***** Iceman (Bobby Drake) *****
Comments
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ThaRoadWarrior said:Sm0keyJ0e said:While we're peppering @Brigby with questions, I have a question about the green: if you're able to destroy a row that contains 3 of these repeaters, for example, does the team damage to the enemy proc 3 separate times, thereby adding strike and/or Okoye black TU damage for each repeater tile destroyed?0
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I'm making the assumption it does, and as such that's why I'm expecting him to be a Big Deal with Okoye.0
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Sm0keyJ0e said:ThaRoadWarrior said:Sm0keyJ0e said:While we're peppering @Brigby with questions, I have a question about the green: if you're able to destroy a row that contains 3 of these repeaters, for example, does the team damage to the enemy proc 3 separate times, thereby adding strike and/or Okoye black TU damage for each repeater tile destroyed?0
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They aren't CDs on green, they're repeaters. So you have to destroy them for team damage, or let them tick over for single-target damage. Until someone comes out that can decrement a repeater.0
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3/5/5Well, if you have, say, 2 of Blad3's repeaters on the board at once, they don't proc simultaneously and steal the sum, right? One procs, it performs a steal, the next procs, and it performs its steal. I would think destroying multiple repeaters would function under a similar mechanic.
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Daredevil217 said:Brigby ; could you let us know how his yellow interacts with Thor’s AOE?
1) it does nothing and only triggers off single target damage
2) each character hit by the AOE will only take about 3-4k damage, and three yellow countdowns will get placed that do 9K damage each to Iceman if they resolve
2a- this drains 3 TU AP
2b- this drains 9 TU AP
3) each character hit by the AOE will take about 9-10k damage (instead of the normal 13) and 1 CD is created.
4) the character in front takes 9K less damage, the countdown is created, and the other two are hit normally.
4a- though how does this work if a character deals 9K damage in the form of a 3k AOE.
5) Iceman himself takes 9K less and creates a CD while the others are hit normally.
Lots of options on how this could work.ThaRoadWarrior said:I believe "Matched" is a subset of "Destroyed." Tiles that say "when matched" don't do anything when removed via a line clear or a power that punches out tiles. But when it says "destroyed," that is generally inclusive of them being matched. The verbiage often IS "matched or destroyed" (as in Mysterio From Thin Air who was just released) when it's both though, so it's hard to know for certain. I can't think of any other character who ONLY has "destroyed" in a power description.
Brigby
any way to get clarity on this one?3 -
3/5/5@Brigby can you help post some numbers of Iceman yellow power at higher levels? Perhaps at 500 and 550.
I am curious to see how the damage threshold works. I suspect that limit will rise to an almost crazy level much like how 3* hulk and 3* Captain Marvel threshold which then makes the power less desirable.3 -
I think it would be better because you don't want his passive to trigger often because team-up aps are not easy to come by (due to lower drop rate % and coloured ap are targeted more often unless your MVP is Okoye.)
I think Brig's reply is specific but I wonder if it applies to his blue stun countdown as well.0 -
So what would happen if you got Iceman's repeaters on the board and then had enough AP over to still have 5 in each and fired Black Bolt's green?
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Use 2* magneto’s blue at 5 covers instead. Or Th4nos, or I guess even Carnage0
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ThaRoadWarrior said:Use 2* magneto’s blue at 5 covers instead. Or Th4nos, or I guess even Carnage
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BB drains all AP to do it though, doesn't he? does that happen before, after, or not at all on Team Up when Okoye is in the mix?0
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ThaRoadWarrior said:BB drains all AP to do it though, doesn't he? does that happen before, after, or not at all on Team Up when Okoye is in the mix?
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I think you get AsOE from every single repeater that gets crushed, which should be treated by Wakanda Forever! as discreet pools of damage just like Countdown for What. Just re-read Quasi-Sonic Whisper, and it doesn't drain Team Up, just Colored. So I'd expect you would get the whole thing, though you'd almost certainly not need it by then.0
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Obviously it isn't a very efficient way of killing an enemy due to the AP needed but it sounds a lot of fun!
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Black Bolt does not touch Team Up AP, but he does drain the rest prior to destroying the board.
So if you managed to get his boosted scream while Iceman had repeaters (or stun countdowns), you would get damage/stun from each of them, boosted as appropriate by Okoye.
Getting Bolt's scream off is not too difficult with boosts. The real issue is the amount of green you'd need, fighting your own team to get blue over the threshold, and then pretty much being overkill for anything outside a last round side node fight in a boss event.
You'd probably be better off using someone that could generate green instead of Okoye, if that's the particular strategy you wanted to pursue.0 -
I wonder how effective a counter to Iceman Hela is going to be with her green-nibbling ways? I'm sure with Gladiathor fueling it, it won't matter.0
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ThaRoadWarrior said:I wonder how effective a counter to Iceman Hela is going to be with her green-nibbling ways? I'm sure with Gladiathor fueling it, it won't matter.0
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DarthDeVo said:ThaRoadWarrior said:I wonder how effective a counter to Iceman Hela is going to be with her green-nibbling ways? I'm sure with Gladiathor fueling it, it won't matter.
However her black power will certainly be a counter to his blue, but I'd suspect in most cases he gets blue going long before she gets black going.0
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