Your latest fun team combination
Comments
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I found a good trio against the Chasm/Ihulks (nickname Abyss team) in simulators.Moonknight + Jane Thor + Shang Chi.
”Typical” strategy of killing Abyss teams remain:- Kill Ihulk a few times so that he tank all colours, then kill chasm (so that his abyss tiles are consumed) OR use an AOE/multi hit to kill them in 1 turn.
Jane Thor & SC need no explanation as they can make a lot of matches in a single turn. But I found that Moonknight really make this trio tick in hunting down the Abyss team. He is immune to stun, so you can take ur first turn. When he matches blue, red on the first turn, he remains in front. Chasm will only remove his strongest colour (black and green), which means that JT and SC colours are safe. When SC tanks most of the colours, chasm will not reduce green and black, which allows MK to fire his abilities. If you can fire his black, you can one shot Ihulk who just revived, and you will heal back. SC can also heal with his red, so you have 2 characters that can heal back the damage.
thus far, I have good success with this team, with 100% success against Abyss.4 -
Sekilicious said:I tried Silk, Chasm, and mThor in the simulator and it is pretty fun with all the exploding tiles and occasionally cascades into being a low to fire a power. Against Shang-Chi you want mThor behind Chasm and ahead of Silk to avoid Chasms death causing a cascade that kills off Silk.0
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atomzed said:I found a good trio against the Chasm/Ihulks (nickname Abyss team) in simulators.Moonknight + Jane Thor + Shang Chi.
”Typical” strategy of killing Abyss teams remain:- Kill Ihulk a few times so that he tank all colours, then kill chasm (so that his abyss tiles are consumed) OR use an AOE/multi hit to kill them in 1 turn.
Jane Thor & SC need no explanation as they can make a lot of matches in a single turn. But I found that Moonknight really make this trio tick in hunting down the Abyss team. He is immune to stun, so you can take ur first turn. When he matches blue, red on the first turn, he remains in front. Chasm will only remove his strongest colour (black and green), which means that JT and SC colours are safe. When SC tanks most of the colours, chasm will not reduce green and black, which allows MK to fire his abilities. If you can fire his black, you can one shot Ihulk who just revived, and you will heal back. SC can also heal with his red, so you have 2 characters that can heal back the damage.
thus far, I have good success with this team, with 100% success against Abyss.0 -
Tiger_Wong said:What do you proc Moonknight at? Is yours the highest level on that team?A few tips while running this team:-
1) I go in with all ap boosts + r/y boost and b/p boosts.
2) First turn, chasm stuns everyone except MK. So MK tanks every colour. I try to match blue or red, because that’s the off colour for MK and chasm cannot reduce red and blue. You only need 7 blue (JT) or 7 red (SC red).3) Second turn, you can fire SC red to match 4/5 or JT blue to get more charge tiles.4) When SC starts tanking all colours, you can match green and black without worrying it gets reduced by chasm. That gives MK to use his black to target the lowest health char (usually IHulk) and heal back.5) Try to keep SC combo going while creating more cascades. This is a rainbow team, so every ap is useful.6) If you kill chasm and he revives, you have One More Chance to kill him, since MK ensures you can use his ability. Save enough green or black to do so.5 -
In FFW, I was using boosted OML/Boosted C4rol/Gargantos on the 5e nodes. Chase yellow, use command decision on one of Gargantos’ CDs which creates a pair of strikes that immediately buff. Then just keep doing that.3
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Daredevil and MThor are having a lot of fun together.
once you get DD's green countdown tile out, if MThors charged tile board shake up will destroy that tile then you get the damage of it being cleared away by "other means" BUT it also generates a new countdown tile. I had opponent stunned and a lot of AP to fire MThors powers consecutively for just an absolute ton of damage. Yes there is RNG at play, but if you MThor a lot you'll be used to having half the board covered in charged tiles3 -
Maybe run Danver5 as a third to generate yellow whenever those friendly strikes also get destroyed?2
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Thanks to double iso, I finally champed Flaptain. For how bad a reputation he has (when I started, he was known as the worst 4* in the game), he really doesn't play too badly tbh. Or maybe I'm still traumatised from pre-buff Emma, idk.I revisited an old gimmick team from literally years ago in the thread:AlexR said:(...)
3/5/5 Ghost + Coulson + SWitch.Switch feeds Ghost purple to go invisible quickly (and once Ghost is content, feeds it to Coulson for 5-matches). Coulson is there to tick down either of their cds(...)Anyway, for non-gimmick teams, the main team I've started running for Flaptain is a Magik/Vulture shell.Magik + 5/3/5 4* Sam Wilson + VultureVulture is a very spam-y character and any time he does anything (which can be very often and regularly), Magik makes protect tiles. This ensures that Flaptain will always have protect tiles for his nuke even if you haven't gotten hold of yellow yet. Then, between Vulture giving a little red and Magik's purple Repeater making red tiles, Flaptain's 14 AP red nuke becomes faster to fire.1 -
Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.
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@ThaRoadWarrior said:
Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.In theory. Problem is you're dealing with a slow start (9 yllw AP or 10 blue AP or 7 yllw AP+2-turn+luck) to get protect tiles on the field in the first place and no red battery to speed Flaptain's nuke up. He'll struggle to get there before Polaris just completes the battle. Panther/Polaris is very fun though! But yeah, I think they'll do much better with a third who has a cheap/free protect tile starter instead of Flaptain.
It's similar if you try to run BRBPolaris with Flaptain. If you get his nuke off, it's awesome, but they're a bit too fast for him to be able to keep up. BRB + Flaptain + battery works quite well for them both, though!
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With Daredevil boosted, I've been running HalfDeardevil/4CaptainMarvel/5Gargantos.
Daredevil puts down strikes, marvel boosts them into stupid amounts for each countdown Gargs makes (this week both DD and Marvel are boosted, so it gets ultra silly).
Iceman with Mighty Thor is awesome (again, with iceman boosted it gets silly) because all 3 of his powers enjoy being smooshed. add Daredevil for added damage to stunned enemies, or 5torm for an added charged tile.
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@AlexR said:
@ThaRoadWarrior said:
Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.In theory. Problem is you're dealing with a slow start (9 yllw AP or 10 blue AP or 7 yllw AP+2-turn+luck) to get protect tiles on the field in the first place and no red battery to speed Flaptain's nuke up. He'll struggle to get there before Polaris just completes the battle. Panther/Polaris is very fun though! But yeah, I think they'll do much better with a third who has a cheap/free protect tile starter instead of Flaptain.
It's similar if you try to run BRBPolaris with Flaptain. If you get his nuke off, it's awesome, but they're a bit too fast for him to be able to keep up. BRB + Flaptain + battery works quite well for them both, though!
@AlexR said:
@ThaRoadWarrior said:
Polaris/Flaptain/P4nther is probably pretty good too. Flaptain’s red has no cap outside of the whole board, and Polaris can get the board flooded real fast. Any matches of protects you make along the way P4nther will do a bunch of damage on as well.I tried it myself in Simulator. I was able to 1-shot a champed Kitty with Flaptain’s red, but even with all 3 characters above 350 it wasn’t enough to take down the 5* teams in my MMR unfortunately. But yeah it was slower than I prefer.
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Sam Wilson is also great with Knull and Grocket. Every blue match not only helps Knull's countdowns resolve quicker but also strengthens the strike tiles, increasing that permanent damage.
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Boosted BRB/Boosted P4nther/Polaris is working pretty awesome in Infinite Pursuit.
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Apocalypse, Kamala Khan, and Arcade was pretty effective in Arcade’s required node if you can proc Sanctum Santorum and match three yellow in the first turn. I put taskmaster’s sword on Arcade for the uptick in damage. Eventually every match does 9 to 15k extra damage. Putting iso into Arcade is not required.
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Now that I have DrThor champed, I have found running her, 5Clops, and 5Colossus together is fun. Dr. Thor obviously starts smashing destroying tiles and generating AP, which 5Clops uses his yellow to boost match damage, which already gets 5Colossus hitting harder, then Dr. Thor causes more cascades which just vaporize teams pretty quick. Not Meta by any means, but fun to run with.
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@dokiy said:
Now that I have DrThor champed, I have found running her, 5Clops, and 5Colossus together is fun. Dr. Thor obviously starts smashing destroying tiles and generating AP, which 5Clops uses his yellow to boost match damage, which already gets 5Colossus hitting harder, then Dr. Thor causes more cascades which just vaporize teams pretty quick. Not Meta by any means, but fun to run with.I've been using the same team except I haven't been using cyclops yellow, Jane's yellow hits way too hard to not use it over cyclops yellow. I've just been using cyclops as a green outlet to create more red and stun.
Then I decided I liked sersei better as the third using her green to create red or black and her purple to reduce purple tiles.
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I finally found a use for Danver5.
Polaris/Danver5/Jane works pretty well it turns out. Try to arrange them so Polaris drops her strike before Danver5 drops the repeater or else she won’t do it and you’ll need to create strikes actively. Use Jane’s yellow unless you need to heal with Danver5. I like a 3/5/5 captain marvel for this since you'll be using Jane's red every time you have enough, and that heal, even though it's weak and burst, can sometimes save your bacon. Several times I've had enough yellow banked up to throw the whole team airborne.
Incidentally I also tried replacing Polaris with Old Man Logan so that every fired power creates red strikes, and it worked, but I have a suspicion Polaris will be more effective against most.
In PVE with boosted Jane it slaps pretty hard. In Simulator I was able to beat a Chasm/She-Hulk/Emma team with it, but then I wiped to a Chasm/Jane/Colossus team. I did bring +2 on all 3 color stacks.
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@ThaRoadWarrior said:
Polaris/Danver5/Jane works pretty well it turns out.I can second this. I ran through three matches in season sim before I needed a health pack, and two of those were against near-meta teams. (The third including Bill, and the vast amount of protect tiles certainly helped the health pools.)
I went in to these matches thinking that Danver5' only real purpose was generating yellow off of destroyed strike tiles (and, of course, that is the main draw). I figured that Jane would eliminate the repeater, keeping Danver5 from doing anything else. But all the cascading was reliably generating green, even when I wasn't chasing it, and her reworked green power works well to trigger Polaris cascades.
The only real issue -- and this is a common Jane/Polaris issue -- is a match going on so long that there are no basic tiles for Jane to turn into charged tiles. But you're probably winning shortly after that, anyway.
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I think I’ve fallen in love with a team again.
Yellowjacket 5/5/3 cull obsidian support lvl 4
The Hulk (Bruce Banner) 5/3/5 Atlantis support lvl 3
Deathlock 4/4/4 (will be champed eventually)Deathlock/Yellowjacket is a great duo as Deathlock’s blue passive gives a +2 in the teams strongest colors, which will be black and blue until Banner transforms. After he transforms, the 2 strongest colors become black and green. So at the beginning of the match, you’re about 2 turns from YJ being invisible and then maybe another 2 turns from being able to fire of YJ’s green, which hits twice and then a 3rd time if energized.
Once the hulk hits the field, his blue powers turns green and it’ll be your strongest color and deathlock will turn the +2 from black/blue to black/green. And he’ll add an additional match to help keep YJ invisible. You’re gonna have a lot black AP and your YJ will constantly be energized. The supports make it so banner turns into hulk faster and fire YJ’s green quicker early on.
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