only thing that matters. His other abilities aren't significant enough to matter, and you ought to have a better green and black in play anyway.
aesthetocyst wrote: Trilateralus wrote: Retribution is one of the best, if not the best, moves in MPQ. 3Puns IS a TU. Any power that scales in a similar fashion will always eventually become nothing but a TU to you. Ghost Rider is basically the 4* version of 3* Puns. And he's a TU.
Trilateralus wrote: Retribution is one of the best, if not the best, moves in MPQ.
Trilateralus wrote: simonsez wrote: Trilateralus wrote: Simply put, lowering the threshold to activating Retribution at the expense of lowering Punishers overall damage capabilities is unnecessarily handicapping yourself. If you're a 3* player facing off against 3* opponents, you're right. I used to have him at 5/5/3. But once you reach the point where you only use him as a required character against 4*/5* characters, 5 in red is the only thing that matters. His other abilities aren't significant enough to matter, and you ought to have a better green and black in play anyway. Apparently you missed the part where I said a 5/5/3 build will allow you to reduce a target to 30% faster than other builds can reach 40%. If you're using him as required against 4/5* that extra 10% is largely meaningless.
Crowl wrote: Trilateralus wrote: simonsez wrote: Trilateralus wrote: Simply put, lowering the threshold to activating Retribution at the expense of lowering Punishers overall damage capabilities is unnecessarily handicapping yourself. If you're a 3* player facing off against 3* opponents, you're right. I used to have him at 5/5/3. But once you reach the point where you only use him as a required character against 4*/5* characters, 5 in red is the only thing that matters. His other abilities aren't significant enough to matter, and you ought to have a better green and black in play anyway. Apparently you missed the part where I said a 5/5/3 build will allow you to reduce a target to 30% faster than other builds can reach 40%. If you're using him as required against 4/5* that extra 10% is largely meaningless. When taken in isolation your point is correct in theory, but it does not get you quicker to the threshold in a team, because you are almost certainly not going to be using his green at 3 or 5 covers anyway.
Trilateralus wrote: Apparently you missed the part where I said a 5/5/3 build will allow you to reduce a target to 30% faster than other builds can reach 40%. If you're using him as required against 4/5* that extra 10% is largely meaningless.
Trilateralus wrote: Perhaps the fact that I'm still transitioning to 4* colours my perception. I just find it unlikely that any 4/5* players, even being required to use Pun wouldn't have better options than ALL of his powers.
Wolarsen wrote: A completely agree with Simonsez; as enemy HP grows, so do Retribution. It helps inmensely in the last waves of Alliance bosses as Galactus and Ultron.