someguy wrote: <snip> as more players refuse to buy health packs and instead put down the game and wait for their free health packs to regenerate. (And eventually, more and more people just won't bother to pick the game back up again.)
Chimaera wrote: IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency. Even though D3 will refuse to do this I will restate it again for probably the 10th time. Let covers fully regenerate all health after every battle, and have health packs revive down characters. That will allow for extended play and only punish people who lose covers in a fight.
IceIX wrote: One of the intentions with this change is to cut down on things like Prologue Healing, which prolongs play time through something that is pretty obviously just a time intensive process that doesn't involve actual strong gameplay. It's something people do because it's there, much like tanking. It's not something that's fun. It's not something that's enjoyable. It's something that exists and is taken advantage of because of pure efficiency.
someguy wrote: For games like Candy Crush, this causes most people (free players who don't spend money) to pick up the game, play it for a bit, then put it down and wait for hours until they have more hearts. MPQ, unlike other Match-3 games, does not have a limiting energy/hearts mechanic that prevents you from playing another battle. As long as your team isn't dead or too injured, you can play as many additional battles as you want. OBW & Spidey [& She-Hulk]-style healing let you play for hours. If OBW/Spidey/She-Hulk healing goes away, user engagement will drop as more players refuse to buy health packs and instead put down the game and wait for their free health packs to regenerate. (And eventually, more and more people just won't bother to pick the game back up again.)
The Finn wrote: Regalis wrote: They've been tanking their Steam rating for the past 6 months.http://steamcharts.com/app/234330 Clearly it's still too high, so they have to roll out more tinykitty like this. Wow interesting page thanks for sharing! Usage peaked in Feb and has been cratering ever since. Of course you could make the case that steam users were a small part of their player base to begin with but i don't see why the trend wouldn't apply to other clients.
Regalis wrote: They've been tanking their Steam rating for the past 6 months.http://steamcharts.com/app/234330 Clearly it's still too high, so they have to roll out more tinykitty like this.
IceIX wrote: This change is intended to result in exactly this as players see that they can't just rely on in-battle healing and look for other ways besides spending Health Packs to continue playing. We want you to keep playing on your own schedule. We want you to play with multiple characters. Doing so keeps players on their toes and making them think of character combinations that they wouldn't otherwise go with if they weren't forced out of their single set of heroes.
The Red Boat wrote: I totally get how healing characters and prologue healing are a problem. Unfortunately this solution seems confusing and inelegant. Round-only healing sounds pretty confusing on its own, and worse given how healing has worked in the past. I wonder how more casual players and those not experienced with rpg mechanics will cope with two kinds of healing? I know I might forgo it completely because I won't be bothered to keep track of the numbers. I hope what they implement is something a little more sophisticated. This seems so awkward.
reckless442 wrote: Right now, my 141 Human Torch is tanking red, green and black in every battle. Once I start facing 141 opponents, he is going to take massive damage every round. I don't have a choice about putting another character in his place unless I use the loaner, but that basically nullifies a roster spot. So I will basically have no choice but to burn health packs healing him.
GuntherBlobel wrote: Despite all this, I do want to thank IceIX for engaging in this dialogue. IceIX might be the ONLY way that some of these ideas make it to the Devs.
The Red Boat wrote: Again, I get the goal of mixing up the rosters. When everyone is using the same thing, you're game is unbalanced and you need to fix it, but instead of lots and lots of OBWs on teams, now it's going to be dudes with claws as far as the eye can see.