Tiger_Wong said: Magneto AoA 5/3/5Vulture 5/4/4Heimdall 4/4/5 or maybe 5/3/5ran this team a few times in Mags pvp (Obviously not with a champed mags but my Heimdall is champed) and there is synergy here. You can send Magneto and Vulture up to avoid a one shot with Heimdalls yellow but you should probably only have to do that once. Vulture gets most of the AP for everyone while in the air. But if Mags is airborne too, Heimdall takes 33% less damage which becomes significant because after Vulture lands, you can heal a bunch of that damage back with Heimdall’s blue. Heimdall also lowers the AP needed for Mags and Vulture to go in the air and/or fortify Mags and vultures repeaters. Basically, Heimdall is the tank, Vulture builds the meter, Magneto uses it. Yes, I know “Waaaaaaah! But it’s not meta! Waaaaaaah!” If that’s all you’re looking for, then just hoard and shut up.
AXP_isme said: I can't see the day where we can earn 50% of a 5* new release in that way. It would significantly reduce the incentive to spend in the HP and CP stores. I think we can speculate, with a relatively high degree of accuracy based on previous economic decision taken by demi/d3, that we won't see anything like that largesse were they to run a 5* shield training.
Vhailorx said: Tiger_Wong said: Magneto AoA 5/3/5Vulture 5/4/4Heimdall 4/4/5 or maybe 5/3/5ran this team a few times in Mags pvp (Obviously not with a champed mags but my Heimdall is champed) and there is synergy here. You can send Magneto and Vulture up to avoid a one shot with Heimdalls yellow but you should probably only have to do that once. Vulture gets most of the AP for everyone while in the air. But if Mags is airborne too, Heimdall takes 33% less damage which becomes significant because after Vulture lands, you can heal a bunch of that damage back with Heimdall’s blue. Heimdall also lowers the AP needed for Mags and Vulture to go in the air and/or fortify Mags and vultures repeaters. Basically, Heimdall is the tank, Vulture builds the meter, Magneto uses it. Yes, I know “Waaaaaaah! But it’s not meta! Waaaaaaah!” If that’s all you’re looking for, then just hoard and shut up. Heimdall + vulture obviously have great synergy (vultures make ap on two colors instead of just one, and his strongest color is blue, so he is a great battery for heimdall). But is Mags really the best third here? wouldn't you be better offer with a damage booster, or someone who can make better use of all the green that vulture will make (what's the best green in 5* land these days? still halfthor?)
Tiger_Wong said: Vhailorx said: Tiger_Wong said: Magneto AoA 5/3/5Vulture 5/4/4Heimdall 4/4/5 or maybe 5/3/5ran this team a few times in Mags pvp (Obviously not with a champed mags but my Heimdall is champed) and there is synergy here. You can send Magneto and Vulture up to avoid a one shot with Heimdalls yellow but you should probably only have to do that once. Vulture gets most of the AP for everyone while in the air. But if Mags is airborne too, Heimdall takes 33% less damage which becomes significant because after Vulture lands, you can heal a bunch of that damage back with Heimdall’s blue. Heimdall also lowers the AP needed for Mags and Vulture to go in the air and/or fortify Mags and vultures repeaters. Basically, Heimdall is the tank, Vulture builds the meter, Magneto uses it. Yes, I know “Waaaaaaah! But it’s not meta! Waaaaaaah!” If that’s all you’re looking for, then just hoard and shut up. Heimdall + vulture obviously have great synergy (vultures make ap on two colors instead of just one, and his strongest color is blue, so he is a great battery for heimdall). But is Mags really the best third here? wouldn't you be better offer with a damage booster, or someone who can make better use of all the green that vulture will make (what's the best green in 5* land these days? still halfthor?) Who cares? This is a Magneto AoA thread. Why would I make a post about a team with half thor or whomever in a thread about Magneto AoA?
Vhailorx said: Tiger_Wong said: Vhailorx said: Tiger_Wong said: Magneto AoA 5/3/5Vulture 5/4/4Heimdall 4/4/5 or maybe 5/3/5ran this team a few times in Mags pvp (Obviously not with a champed mags but my Heimdall is champed) and there is synergy here. You can send Magneto and Vulture up to avoid a one shot with Heimdalls yellow but you should probably only have to do that once. Vulture gets most of the AP for everyone while in the air. But if Mags is airborne too, Heimdall takes 33% less damage which becomes significant because after Vulture lands, you can heal a bunch of that damage back with Heimdall’s blue. Heimdall also lowers the AP needed for Mags and Vulture to go in the air and/or fortify Mags and vultures repeaters. Basically, Heimdall is the tank, Vulture builds the meter, Magneto uses it. Yes, I know “Waaaaaaah! But it’s not meta! Waaaaaaah!” If that’s all you’re looking for, then just hoard and shut up. Heimdall + vulture obviously have great synergy (vultures make ap on two colors instead of just one, and his strongest color is blue, so he is a great battery for heimdall). But is Mags really the best third here? wouldn't you be better offer with a damage booster, or someone who can make better use of all the green that vulture will make (what's the best green in 5* land these days? still halfthor?) Who cares? This is a Magneto AoA thread. Why would I make a post about a team with half thor or whomever in a thread about Magneto AoA? Clearly, I should have paid closer attention to your last sentence. My post was almost entirely extraneous.
OJSP said: If any of the teams mentioned above appear in Simulator going up to lvl 630 (for the 5* essential node), I’m blaming you people
atomzed said: Does Throg yellow ability work with Magneto blue? Ie Throg use his yellow to send magneto airborne, then when magneto returns, his blue ability will trigger. This may work as throg yellow can get as cheap as 3ap. Won’t sacrifice the yellow ap required for magneto blue hits.
MoosePrime said: atomzed said: Does Throg yellow ability work with Magneto blue? Ie Throg use his yellow to send magneto airborne, then when magneto returns, his blue ability will trigger. This may work as throg yellow can get as cheap as 3ap. Won’t sacrifice the yellow ap required for magneto blue hits. It shouldn't, as it's Magneto's active blue that does the damage. However, when he returns from airborne after casting blue, it will trigger's Throg's passive that destroys all charged tiles of Magneto's strongest color (blue).