IceIX wrote: Just as a note, so far we saw an increase in Health Pack purchases the day of and after the change went Live, likely due to people reacting to the change by "powering through it" instead of changing their gameplay patterns. Then sales dropped down slightly below "standard" for on Friday/Saturday. Now they have been stable for the past day and a half at the same general amount as before the healing change. As we expected, so far the change hasn't made any real bump or dip in Health Packs for the user base. Basically, we weren't expecting this change to make any huge impact financially in regards to Health Pack purchases. So far, it's been about a net zero. As stated before, it wasn't our intent and so far the change has had about the expected result in regards to changing player's play patterns away from Prologue Healing or reliance on similar strategies to extend play. We're still monitoring closely though, as we haven't even run a full PVE Event with the new changes in effect. I get the cynical idea that the change was intended to simply line our pockets. It was never the reasoning on our end, and continues to be something that we did that hurts now for some players but we wholeheartedly believe is in the best interest of the game in the long run. I just wanted to throw out a bit of info on the actual financial aspects of the change to illustrate what has happened so far there, so that you all are better informed.
Snikrot wrote: Now that June's gone: Month Avg. Players Gain % Gain Peak Players June 2014 847.0 -47.9 -5.36% 1,733 May 2014 894.9 -30.7 -3.32% 1,634 http://steamcharts.com/app/234330 -- As for IceIX' reply - nothing new, same old ****. I wonder if they are so truthful in RL as they are to the playerbase...
Month Avg. Players Gain % Gain Peak Players June 2014 847.0 -47.9 -5.36% 1,733 May 2014 894.9 -30.7 -3.32% 1,634
arktos1971 wrote: If you accept our money, you are legally bound to your customers' satisfaction.
Budget Player Cadet wrote: So when is part 2 of that change coming? I mean, it's about diversifying rosters... So... How do I diversify? See, to me, "Diversify your 2* roster" means, in no uncertain terms, "Build a second, third, and fourth Ares, OBW, and Thor", with maybe a 5th or 6th OBW just in case. Because the list of viable 2*s almost much begins and ends with those three characters.
h4n1s wrote: Now, gents, feel free to hate me
h4n1s wrote: I have said it once, and I'll repeat it based on last week of play... I welcome the healing change, really, suddenly I enjoy more playing the PvP (without need to invest single Dollar/Euro/CZK ...!). And whats the best? I suddenly keep on occupying top 20, which has not happened to me before the change very often. The rosters I encounter are really varying, and even-though there are still those famous combinations out there (such as THOR+ARES; OBW+THOR/ARES; MStorm+MMags) they're not that annoyingly often anymore! I have to admit, that this True healing feature kind of affected my willingness to play PvE events, but frankly, the timezone (tourneys end at 6am here), length of the events and rubberbanding almost never allowed me to place decently in top50-100... I am looking forward for the level shift as well, if it'll work as I understood it, I may already be able to utilize even my Xforce at current level in PvP once in a while (+40 level boost, hurrayyy!). Now, gents, feel free to hate me
pasa_ wrote: Err, so you are the one person on these forums who believe it was meant to increase roster diversity just as stated? And that it is a relevant action for that goal?
arktos1971 wrote: What's the use of buying ISO and HP if you already have maxed 3 Top Tier characters out of 44 ?
IceIX wrote: Just as a note, so far we saw an increase in Health Pack purchases the day of and after the change went Live, likely due to people reacting to the change by "powering through it" instead of changing their gameplay patterns. Then sales dropped down slightly below "standard" for on Friday/Saturday. Now they have been stable for the past day and a half at the same general amount as before the healing change. As we expected, so far the change hasn't made any real bump or dip in Health Packs for the user base. Basically, we weren't expecting this change to make any huge impact financially in regards to Health Pack purchases. So far, it's been about a net zero. As stated before, it wasn't our intent and so far the change has had about the expected result in regards to changing player's play patterns away from Prologue Healing or reliance on similar strategies to extend play. We're still monitoring closely though, as we haven't even run a full PVE Event with the new changes in
killerkoala wrote: h4n1s wrote: I have said it once, and I'll repeat it based on last week of play... I welcome the healing change, really, suddenly I enjoy more playing the PvP (without need to invest single Dollar/Euro/CZK ...!). And whats the best? I suddenly keep on occupying top 20, which has not happened to me before the change very often. The rosters I encounter are really varying, and even-though there are still those famous combinations out there (such as THOR+ARES; OBW+THOR/ARES; MStorm+MMags) they're not that annoyingly often anymore! I have to admit, that this True healing feature kind of affected my willingness to play PvE events, but frankly, the timezone (tourneys end at 6am here), length of the events and rubberbanding almost never allowed me to place decently in top50-100... I am looking forward for the level shift as well, if it'll work as I understood it, I may already be able to utilize even my Xforce at current level in PvP once in a while (+40 level boost, hurrayyy!). Now, gents, feel free to hate me so what is your average score? you might even be in a cupcake bracket (where top ten is about 500) and not one of the infamous "death brackets"(over 1050-1100)? also the last few PvP events 3* prizes hasn't been as desired as say sentry or daken. so competition has been mostly for iso, hero points, and season 3 totals.
HailMary wrote: pasa_ wrote: Err, so you are the one person on these forums who believe it was meant to increase roster diversity just as stated? And that it is a relevant action for that goal? I'm hardly the only one not opposed to the change, and I don't think it'll encourage much more roster diversity, but nice try. I think the impending level-bump change will do significantly more for roster diversity than "true healing." I'm essentially "meh" about "true healing" -- hardly the most supportive.
HailMary wrote: For all the general crowing about how "true healing" is merely a greedy cash grab and the devs are just lying through their teeth at every turn, I've seen literally zero actual evidence that this claim is at all realistic.
h4n1s wrote: I have said it once, and I'll repeat it based on last week of play... obvious bait is obvious. Now, gents, feel free to hate me
HailMary wrote: pasa_ wrote: Err, so you are the one person on these forums who believe it was meant to increase roster diversity just as stated? And that it is a relevant action for that goal? I'm hardly the only one not opposed to the change, and I don't think it'll encourage much more roster diversity, but nice try. I think the impending level-bump change will do significantly more for roster diversity than "true healing." I'm essentially "meh" about "true healing" -- hardly the most supportive. You should know that, though: you've actually commented on threads started by people more positive about the change than I am (and have seen comments here by such people). Feel free to play dumb if it gives you the warm & fuzzies, but know that you're not doing a very good job of hiding it. arktos1971 wrote: What's the use of buying ISO and HP if you already have maxed 3 Top Tier characters out of 44 ? No use at all. This is why you stopped spending money once you got 3 top-tier 141s... oh, wait.
IceIX wrote: As we expected, so far the change hasn't made any real bump or dip in Health Packs for the user base. Basically, we weren't expecting this change to make any huge impact financially in regards to Health Pack purchases. So far, it's been about a net zero.
pasa_ wrote: The devs vehemently denied the cash grab approach and explained the motivation along roster diversity. You state there's no evidence it is all a lie, so can I assume you just buy what they claim at face value really? (Whether one likes or dislikes the change itself or is a different story, the attached communication is.)
DD-The-Mighty wrote: Speaking of playing dumb. As an avid poster you know full well that the new level cap is a mere placebo. Smoke and mirrors to make thew same outclassed characters seem more powerful than they actually are. All that mid to low level diversity experimentation stops when teams start getting bodied, running subpar pvp characters like Bullseye, Cap, and Moonstone.
HailMary wrote: ... but I don't see how making 3*s usable with fewer covers is a bad thing. For example, I started running a 3x3* team right when I got enough covers in three good 3*s to hit a L102 soft cap. After the level bump, 3*s will outclass similar 2*s at a lower cover count than before (maybe 1-2 fewer covers?), and the same goes for 2*s vs. 1*s.