***** Magneto (Age of Apocalypse) *****

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Comments

  • Waddles_Pines
    Waddles_Pines Posts: 1,229 Chairperson of the Boards
    I've figured it out.  Mags is here to make the Archangel buff look good  B)
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    edited November 2020
    Bad said:
    Polares said:

    Also we now know for sure that his repeaters dont do anything while he is Airbone. It leaves those tiles for 3 turns without doing anything! If it was one turn It would not be that bad but 3 turns is A LOT.


    At level 4 2 turns. Now its the choice of the player 2 or 3.
    Check on a really long battle with invisibility. When he is airborne protects buff works and repeaters not.
    When he lands legion was toasted.
    In fact the tiles he converts to yellow aid to fuel his landing blow.
    I fail to see how this is good in the long run.  When would you rather have a player out of the fray for three turns?

    Waiting a turn for a massive nuke might be manageable, though it still can't be spammed and thus isn't ideal. Black cat's purple delayed stun isnt terrible.
    But waiting 3 full turns after casting to gave any effect is basically never good in mpq.  The best is probably lazy cap.  And that ability has instant, targeted board control, very good damage compared to its tier, and only costs 1ap once you get it cyclcing. it was decent in 2014 and is basically irrelevant now. Other cast-and-wait powers, especially in the modern game are generally considered to be weak or trash tier (loki green, kp green, 5marvel red, 5marvel green with <5 covers, etc), so even though 5mags does quite a bit more damage, I do not expect it to be viewed much more favourably.
  • DrDevilDinosaur
    DrDevilDinosaur Posts: 436 Mover and Shaker
    Polares said:

    This character is a really great demonstration of bad game design. His blue conflicts with his two other powers !!!! Cheap yellow active vs storing yellow to do damage and then repeater tiles vs going airbone for 3 turns!!!  Who designed this guy?!?!?!



    100% agree.
    I've been trying to forget about looking for team synergy and focus only on his set and there's just a whole bunch of internal conflict everywhere. His yellow and red also conflict with each other since they both want to convert/remove enemy SAPs.

    It feels like design by committee, where each part was created separately without any reference to the character as a whole. Mags lacks any kind of core, cohesive vision for what the character should be.

    Blue is slow and expensive. Let's keep it at 10, because we want this to be his defining power.
    For the active component; When mags fires the power, convert ALL green tiles to yellow and go airborne for 1-3 turns.
    For the passive: at the start of your turn, drain 3 yellow AP to deal X DMG to a (random?) enemy and increase airborne timer by 1.

    Yellow is needlessly complicated and conflicts with everything. However, given that I've changed blue to effectively allow Mags to stay airborne for a long time, I still want to have active & passive components here so that he's got sometht to do while grounded.
    Active: trigger all friendly repeaters
    Passive: while Mags is airborne, he reduces the damage to his teammates by Y%

    I've changed the other powers enough that I can probably leave red more or less the same. Some light Strike tiles and repeaters to steal enemy SAPs. I'd also give this a passive to improve friendly SAPs when Magneto returns from being airborne.

    Now you've got a character that could potentially stay airborne forever, and is able to deal damage as well as protect his team while he's up there.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,470 Chairperson of the Boards
    I think having him turn green to yellow every turn he's airborne is all I'd want different about him, but i'm still waiting to see what he's like champed. The only sense i can make of him going airborne for that long is that the devs expect you to be chasing yellow while he's up there - it's just too bad he can't gather it himself some kind of way. Odds are good your team will get slain out from under you at some point, so sending him airborne with no agency, unlike Vulture, is not super awesome.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I think if they add one more passive abilitiy like, 

    At the start of the turn, if Magneto is airborne, every new tile dropped from the top of the board has a 100% higher chance of being a yellow tile.

    His blue could be worth the 3 turn wait. For three turns, you will be gathering yellow.


  • helix72
    helix72 Posts: 997 Critical Contributor
    My PX kept killing Legion before I could get enough AP to fire any Mags powers. I gave up. He's a trophy, nothing more, nothing less.
  • KGB
    KGB Posts: 3,277 Chairperson of the Boards
    It's possible his Blue is intended to be an iHulk counter. But if you look at it from a thematic point of view, the conversion of Green to Yellow is Mags propelling himself airborne (Green = ground, Yellow = air). The Dev's have repeatedly strived to do these thematic things even when it makes for garbage class characters which is why they are never in a hurry to buff those same garbage characters and sometimes even make things worse in the case of 4* Kingpin.
    Sadly it's made a mess of an iconic omega level character whom so many were hoping for so much like 5* Carol/Banner/Iron Man etc.
    KGB
  • dingo
    dingo Posts: 46 Just Dropped In
    I had this epiphany ealier... What if his original move set went to Onslaught. Now we're left with a character that was an afterthought. Take out Onlaughut's invisibility, add airborne and you have a boosted version of 3* Mags...

    Conspiracy theory end.
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    lol; mine defaulted to Magn3to and i was like "huh, that sure was a choice..." didn't even realize he was playable.

    Ditto! D'oh!
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2020
    I was thinking of iHulk and Daredevil. AI chases teampup, followed by their strongest colour, right? So, when Magneto is airborne, Daredevil will help to chase yellow while healing.  :D There isn't a lot of active colour overlap.

    Red: Magneto/iHulk
    Blue: Magneto
    Yellow: Magneto
    Green: Daredevil
    Purple: Daredevil
    Black: Nil

    While Airborne, iHulk will smash with red and he can also match Daredevil's green CD ("passively")
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    I've figured it out.  Mags is here to make the Archangel buff look good  B)

    Can you get that power of Archangel's as a team-up? Poor Magneto if you can!
  • Tiger_Wong
    Tiger_Wong Posts: 1,061 Chairperson of the Boards
    Lolololol. In the new node in Introducing Magneto, you can team 5* Magneto with any of the xmen. So I decided to team him up with Colossus and Domino to throw him in the air and see how much damage gets done on top of the damage Collosus does. You know how much damage Magneto did on “returning from airborne”?

    0
    zip
    nada
    none

    not a pixel of damage and I had 9 yellow AP. 

    This is garbage. **** garbage. 
  • LavaManLee
    LavaManLee Posts: 1,459 Chairperson of the Boards
    He really is a hot mess.  I have no idea what the Devs were thinking when they created him.  He is potentially one of the worst 5* at this point.
  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards
    edited November 2020
    He has to launch himself up in the air. Even if he jumped out of the hatch of the Blackbird to have a shufty at the battle below and hover for a bit, he aint dealing no damage when he bothers to land and show up again to help his half dead mates!

    It makes no real sense but there you have it.

  • LavaManLee
    LavaManLee Posts: 1,459 Chairperson of the Boards
    Exactly.  5* players everywhere where NOT clamoring for a character who disappears for three turns and, upon coming back, does basically nothing.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2020
    Use Vulture as a guide to tell whether an airborne character has other effects passively. 

    I used 5* Storm and Nightcrawler and they work pretty well. Go for blue, get your purple and yellow ready and fire them when the yellow is the strongest colour on the board. The only problem is that the enemy level is too low.

    Edit: It's pretty easy to hit 24 yellow ap with this team.

    After you fire Magneto's blue, use Storm's yellow power to create 6 more yellow tiles and convert up to 3 yellow basic tiles to charges tiles, then use Nightcrawler's purple to flood the board with yellow tiles. You need only one cast each. 
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    I confirmed he is not wasting yellow AP when he returns from his airborne.
    Another time Im saying at level 4 he is 2 turns airborne.
    At power level 5 he deploys tiles of 300 strong and he is able to overwrite enemy tiles.
    And his best are his repeaters.
    I think you are underrating him because he is not a third member for a ihulkoye team.
  • LavaManLee
    LavaManLee Posts: 1,459 Chairperson of the Boards
    Bad said:
    I think you are underrating him because he is not a third member for a ihulkoye team.
    Not underrating him at all.  He is bad.  Just absolutely bad.  At what point is it good to have one of your 5* airborn for three turns for max damage?  It makes no sense.  There is no underrating.  He is just not good.  At all.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    LavaManLee said:.
    Not underrating him at all.  He is bad.  Just absolutely bad.  At what point is it good to have one of your 5* airborn for three turns for max damage?  It makes no sense.  There is no underrating.  He is just not good.  At all.
    But he still is buffing his tiles. He has an unbelievable destructive power and an unbelievable defensive one. Did you wanted speed too?
    I think it fits the character really well, in fact levitating is a thing he uses to do.
    Apocalypse is slow too and no one could say he is bad.
    It could be that the era of speedy battles is going to end.
  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    He really is a hot mess.  I have no idea what the Devs were thinking when they created him.  He is potentially one of the worst 5* at this point.

    He's definitely not the worst 5*.  Wasp can't do anything half as useful as make strength 600 strike tiles, or boost protect tiles, or steal enemy tiles.  It's really no contest.