True Healing Discussion (Live 6/25)

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Comments

  • Malcoran wrote:
    So, I don't feel like reading 47 pages to find out if someone's asked this.

    Do I understand correctly that the basically useless "Hot Dog Stand" has now been nerfed to the point of completely useless?

    You know...you can heal in prologue cause this so they must nerf it! icon_lol.gif

    Look on the bright side, even Morale Boost has been nerfed to only provide a burst of healing, so you can see a different color lifebar on someone who will always have 100% health after a battle is over.
  • Aebramz wrote:
    The Healing change is fine... please read this though as a change to temp healing:

    viewtopic.php?f=8&t=10514&p=175237#p175237

    I do not support their healing change/OBW&Spidey Nerf.
  • esoxnepa
    esoxnepa Posts: 291
    Rajjeq wrote:
    I think they've decided to raise their Average Revenue Per Daily Active User by drastically reducing the number of Daily Active Users. That's one way to raise an average, I guess.

    It's also a way to fix their server overload issues. icon_e_wink.gif
  • As I have stated in my first rant about this change. I don't buy health packs and will continue to not do so.

    This change makes the AI stronger than the player now.

    The player now has one match that they can go into on equal footing with the AI. Then every match after that now, the player has to go into battle at approximately half strength compared to the AI at full strength. Then even weaker match after match. A solution (may not be the best and probably isn't) to this would be to set the AI to match the health in terms of percentage. So if you have your team at 50% health starting the match, then the AI should have the same 50% health starting the match. This would then keep it fair for the player.

    As I also stated in my first rant. I am a PVE player. So Until the new PVE starts I won't know how it really affects me. I do PVP only as needed. The Alliance I am in are fully casual.
  • xKOBALTx
    xKOBALTx Posts: 299 Mover and Shaker
    IceIX wrote:
    Narkon wrote:
    IceIX wrote:
    One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency.
    You know, there was a much simpler solution. You could just lock out of the prologue heroes that heal. Just like that we would have no more Prologue healing. I think the intent behing this change is obvious to everyone. It's to promote healing pack sales.
    Absolutely not the case. I can definitely understand that the intent is that we're making this change to increase revenue through Health Packs. That's not the case. We do think that some players will buy a couple more Packs off the back of this change for a couple days after it. This is the case with any change, such as a buff to an ability for a character. Users then go out and spend some Hero Points on respeccing. But we don't buff or nerf an ability because we want it to bring in revenue. We do it because we believe it will be in the best long term benefit for the game and for the users.

    As for locking out True Healers, that also means that any future characters that would heal would also be locked out. Which would be a growing roster as our number of characters expand. As well, It would be pretty horrible for a player to pull a Spider-Man as a brand new player and be told that they can't use them because of a gameplay method they didn't even know exists is there. It's an interesting suggestion, but it doesn't pan out very well across the larger userbase that hasn't already digested more advanced gameplay concepts.

    I realize I'm late to this discussion thread (I was out of town) and I did my best to read through 40+ pages. I may have missed someone else saying it, but to this response from IceIX and to Demi I would say this:

    You really believe this wasn't done to further monetize health packs? You really believe you are saving the player from poor gameplay? You really believe this will increase diversity? You really think this is for the best, long term? Then prove to those who doubt you that this isn't about money by eliminating the monetization of health packs. Change them over to reasonable ISO purchases or eliminate them from being purchasable at all for the time being. Let us test out the new landscape with no HP/money involved. Put your money where your mouth is.
  • You know what? I was pretty pissed off when they announced this, and I still think it's worse for the 2* players yet to make the transition to a team of lv100+ 3* characters, but after playing for a day with True Healing I'm fine with it. It's making me a better player as I don't have the crutch of OBW to lean on anymore. I'm choosing my teams better, planning for events better, making my match choices better, and using my abilities better.

    So there. If you want to hate on someone, hate on me because I'm the guy saying that I was wrong and so are all of you haters. Now tinykitty off and stop being total tinykitties about it and play the tinykitty game already.

    What kinda proves that you were a lousy player this far. You COULD be better all the time just wasn't.

    You may be a need of twisting your hand -- others were good in all the written aspects just by themselves.

    And why would we want to hate you? This "feature" is just ****, your thing is pretty irrelevant for that.
  • thanks D3, now that i cant play MPQ as much i got tons of more time for other things, and not being able to invest as much time into MPQ makes me care less about it so when i eventually quit, i wont mind as much icon_e_smile.gif
  • Vyshus
    Vyshus Posts: 18
    xKOBALTx wrote:
    IceIX wrote:
    Narkon wrote:
    IceIX wrote:
    One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency.
    You know, there was a much simpler solution. You could just lock out of the prologue heroes that heal. Just like that we would have no more Prologue healing. I think the intent behing this change is obvious to everyone. It's to promote healing pack sales.
    Absolutely not the case. I can definitely understand that the intent is that we're making this change to increase revenue through Health Packs. That's not the case. We do think that some players will buy a couple more Packs off the back of this change for a couple days after it. This is the case with any change, such as a buff to an ability for a character. Users then go out and spend some Hero Points on respeccing. But we don't buff or nerf an ability because we want it to bring in revenue. We do it because we believe it will be in the best long term benefit for the game and for the users.

    As for locking out True Healers, that also means that any future characters that would heal would also be locked out. Which would be a growing roster as our number of characters expand. As well, It would be pretty horrible for a player to pull a Spider-Man as a brand new player and be told that they can't use them because of a gameplay method they didn't even know exists is there. It's an interesting suggestion, but it doesn't pan out very well across the larger userbase that hasn't already digested more advanced gameplay concepts.

    I realize I'm late to this discussion thread (I was out of town) and I did my best to read through 40+ pages. I may have missed someone else saying it, but to this response from IceIX and to Demi I would say this:

    You really believe this wasn't done to further monetize health packs? You really believe you are saving the player from poor gameplay? You really believe this will increase diversity? You really think this is for the best, long term? Then prove to those who doubt you that this isn't about money by eliminating the monetization of health packs. Change them over to reasonable ISO purchases or eliminate them from being purchasable at all for the time being. Let us test out the new landscape with no HP/money involved. Put your money where your mouth is.
    your 100% right! they need to give the option to purchase health packs with ISO
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    You know what? I was pretty pissed off when they announced this, and I still think it's worse for the 2* players yet to make the transition to a team of lv100+ 3* characters, but after playing for a day with True Healing I'm fine with it. It's making me a better player as I don't have the crutch of OBW to lean on anymore. I'm choosing my teams better, planning for events better, making my match choices better, and using my abilities better.

    So there. If you want to hate on someone, hate on me because I'm the guy saying that I was wrong and so are all of you haters. Now tinykitty off and stop being total tinykitties about it and play the tinykitty game already.


    maybe delete all your 3* and only use 2* with "true healing " and play pvp and come back and tell us how you feel about it.
  • Vyshus wrote:
    xKOBALTx wrote:

    I realize I'm late to this discussion thread (I was out of town) and I did my best to read through 40+ pages. I may have missed someone else saying it, but to this response from IceIX and to Demi I would say this:

    You really believe this wasn't done to further monetize health packs? You really believe you are saving the player from poor gameplay? You really believe this will increase diversity? You really think this is for the best, long term? Then prove to those who doubt you that this isn't about money by eliminating the monetization of health packs. Change them over to reasonable ISO purchases or eliminate them from being purchasable at all for the time being. Let us test out the new landscape with no HP/money involved. Put your money where your mouth is.
    your 100% right! they need to give the option to purchase health packs with ISO
    Or even just a daily deal on packs so you can always stock up for a couple of days before blowing them on the end of an event
  • killerkoala
    killerkoala Posts: 1,185 Chairperson of the Boards
    maybe there should be a 2* or under tournament and see how every pro "true healing" people feel about it, when they can't use their diverse 3* with their 2* rosters.

    Better yet there should be a bracket with only level 85 under bracket in all PvP's and PvE so competing for 3* is fair. and the other should be the "i don't need healing" diverse 30 usable character rosters. and another thing that should be fixed is that we shouldn't lose points from 3* +level 100 teams. i'm not saying they can't fight our teams and get points, i'm saying we shouldn't lose point from them attacking us.
  • Log in, 1 pvp match with 85 Thor/69 Bullseye and 27 GSBW, play 4 rounds, and the AI Storm has destroyed my whole team. 30 seconds of fun and I'm done for 4 hours, cause I only have 3 characters anywhere close to max level. 0 ISO, **** HP, and no opportunity to grow any more ISO to diversify.

    It's getting more and more likely that I'm just going to uninstall and forget about Marvel PQ. Screw you, D3.
  • Tharos
    Tharos Posts: 129
    AngryHulk wrote:
    Log in, 1 pvp match with 85 Thor/69 Bullseye and 27 GSBW, play 4 rounds, and the AI Storm has destroyed my whole team. 30 seconds of fun and I'm done for 4 hours, cause I only have 3 characters anywhere close to max level. 0 ISO, **** HP, and no opportunity to grow any more ISO to diversify.

    It's getting more and more likely that I'm just going to uninstall and forget about Marvel PQ. Screw you, D3.

    Not 4 hours. In 1h30 you will get 3 free health packs. So you only have to change your life schedule: 10 minutes of MPQ every 1h30, it's the way to go.
    Easy. It is even faster than the 2h30 of the pve, so if you do well, you can do one pvp round between two pve refresh.
    That's the way a (casual) free to play should be played! Any other playstyle will push you far from competition.
  • AngryHulk wrote:
    Log in, 1 pvp match with 85 Thor/69 Bullseye and 27 GSBW, play 4 rounds, and the AI Storm has destroyed my whole team. 30 seconds of fun and I'm done for 4 hours, cause I only have 3 characters anywhere close to max level. 0 ISO, **** HP, and no opportunity to grow any more ISO to diversify.

    It's getting more and more likely that I'm just going to uninstall and forget about Marvel PQ. Screw you, D3.

    120 days in and I finally had a chance to start growing some of the very low level 3*s that I have sitting there by placing fairly high in pvp/pve events after I finally got Thor/OBW to max level. I'm very very frustrated. And angry. And green.
  • Tharos wrote:
    AngryHulk wrote:
    Log in, 1 pvp match with 85 Thor/69 Bullseye and 27 GSBW, play 4 rounds, and the AI Storm has destroyed my whole team. 30 seconds of fun and I'm done for 4 hours, cause I only have 3 characters anywhere close to max level. 0 ISO, **** HP, and no opportunity to grow any more ISO to diversify.

    It's getting more and more likely that I'm just going to uninstall and forget about Marvel PQ. Screw you, D3.

    Not 4 hours. In 1h30 you will get 3 free health packs. So you only have to change your life schedule: 10 minutes of MPQ every 1h30, it's the way to go.
    Easy. It is even faster than the 2h30 of the pve, so if you do well, you can do one pvp round between two pve refresh.
    That's the way a (casual) free to play should be played! Any other playstyle will push you far from competition.

    And how will that help me? I have 15 points in the GSBW contest right now, and a max level storm, thor, or ares will wreck me due to the inordinate amounts of cascades that the AI gets which are totally impossible to stop.
  • I've read quite a few posts on this thread that are well thought out logically in response to this change, so instead of beating a dead horse with a bat of logic, I just wanted to share my experience as a relatively new player.

    I was a pretty big fan of Puzzle Quest - Challenge of the Warlords. I enjoyed the fantasy-RPG aspect combined with a turn based 1v1 gem matching combat system reminiscent of of Tetris Attack (woo tetris attack!). When I found out there was a version of puzzle quest that had Marvel characters that was F2P, I had to change my pants (after starting the download).

    So, I started playing through the game. After finishing the introductory HAMMER missions, I eagerly went on to the Juggernaut missions, hoping to unlock and level up more characters. After attempting a few missions, I was astounded at the exponential increase in difficulty. Not only were the missions getting much harder to complete (if not ending in outright failure), but I also had to start waiting for my heroes to heal before I could continue (ran out of health packs pretty quickly). Finally I went online to find out what the deal was. I figured out that doing versus missions is necessary to make any progress in the game. I prefer PvE, and tend to avoid PvP, but I found out that you only play against their characters (controlled by AI), so I was fine with that.

    Initially, this was ok for me. My heroes would heal back to full in less than two hours, and I could use Iron Man's defense tiles to reduce how much damage I was taking (and reduce heal times). In between missions I could watch some TV episodes on Netflix to allow time to regain a good portion of my heroes health, then continue later. My 2 star character cover collection started to grow, but my Hero Coin pool was not. So I spent a little to unlock more slots for my roster. After getting a couple characters capped out at level 50, my play time started dropping off because of the amount of time it took my heroes to heal.

    Enter the discovery of Black Widow and her heal. What's this? Someone has an in combat heal? Awesome! Now I can reduce my down time!
    After acquiring Black Widow and getting a couple of her healing covers, I was able to play the game more and progress more. My two star collection started to grow faster and I was actually able to get into the top 100 place for a few events. I also discovered Thor and enjoyed his ability to dish out damage. I had finally reached the 2 star level (with only Thor maxed out) and could see 3 stars on the horizon!

    Enter healing changes. Latest news popup! Hey, what's new.... wait... what's this? Healing changes...
    ...
    ...
    WHAT THE HELL?!

    Needless to say, I was greatly dismayed. The 3 stars on the horizon dropped out of view. After attempting to play with this new change for a couple days, I have lost all competitive edge. My highest chance for getting a 3 star cover now is from a standard recruit token. And that's saying something.

    The transition from 1 star to 2 star wasn't easy, but at least it was possible. With this change, I feel like I've just climbed a brick wall to get to the two stars, only to face the Grand Canyon with the three stars on the other side. As a result, my play time has been reduced ~75%, and I wouldn't be surprised if I drop the game completely by next week.
  • Rockabilly Zombie
    Rockabilly Zombie Posts: 23 Just Dropped In
    Did they up the AI difficulty too? I can barely get through a match now.
  • Did they up the AI difficulty too? I can barely get through a match now.

    That was increased before this. To make challenges tougher.
  • I believe that the correct way to go about diversifying teams would have been to add more healers. 1 1*, 2 2*s with differing colors and healing effectiveness, and as many 3*s as they want. This method makes it so there is only 1 correct team up for grinding. At the very least, Patch and Daken need some changes to make them fair.
  • With 1*, healing wasn't as important because for longevity, you had mStorm and her amazing board control. On the desert, mountain, or jungle boards, just two red matches began your dominance and prevented damage. Health packs were for those unlucky times someone died. Moving into 2* land, OBW became the goto for longevity. Health packs were used for those unlucky moments someone died.

    Now, you have to have the packs just to play as a 2* who doesn't have every 2* maxed.
This discussion has been closed.