pasa_ wrote: HailMary wrote: ... but I don't see how making 3*s usable with fewer covers is a bad thing. For example, I started running a 3x3* team right when I got enough covers in three good 3*s to hit a L102 soft cap. After the level bump, 3*s will outclass similar 2*s at a lower cover count than before (maybe 1-2 fewer covers?), and the same goes for 2*s vs. 1*s. That is exactly the smoke. If you actually look at numbers and tables they will show it not the case. It just provides good optics at the spot it counts: the * guy winning the *** cover and notice it's 40, same as top of his jugs and almost level with his IM35 and storm. Not puny 15 that is easy to sell instead of keeping with the trouble to buy the next PACK of roster slots on real money. While I'm positive without looking that no 1-cover *** is anywhere near the power of a lvl40 *. Most new characters, even lazy ones are pretty lame without last covers, the attributes gained from more levels are not so big.
HailMary wrote: ... but I don't see how making 3*s usable with fewer covers is a bad thing. For example, I started running a 3x3* team right when I got enough covers in three good 3*s to hit a L102 soft cap. After the level bump, 3*s will outclass similar 2*s at a lower cover count than before (maybe 1-2 fewer covers?), and the same goes for 2*s vs. 1*s.
HailMary wrote: A placebo for... what? It doesn't really affect me, since I'm running maxed 3*s already, but I don't see how making 3*s usable with fewer covers is a bad thing. For example, I started running a 3x3* team right when I got enough covers in three good 3*s to hit a L102 soft cap. After the level bump, 3*s will outclass similar 2*s at a lower cover count than before (maybe 1-2 fewer covers?), and the same goes for 2*s vs. 1*s. I don't think the devs bumped levels to make low-tier characters more wonderful. Rather, as someone whose original 1* team was max IM35 + max MBW + 1-cover XWolv, I can see how the level bumps would make rarer characters more usable with fewer covers. I can see it easing 1*-2* transition and 2*-3* transition, if only by a bit.
HailMary wrote: DD-The-Mighty wrote: Speaking of playing dumb. As an avid poster you know full well that the new level cap is a mere placebo. Smoke and mirrors to make thew same outclassed characters seem more powerful than they actually are. All that mid to low level diversity experimentation stops when teams start getting bodied, running subpar pvp characters like Bullseye, Cap, and Moonstone. A placebo for... what? It doesn't really affect me, since I'm running maxed 3*s already, but I don't see how making 3*s usable with fewer covers is a bad thing. For example, I started running a 3x3* team right when I got enough covers in three good 3*s to hit a L102 soft cap. After the level bump, 3*s will outclass similar 2*s at a lower cover count than before (maybe 1-2 fewer covers?), and the same goes for 2*s vs. 1*s. I don't think the devs bumped levels to make low-tier characters more wonderful. Rather, as someone whose original 1* team was max IM35 + max MBW + 1-cover XWolv, I can see how the level bumps would make rarer characters more usable with fewer covers. I can see it easing 1*-2* transition and 2*-3* transition, if only by a bit.
DD-The-Mighty wrote: Speaking of playing dumb. As an avid poster you know full well that the new level cap is a mere placebo. Smoke and mirrors to make thew same outclassed characters seem more powerful than they actually are. All that mid to low level diversity experimentation stops when teams start getting bodied, running subpar pvp characters like Bullseye, Cap, and Moonstone.
DD-The-Mighty wrote: Only a few characters actually do well simply by leveling them up with suboptimal covers.
DD-The-Mighty wrote: If you have an issue with the justified points that the new level bump is mostly moot. there's a whole thread of folks who will satiate your need to be contradictory. http://www.d3pforums.com/viewtopic.php?f=7&t=10735&start=240
HailMary wrote: I can see how that would be tricksy. Heck, I thought my L30 1-cover XWolv was a pwnage machine for over a week. I was talking more about how a semi-covered higher-star character might start legitimately outclassing a maxed lower-star character earlier. Anyone who tries to go to town with a 1-cover IM40 in PVP would be a fool, but making, say, LT viable at 9 covers vs. 10 covers (or 8 vs. 10? I haven't done the math) would still be an improvement.
HailMary wrote: DD-The-Mighty wrote: Only a few characters actually do well simply by leveling them up with suboptimal covers. 2*s, off the top of my head: OBW, Thor, CStorm, MN Mags 3*s, off the top of my head: CMags, LT, BP Those are just characters I've actually (and successfully) played for quite a while with suboptimal covers -- come to think of it, they're most of the characters I've actively played it. There may literally be no other characters who are usable when underleveled, but I doubt it. (hence why i said there are only a few.) DD-The-Mighty wrote: If you have an issue with the justified points that the new level bump is mostly moot. there's a whole thread of folks who will satiate your need to be contradictory. http://www.d3pforums.com/viewtopic.php?f=7&t=10735&start=240 Oh, I've been tracking that thread, but no worries, your armchair psychoanalysis is still adorable. (lol, wut?) In the last few pages of that thread, I see Lyrian being fine with the level bumps and "true healing" (though taking issue with their timing), _RiO_ making a good point about level bumps being a roster-slot-purchase push (pretty likely, I think), theHappyDance stating that it's unnecessary and breaks his game tools (I feel for him), and a whole lotta off-topic chatter. Funny that my comment on page 6 (essentially the same as the bit you're addressing here) got partial disagreement that didn't end with a thinly veiled "STFU, f---er."
Phaserhawk wrote: My favorite is how this new level bump, essentially nerfs the increased healing rate they gave us by making it take even longer to fully recover . I hope they at least kick the healing rate up a couple points to compensate for this, or is it, "working as intended?"
Kiamodo wrote: Most people will diversify their rosters when you repair broken characters : Loki, DD, rags for example.
Spoit wrote: I still dont' get people talking about prologue healing with wolvie/dakan. Unless they're in the triple digits, they're going to be back up to full health in a normal fight before the powers start flying.
Redstrider wrote: To the Developers. Whether your intentions were "good" or not. The community hates the True Healing change. Your reviews on iTunes are scathing to say the least. It's not to late to turn back
Kuchiri wrote: I have to be the only one seriously not bothered by the true healing patch. My Hulk goes from 1HP to Max in just three hours. I get 800 points in PVP, shield, then after everyone heals back up normally get another 400 and shield. I don't have to prologue heal. I can literally zerg rush battles.