entrailbucket said: HoundofShadow said: If I'm going for points, I won't touch you with a ten-foot pole. 1200 points within 20 wins is my goal. However, I might do that if I'm visiting slice 2 or 5 and feel like wasting hp. Forgot to mention: if you exclusively play very high-point matches, that actually makes *you* a sniper. Playing a match that takes 60-75 points away from another player is an extremely aggressive act, and generally means that you have a particular animosity toward them. If you don't, there'd be no need to drag someone else down like that.PS I wish this thread would just die but I can't stop answering things in it
HoundofShadow said: If I'm going for points, I won't touch you with a ten-foot pole. 1200 points within 20 wins is my goal. However, I might do that if I'm visiting slice 2 or 5 and feel like wasting hp.
Demiurge_Will wrote: Q: Can you give us the complete algorithm for figuring out how many points you’ll lose or gain? A: The scoring system is based on the Elo rating system, but the formula for that is too complex to put here without mathematical notation. Check Wikipedia if you’re interested. But the algorithm goes something like this: Start with the points change given by the Elo rating system, with a k-value of 75. If the loser’s score is <=1000, multiply their loss by (their score / 1000). If the winner was the defender, divide their gain by 3. Round the result. Q: Yeah, that’s too much math. How about some more examples? A: OK! Here you go: A (500) attacks B (500): If A wins, A gains 38, B loses 19. If A loses, A loses 19, B gains 13. A (200) attacks B (500): If A wins, A gains 64, B loses 32. If A loses, A loses 2, B gains 4. A (500) attacks B (200): If A wins, A gains 11, B loses 2. If A loses, A loses 32, B gains 21.
Further more this thread https://forums.d3go.com/discussion/69565/understanding-the-pvp-ecosystem-in-versus-events even explains what points thresholds are needed to gain certain points - the opening post contains various misinformation about PvP by a player who had only been playing a short time but if you scroll to nearly the bottom there is a chart that details points for offence based wins (but not how much the target loses in this case)
MegaBee said: Good lord. The high level PvP game sounds exhausting as tinykitty.
DAZ0273 said: I should add that also apparently the points threshold was adjusted to 1200 points not 1000 as stated above so it is only ABOVE that amount that the target loses more points. So yes for players putting up very high scores past progression then getting hit can be painful but as Hound has said his goal is to get to 1200 points as quickly as possible then he isn't hitting anybody for as much as he is gaining I doubt. So I don't see how his playstyle can be categorised as being a "sniper" - he is just playing optimally to reach his goal. As he climbs he is going to hit a variety of players on the way, many of whom will also have been trying to climb to 1200. For those players who are playing with co-ordination, they are going to be shielded more often than not and so Hound won't see them unless he gets lucky - if Hound really was a problem to big Alliances they would have squashed him pretty quick, no?