ZzzWolph wrote: If you don't have enough AP of a certain color for the red skill, you can still use it right? It only costs the red AP to activate, even if you have 0 of the other colors?
Aiolia wrote: Just hope it's about to pair with Iron man, as Tony Stark give this armor to Jim Rhodes(war machine) "History Created in secret by Tony Stark when he had to give up being Iron Man for the time being, and given to Jim Rhodes, who previously faked his death against Mandarin's forces. Rhodes takes the identity of Iron Man while in the suit, and after Tony Stark disappeared, the role became more permanent - but the suit is also equipped with classic War Machine ghost-tech. The palm repulsors are capable of emitting a form of ice or polymer to lock an opponent in place. It also was able to deploy micro-munitions and an EMP blast. (Source: http://marvel.wikia.com/Iron_Man_Armor_Model_40)"
Iron Man (Model 40) 3 Star Rarity (Rare) Unibeam - Red 13 AP Tony Stark diverts all power to a focused energy beam fired from Model 40's chest. Deals 473 damage and costs 4 of the team's AP in every other color. Level Upgrades Level 2: 10% damage Level 3: Drains 3 AP from other colors. Level 4: 10% damage Level 5: Drains 2 AP from other colors. Ballistic Salvo - Blue 20 AP Fires charged homing missiles. They do 355 damage to each enemy and crater the battlefield, destroying 3 basic tiles. Uses reserve power, sapping 3 AP from other AP colors. Level Upgrades Level 2: 10% damage Level 3: Reduces non-Blue AP drain to 2. Level 4: 10% damage Level 5: Stuns current target for 2 turns. Recharge - Yellow 6 AP Recharges weapon systems. Creates 3 Countdown tiles that activate after 2 turns, restoring 3 Red AP each. Iron Man is then stunned for 2 turns as systems reinitialize. Level Upgrades Level 2: Each Countdown tile also restores 3 Blue AP. Costs 8 AP. Level 3: Each Countdown tile also restores 2 Green AP. Costs 10 AP. Level 4: Each Countdown tile also restores 2 Purple AP. Costs 12 AP. Level 5: Each Countdown tile also restores 2 Black AP. Costs 14 AP.
ihearthawthats wrote: Theoretically speaking, if he's the last one left, the turn in which he uses recharge would automatically end and take up 1 stun, no?