Tremayne said: I totally agree that a few counters exists, but often the loop begins on Greg’s turn without me having a turn to counter, so I do not consider @Ampersand suggestion of support removal as constructive. Secondly, For me Test of talents is one of the most annoying cards in the game (to play against), so I don’t see it as a solution to counter an annoying card with an even more annoying card. But roiling vortex is a viable solution (if you have that card in your library) and you get the chance to field it.
andrewvanmarle said: Dear JobobCould you be a bit more specific? I mean, why should it be nerfed, Are there no answers to the card or is it broken in some way?) give a bit of reasoning why the card breaks the current meta?A nerf call without any context can easily be construed as a troll-post.by the way, the best answer to cards that give monstrous amounts of mana (like wizard class or seed gems) is roiling vortex.I sub that card in when playing against ral or new nissa and laugh when they commit suicide
andrewvanmarle said: All in all, sometimes you get played for a loop, all you can de is concede defeat, just the nature of the game
DrRuphus said: Plus, Circa mid-year (streets of New capenna is scheduled for Q2) sets from zendikar to afr would sink into legacy (according to the card game schedule)
Ampersand said: There is some crazy power creep in Standard right now, but each OP card/combo DOES have an answer. If Wizard Class is giving you trouble, be sure to run support destruction. There are many options right now, but Demolish is perma-standard.If you have it, run Test of Talents to stop any spells from being cast. Or, like Andrew suggested, run Roiling Vortex to punish Greg for all that ill-gained mana.Nothing needs to be nerfed. Wizard Class isn't even close to the most problematic card in Standard, but since it's an Uncommon, many people have access to it, which is a good thing.
Tremayne said: Well, I fully understand @jobob frustration with Wizard class, because Greg is apparently completely unable to use the loop prevention system (LPS) to stop the loop. In the end, It is no fun to watch a 5-10 min turn that goes on and on while your life is being pecked down by small amounts of damage.I totally agree that a few counters exists, but often the loop begins on Greg’s turn without me having a turn to counter, so I do not consider @Ampersand suggestion of support removal as constructive. Secondly, For me Test of talents is one of the most annoying cards in the game (to play against), so I don’t see it as a solution to counter an annoying card with an even more annoying card. But roiling vortex is a viable solution (if you have that card in your library) and you get the chance to field it.The main problem with Wizard Class, as I have experienced it, is that players “play it safe” and add one to many mana converters in order to ensure the loop will run without end, instead of adding the damage spell, which should ensure a quick end once the loop fires, but instead it is just as described above.My immediately feeling is that wizard class should be limited so that additional supports do not also give mana, like Paladin class which does not give x4/x8/x16/… damage with additional supports on table (I know that it gives +3/+3 multiple times, but that is not excessive). Alternatively, Wizard class can only trigger 5-10 times a turn.