jimpark said: I don't like it.No ones really saying a word? Odd.Did all the lower mastery players just quit the game? Do all higher mastery players not care since its not their problem? Is it because of some "bonuses" associated with higher player lvl? Well, anyhow... It seems to benefit higher mastery players and penalizes lower mastery players - its unfair. Don't get me wrong, I admire the work higher mastery players have done but that shouldn't negatively impact lower mastery players. For lower mastery players, there's going to be an unattainable level gap, which could also suggest unattainable rewards. Feels unfair. There is a nerf to rewards between the journey from low mastery to high mastery. If it's a permanent nerf, then the mundane rewards from player levels have just gotten longer and more mundane. For below lvl 50 players, this was about the time it started to look somewhat enticing; but now, its most likely much further away? Is this rewards restructuring a one time thing?I mastered cards naturally but now it feels as though I am being told my play-style was wrong. Can we somehow get a correct, fair system?
Mburn7 said: After thinking this over and reading all of the arguments, rants, reactions, and data I've come to a rather controversial conclusion: This is fine.After all the tinykitty that the team has taken over this issue (almost all of it deserved), I think this is a great step in the right direction. Hopefully it'll get better going forward and the forums can become a fun place to hang out again.
starfall said: Mburn7 said: After thinking this over and reading all of the arguments, rants, reactions, and data I've come to a rather controversial conclusion: This is fine.My logic for this is simple:1) It affects everyone equally. Of course, you're entitled to your opinion, Mburn, so there's just one thing about your post I'd like to address.This update does not affect everyone equally; players who master cards after the update will be disadvantaged compared to players who master cards before.Let me tell you how it affects me. My collection is nearly full now and I have about 80 non-mastered cards, most of them at high rarities, and a number of them of questionable playability. My peers are players like sjechua who have mastered every card in the game. I think it's fair that if I master the same number of cards as him, I should be at the same level, especially at this point in time when card mastery is the only way to gain XP. Even when they introduce other ways of gaining XP, it's unlikely I'll be much better than sjechua at gaining XP... he's a very dedicated player!My next few weeks are going to be a mad rush of mastering cards, because if I don't master them right now, I won't get as much XP from them as I will in a few weeks time. And trust me, it's hard going mastering cards now that they've increased the number of games needed to master cards in the 3.2 update. I spent all day playing yesterday, mostly in levels which gave me 6XP per card rather than 20XP, and I mastered only a handful of cards and gained about half a level's worth of XP.It's quite possible I'll miss me deadline and have to master some cards afterwards. sjechua has mastered his cards before, I'll have mastered after. Same number of cards, different XP.It doesn't affect everyone equally.I dread to think how much more it will affect players like poor Theros (see earlier in this thread), who, unlike me, stopped mastering cards after the 3.2 update.Can I ask you, Mburn, are you a player who tried to master all their cards and will therefore be affected my the maximum level cap, or not?
Mburn7 said: After thinking this over and reading all of the arguments, rants, reactions, and data I've come to a rather controversial conclusion: This is fine.My logic for this is simple:1) It affects everyone equally.
starfall said: Mburn7 said: starfall said: Mburn7 said: After thinking this over and reading all of the arguments, rants, reactions, and data I've come to a rather controversial conclusion: This is fine.My logic for this is simple:1) It affects everyone equally. Of course, you're entitled to your opinion, Mburn, so there's just one thing about your post I'd like to address.This update does not affect everyone equally; players who master cards after the update will be disadvantaged compared to players who master cards before.Let me tell you how it affects me. My collection is nearly full now and I have about 80 non-mastered cards, most of them at high rarities, and a number of them of questionable playability. My peers are players like sjechua who have mastered every card in the game. I think it's fair that if I master the same number of cards as him, I should be at the same level, especially at this point in time when card mastery is the only way to gain XP. Even when they introduce other ways of gaining XP, it's unlikely I'll be much better than sjechua at gaining XP... he's a very dedicated player!My next few weeks are going to be a mad rush of mastering cards, because if I don't master them right now, I won't get as much XP from them as I will in a few weeks time. And trust me, it's hard going mastering cards now that they've increased the number of games needed to master cards in the 3.2 update. I spent all day playing yesterday, mostly in levels which gave me 6XP per card rather than 20XP, and I mastered only a handful of cards and gained about half a level's worth of XP.It's quite possible I'll miss me deadline and have to master some cards afterwards. sjechua has mastered his cards before, I'll have mastered after. Same number of cards, different XP.It doesn't affect everyone equally.I dread to think how much more it will affect players like poor Theros (see earlier in this thread), who, unlike me, stopped mastering cards after the 3.2 update.Can I ask you, Mburn, are you a player who tried to master all their cards and will therefore be affected my the maximum level cap, or not? Am I missing something? A common card gives 2 mastery points and takes 100xp to master. This update will be giving 50xp per mastery point. Looks like an equitable conversion to me. So unless all 80 of your unmastered cards are multicolor or colorless cards, I don't see there being a massive differential in level between you and your favorite example player. Sure its not perfectly 1:1, and your data shows its a big deal for a brand new player, but for us mid-to-top level players its probably not that major.And personally? I mastered every common and non-creature uncommon back before GRN out of boredom, but I am nowhere near the top in terms of mastery or collection. I'll probably be much more effected by this than you. Well I don't think you're 'missing' anything about my collection, but you're certainly making unwarranted assumptions. Only 8 cards are monocolored cards without XP in them, and the vast majority of them are Mythics or MPs.
Mburn7 said: starfall said: Mburn7 said: After thinking this over and reading all of the arguments, rants, reactions, and data I've come to a rather controversial conclusion: This is fine.My logic for this is simple:1) It affects everyone equally. Of course, you're entitled to your opinion, Mburn, so there's just one thing about your post I'd like to address.This update does not affect everyone equally; players who master cards after the update will be disadvantaged compared to players who master cards before.Let me tell you how it affects me. My collection is nearly full now and I have about 80 non-mastered cards, most of them at high rarities, and a number of them of questionable playability. My peers are players like sjechua who have mastered every card in the game. I think it's fair that if I master the same number of cards as him, I should be at the same level, especially at this point in time when card mastery is the only way to gain XP. Even when they introduce other ways of gaining XP, it's unlikely I'll be much better than sjechua at gaining XP... he's a very dedicated player!My next few weeks are going to be a mad rush of mastering cards, because if I don't master them right now, I won't get as much XP from them as I will in a few weeks time. And trust me, it's hard going mastering cards now that they've increased the number of games needed to master cards in the 3.2 update. I spent all day playing yesterday, mostly in levels which gave me 6XP per card rather than 20XP, and I mastered only a handful of cards and gained about half a level's worth of XP.It's quite possible I'll miss me deadline and have to master some cards afterwards. sjechua has mastered his cards before, I'll have mastered after. Same number of cards, different XP.It doesn't affect everyone equally.I dread to think how much more it will affect players like poor Theros (see earlier in this thread), who, unlike me, stopped mastering cards after the 3.2 update.Can I ask you, Mburn, are you a player who tried to master all their cards and will therefore be affected my the maximum level cap, or not? Am I missing something? A common card gives 2 mastery points and takes 100xp to master. This update will be giving 50xp per mastery point. Looks like an equitable conversion to me. So unless all 80 of your unmastered cards are multicolor or colorless cards, I don't see there being a massive differential in level between you and your favorite example player. Sure its not perfectly 1:1, and your data shows its a big deal for a brand new player, but for us mid-to-top level players its probably not that major.And personally? I mastered every common and non-creature uncommon back before GRN out of boredom, but I am nowhere near the top in terms of mastery or collection. I'll probably be much more effected by this than you.
Brigby said: Update: We discovered that in order to proceed with this adjustment, there will need to be some changes made to not just the back-end side, but also the client side of the game. We apologize for the brevity between our announcement and the procedure, however in order to successfully implement the player level adjustment, there will need to be a scheduled period of downtime tomorrow. Please find the anticipated hours of downtime listed below:Start: 6/19/19 03:00 PT / 06:00 ET / 10:00 UTCEnd: 6/19/19 07:00 PT / 10:00 ET / 14:00 UTCThank you very much for all of your patience and understanding.
OmegaLolrus said: Brigby said: Update: We discovered that in order to proceed with this adjustment, there will need to be some changes made to not just the back-end side, but also the client side of the game. We apologize for the brevity between our announcement and the procedure, however in order to successfully implement the player level adjustment, there will need to be a scheduled period of downtime tomorrow. Please find the anticipated hours of downtime listed below:Start: 6/19/19 03:00 PT / 06:00 ET / 10:00 UTCEnd: 6/19/19 07:00 PT / 10:00 ET / 14:00 UTCThank you very much for all of your patience and understanding. Is that going to include the downtime that the client mentioned for 11 UTC tomorrow? Or is that going to be separate and rescheduled.And would that happen to include the launch for War of the Spark too?
Brigby said: OmegaLolrus said: Brigby said: Update: We discovered that in order to proceed with this adjustment, there will need to be some changes made to not just the back-end side, but also the client side of the game. We apologize for the brevity between our announcement and the procedure, however in order to successfully implement the player level adjustment, there will need to be a scheduled period of downtime tomorrow. Please find the anticipated hours of downtime listed below:Start: 6/19/19 03:00 PT / 06:00 ET / 10:00 UTCEnd: 6/19/19 07:00 PT / 10:00 ET / 14:00 UTCThank you very much for all of your patience and understanding. Is that going to include the downtime that the client mentioned for 11 UTC tomorrow? Or is that going to be separate and rescheduled.And would that happen to include the launch for War of the Spark too? Womp. This is what I get for not finishing my coffee this morning, and diving into work. I've corrected the time to reflect the recent in-game announcement of 11 UTC to 13 UTC.As for War of the Spark....it's live! Go download the 3.5 update