Thanos said: ThaRoadWarrior said: Any early adopters have him champed yet? I'm not buying in to his release store, and haven't seen any in the wild. Overall he's mid-tier at best. Without Okoye support his green is just awful. His yellow is currently bugged and will be fixed in the next patch. IMO, another mediocre 5*. Seems the 4* tier is getting all the good stuff for now. If anybody has any team requests let me know.
ThaRoadWarrior said: Any early adopters have him champed yet? I'm not buying in to his release store, and haven't seen any in the wild.
RickOShay said: Thanos said: ThaRoadWarrior said: Any early adopters have him champed yet? I'm not buying in to his release store, and haven't seen any in the wild. Overall he's mid-tier at best. Without Okoye support his green is just awful. His yellow is currently bugged and will be fixed in the next patch. IMO, another mediocre 5*. Seems the 4* tier is getting all the good stuff for now. If anybody has any team requests let me know. Wondering if 4* Gamora will proc her special tiles each time you extend a stun? Or is it only on the first instance upon stunning an enemy? Still, switching the stun onto different targets could build up those specials quickly.
PuceMoose said: I have only one cover for him, a blue, but he's been a bit of a beast so far in the Psylocke PvP with a boosted 4Carol. Between Psy and Carol, you're probably not going to have any trouble getting out at least a handful of strike or attack tiles. Well, Bobby makes *4* countdowns for only 4 blue. If even one countdown survives and resolves, that's a boost of 3,000+ damage total spread over three strike or attack tiles. Not a bad investment for 4AP! Plus, since it's a passive, you don't have to worry about Doctor Strange getting his knickers in a twist over the countdowns. And, even if you are forced to match one or two away, you still get a nice little targeted stun.
Thanos said: ThaRoadWarrior said: Any early adopters have him champed yet? I'm not buying in to his release store, and haven't seen any in the wild. Ask and ye shall recieve.https://youtu.be/iSKpFN_lx1Ehttps://youtu.be/pi6e5gF2_aMhttps://youtu.be/To2KtqnaMQwhttps://youtu.be/zo5JtWLCfIQOverall he's mid-tier at best. Without Okoye support his green is just awful. His yellow is currently bugged and will be fixed in the next patch. IMO, another mediocre 5*. Seems the 4* tier is getting all the good stuff for now. If anybody has any team requests let me know.
Daredevil217 said:Can I ask how his yellow is bugged? Might’ve missed it. Also, his blue is much much better than I thought. That’s what I noticed more than anything looking at the videos. I didn’t pay attention much to his green (I don’t play on steam so didn’t really notice the damage). Did you think it was just too low? I personally think he looks fun/worth it.
Can I ask how his yellow is bugged? Might’ve missed it. Also, his blue is much much better than I thought. That’s what I noticed more than anything looking at the videos. I didn’t pay attention much to his green (I don’t play on steam so didn’t really notice the damage). Did you think it was just too low? I personally think he looks fun/worth it.
Thanos said: Daredevil217 said:Can I ask how his yellow is bugged? Might’ve missed it. Also, his blue is much much better than I thought. That’s what I noticed more than anything looking at the videos. I didn’t pay attention much to his green (I don’t play on steam so didn’t really notice the damage). Did you think it was just too low? I personally think he looks fun/worth it. His yellow doesn't trigger against AoE and it should. The way I see it is he's too slow for pvp and doesn't do enough damage for pve. He's pretty much relegated to Ssim and non-competitive story events. I'm not gonna waste CP or LT's on a character that doesn't make me competitive.
Daredevil217 said: Thanos said: Daredevil217 said:Can I ask how his yellow is bugged? Might’ve missed it. Also, his blue is much much better than I thought. That’s what I noticed more than anything looking at the videos. I didn’t pay attention much to his green (I don’t play on steam so didn’t really notice the damage). Did you think it was just too low? I personally think he looks fun/worth it. His yellow doesn't trigger against AoE and it should. The way I see it is he's too slow for pvp and doesn't do enough damage for pve. He's pretty much relegated to Ssim and non-competitive story events. I'm not gonna waste CP or LT's on a character that doesn't make me competitive. Where was it announced that his yellow is getting fixed? @Brigby, can we get some info on how his yellow is supposed to work once it’s fixed? If it doesn’t block AOE its a pretty lame power and definitely drops him down a tier. The only truly competitive characters are Kitty, Thanos, and Thorkoye. So him not being “fast enough” is not a reason for me personally not to chase one of my favorite characters. I play non-competitive characters all the time and would rather have three okay champs than one mega champ for variety, even if it hurts me competitively. But I get what you’re saying and appreciate you taking the time to make the videos and give your assessment. He’s not as trash as Rescue and seems to do some things no one else does. He arguably is the best stunner in 5* land which isn’t saying much, but is saying something.Though I would agree that like many 5s before him, is nowhere near his 4* counterpart (except both look creepy).
Daredevil217 said:He arguably is the best stunner in 5* land which isn’t saying much, but is saying something.
Daredevil217 said: @Brigby ; could you let us know how his yellow interacts with Thor’s AOE? 1) it does nothing and only triggers off single target damage2) each character hit by the AOE will only take about 3-4k damage, and three yellow countdowns will get placed that do 9K damage each to Iceman if they resolve2a- this drains 3 TU AP2b- this drains 9 TU AP3) each character hit by the AOE will take about 9-10k damage (instead of the normal 13) and 1 CD is created. 4) the character in front takes 9K less damage, the countdown is created, and the other two are hit normally. 4a- though how does this work if a character deals 9K damage in the form of a 3k AOE. 5) Iceman himself takes 9K less and creates a CD while the others are hit normally. Lots of options on how this could work.