Malcrof wrote: Phaserhawk wrote: Scarlet Witch Scarlet Witch. She can only destory non-friendly tiles. Charged tiles are not friendly nor non-friendly, they are board neutral since everyone can benefit from them, there she can't destroy them. I personally don't like it, but well it does match with description. Actually, she does destroy charged tiles just fine, at least the ones created by rags.. those charged greens are easily hit by hex bolt and basically instantly recharges it. BTW, welcome back.
Phaserhawk wrote: Scarlet Witch Scarlet Witch. She can only destory non-friendly tiles. Charged tiles are not friendly nor non-friendly, they are board neutral since everyone can benefit from them, there she can't destroy them. I personally don't like it, but well it does match with description.
Phaserhawk wrote: Yeah, once I got unbanned I first sent fight4thedream a PM and apologized for causing him grief, but I did not apologize for what I posted or defending myself. I wish a red would have stepped in or said something instead of letting me take the fall, but apparently I have developed bug fixing super powers so I'll attempt to use them for good.
GothicKratos wrote: I feel like this was a simple tweak of applying a piece of code from X-Force to him.
Punisher5784 wrote: This is a joke right? How many players have complained about MNMag's red CD being placed in the corner NOT destroying a 3x3 or 5x5 as described!
Mawtful wrote: Bullseye & Bag-man Lethal Improvisation targets 2 Strike, Attack, or Protect tiles. Snarky Remark (Rank 5) affects 2 countdown tiles. Both abilities specify 2 targeted tiles, however SR cannot be cast if only 1 tile exists, however LI can.
famousfoxking wrote: Punisher5784 wrote: This is a joke right? How many players have complained about MNMag's red CD being placed in the corner NOT destroying a 3x3 or 5x5 as described! Completely different thing. MNMags is targeting a red tile to make it a cd. That CD then blows up what's around it. Judgement targets basically ANY tile then blows up what's around it. If you got what you're asking for, if the only red tiles were within 1/2 tiles of the edge, the power wouldn't work and tell you there weren't enough tiles of the required type (i.e. the only way to make it work would be to only allow it to target tiles more than 1/2 spaces away from an edge). And even then, what happens when it targets a tile 4 from the bottom edge, but a match three right under it drops the cd to the bottom row?
Punisher5784 wrote: But also costs twice as much. Regardless I think we can all agree that Punisher's Green should at least be coded like Beasts so it does not destroy Friendly Tiles.
TxMoose wrote: obviously with a cd you are subject to the following moves to manipulate its placement. it would still be nice for it to not choose an edge tile to initially spawn if a non-edge tile exists.
aesthetocyst wrote: Rosraf Ro Denn wrote: MNMags red should not put countdown tile on edge or bottom row when there is an option elsewhere. It should default to a spot that could actually produce the described effect when possible. Hey, don't stop there, let's take it all the way, make those edged inviolate...targetable skills like Hood yellow, GSBW green and red shouldn't allow a player to violate the edges of the board. Thing green, Punisher green, MnMags blue and red, Witch blue, fix them all! Oh, and don't forget goon powers like pistol, flamethrower, and rocket. Or, we could assume whether or not a power's randomness includes the possibility of violating the box is part of its balance. Assuming anything is balanced.
Rosraf Ro Denn wrote: MNMags red should not put countdown tile on edge or bottom row when there is an option elsewhere. It should default to a spot that could actually produce the described effect when possible.
aesthetocyst wrote: Rosraf Ro Denn wrote: None of things you list are as useful in generating AP as MNMags red. And ...?
Rosraf Ro Denn wrote: None of things you list are as useful in generating AP as MNMags red.
aesthetocyst wrote: "bunch of ****...
aesthetocyst wrote: If only what players think sucked/doesn't sucked ruled this world ...