LavaManLee said: A locked tile can severely limit the number of matches you, as a player, can make. You then spend more time scanning trying to find an actual match. There is both the visual aspect of it that takes time (you see a match and your brain thinks you can make it but you can't) and the actual aspect of then having to go to the next match. Plus, you have to process "what if" in your head, to get the physics of what will happen if you do make a match around it. The tiles won't behave in the same way and so you have to process it differently.When there are no locked tiles, my brain completely understands quickly what every move would do to the tiles around it. When there are locked tiles, the brain takes more time to get the physics of what happens around it.The other thing that takes time is building AP. If I am reliant on specific colors, a locked tile (in general) will make it longer for me to gather the colors I need. The more locked tiles, the harder to get.Does this make locked tiles bad? Not for some. But I find characters that have them as one of their powers not as effective as others. IW in 4* and QS in 3* are some examples.
Borstock said: Only if a special is converted.
BlackBoltRocks said:Zip Zap Zop vs Clash of the Worthy.Let's say Bill has used CotW and there are friendly Protects. Throg uses ZZZ and converts a Protect. Bill creates another Protect due to the damage taken. Repeat ad infinitum until Throg no longer converts any SAP tiles on Bill's side. In the extreme case scenario, ZZZ will fire until all non-TU tiles are Charged tiles, so Bill's CotW will no longer proc. It's just that the Countdown tile will remain there doing nothing.
DAZ0273 said: As ZZZ is random it reminds me a bit of Wiccan's chain lightning which can be hit and miss. Throg will definitely punish Polaris style tile spamming though and will make for some interesting battles in the Kitty dominated SHIELD SIM.
Michael1957 said: DAZ0273 said: As ZZZ is random it reminds me a bit of Wiccan's chain lightning which can be hit and miss. Throg will definitely punish Polaris style tile spamming though and will make for some interesting battles in the Kitty dominated SHIELD SIM. Regrettably on defense any 4* that is considered a threat is usually the first to be killed in 2 to 3 moves . If I’m using Polaris I can wait until turn 3 or 4 to start spamming tiles