Smart80 said: @TPF Alexis @Lystrata I surely get your grief with the situation, and honestly wouldnt wanna be in your shoes to coordinate this with your alliances. That said, I cant see them going lower with minimum required participation. Sure, they could opt for throwing all points on 1 pile instead, but they clearly like the “play and find your way” setup on these events for some reason... With everyone on LINE app, its doable to figure it out on first half hour, while everyone else tries not to be a Leeroy Jenkins... ;-) I honestly dont know how you would do without it...The 5* being really required to reach top prize could be rough, but him being an old one is void. Plenty of time to get him, and he actually is available now in special store.. Also, having him, should be a plus and give chance to win something extra imo. If you consider top prize as that extra, it kinda make sense. Sure, its rough if you just cant reach it, but a complete roster should have its rewards as well. I can surely see people being grieved all the same, if they could get all the rewards we have now without Ock, but when there would be an LT a day beyond the 4* token, that could only be reached with 5ock... thats a never ending thing i think..Anyway, about the distribution over the difficulties. I would say a 4* a day for 4 days for whole alliance, or drop down so 1 or 2 can get the LT, isnt a difficult decision. So yes Lystrata, it isnt to much to ask that of a player, to sacrifice his personal progression. On the other hand, with 14 in 1 zone, the other 3 levels ideally should have 1 in them as well. So if you have different level players, that could actually be helpful.. We just all go deadly for day 2-4, cause we prefer not to get a headache from planning or let someone miss out on node rewards..Good luck with your coordination..
beyonderbub said: If you can’t hit personal progression on your own bc you are missing essentials, then yes you should be a team player and coordinate with your alliance to direct your efforts towards achieving the highest possible alliance rewards. The needs of the many outweigh the needs of the few, man. Sacrifice is a word that no longer holds much meaning in today’s society and it seems that hold true to our litttle game here. Take a hit for the TEAM; they have your back down the road. Advancing as an alliance will progress your roster eventually with higher rewards. Some folks here can’t see the big picture and these post are all about me, me, me and what aboutmy personal progression. So much for Christmas spirit...
Bugeyed said: Somebody read the comments. Deadly is suddenly much easierExampleDay 1. Doc Oct essential was versus 5* Thor, 4* Hulk (main) and 3* Black WidowDay 3. Doc Oct essential is versus Agent Coulson, Capt Marvel 4* and a 1* sniper mechanics seem to be changed
bluewolf said: Bugeyed said: Somebody read the comments. Deadly is suddenly much easierExampleDay 1. Doc Oct essential was versus 5* Thor, 4* Hulk (main) and 3* Black WidowDay 3. Doc Oct essential is versus Agent Coulson, Capt Marvel 4* and a 1* sniper mechanics seem to be changed The subs are rotating each day. I am certain the devs are not changing node teams on the fly. I believe today’s Deadly sub was yesterday’s Hard sub. It should have all the same nodes, just increased enemy levels. Obviously, some of the subs/nodes were designed to be harder than others in this event.
jamesh said: Eight hours out from the end of day 3, and only 13 alliances have reached today's Nebula cover from the "hard" sub.
Smart80 said: I wasnt talking about the H4H store, but the store with Thano5, Kingpin and Ock5. Thats a great store to get the new 5*, the essential 5* and still one of the most important 5* to be competitive in pve. Id say that is pretty decent of them.No, i understand not everyone is sitting on a hoard, but sometimes you gotta plan ahead or accept you miss out... Having 1 cover of all toons should always be something you aim for in a game with essential matches, right?Someone saying this was to lure us breaking a hoard? Guess what, they dont want us to hoard, at all. Anyway, as this is getting a bit silly if 4x4* vs 1 LT that most likely gets you 1 4* is really being debated, my interest is fading away. Just leaving with this. If you want to be in a very casual alliance, why be all serious all of a sudden when a little team work is asked for? Cant have it both ways
gentgeen said: I have been hip deep in planning this event out for out alliance. Working out who has what covers, and how many points can they earn, etc. As well a reading this entire thread for any addition advise - which has turned into just a tinykitty-fest after ~36 hours after the start of the event.The major reflection I have come to is (1) This event is actually better with the rewards than a normal alliance event (2) Most of the people on the "tinykitty" side of this seem to be looking at "Optimal" play wrong. The "Optimal" play is __NOT__ 14-4-1-1 ... this "Optimal" assumes too much. Or to put it another way, this is the optimal as in "best case scenario" not as in "best play mode for all involved"Optimal play (best rewards for alliance & personal progression) is to have 14 players clear ONE level, 4 players (mostly) clear another level, and then 2 floaters. THis could be 14-4-1-1 or maybe 4-15-1-0 or maybe 0-4-16-0 ... Whatever works for your alliance, but the OPTIMAL is a 14/4 split. (and you still get 2 floaters to fill in as needed) I am going to pick Hard for my comparison since that seems to be a nice 'middle' ground. (even our guys that had the required 5* under-covered still could get full progression here, it was just - well - hard)After 4 days getting full Hard progression by 14 people you end up with 14 people getting FULL personal progression, but as a team you get:4 - Event Tokens4 - Elite Token4 - 2* Covers (Capt America)4 - Heroic Token4x 1,500 Red ISO4 - 3* Covers (Blade)4 - 4* Cover (Nebula)For all of you comparing this to other alliance events, I just looked at Avengers, X-Men and the Galactus events, all three have an Alliance reward list of:1 - Event Token3 - 3* Covers3 - 4* Covers1 - "Special" token (Legendary, Latest Legends, Xavier's Finest, etc)So with 14 people on Hard, you end up with better alliance rewards, and still have the same wiggle room for your 'weaker' team members as well as those that might be working/out sick/etc. With the added bonus of having those 6 other player's points potentially ADDING to the overall alliance rewards. In a normal alliance event, the extra points are just that, extra.So my ONLY problem with this event (and the Places of Power event) is that it is not straight forward game play... We had to discover that 14 was the magic number on this event. (and we had to discover the magic number on the Places of Power event) . So why can't the devs give us the info up front about points? (i.e. you need 14 players to clear all in this node)
DAZ0273 said: gentgeen said: I have been hip deep in planning this event out for out alliance. Working out who has what covers, and how many points can they earn, etc. As well a .... Did you actually read the thread? That isn't meant to be rude but your post gives no indication you actually did. I don't think "optimal play" is even an issue being complained about. The issue is simply about points available and how Draconian the margins are.MPQ is a game filled with players who figure things out very quickly. I can burst your "optimal play" very easily - what if you Don't have 14 players who can get max points? What if actually, not Ock but Domino is the issue? You and others seem to assume that Domino is on every roster. She isn't. I am not even talking about on deadly or even hard. What if this "Alliance Event" is actually a case of not being an "Alliance" event no matter how hard you play or whatever co-ordination you put in place? I will be getting personal progression so that isn't a thing. This might as well be PVE for all the benefit a lot of Alliances will get though.So when you can't actually achieve aliance completion on any level, it isn't ' really working.
gentgeen said: I have been hip deep in planning this event out for out alliance. Working out who has what covers, and how many points can they earn, etc. As well a ....
Theghouse said: I'd like to add to my previous comments, is it just me or have the sub events been the same for every day of the event? I've played hard for the last 3 days and it seems that these nodes are all the same... Just another reason I'm struggling to even play this event through each day.
gentgeen said: DAZ0273 said: gentgeen said: I have been hip deep in planning this event out for out alliance. Working out who has what covers, and how many points can they earn, etc. As well a .... Did you actually read the thread? That isn't meant to be rude but your post gives no indication you actually did. I don't think "optimal play" is even an issue being complained about. The issue is simply about points available and how Draconian the margins are.MPQ is a game filled with players who figure things out very quickly. I can burst your "optimal play" very easily - what if you Don't have 14 players who can get max points? What if actually, not Ock but Domino is the issue? You and others seem to assume that Domino is on every roster. She isn't. I am not even talking about on deadly or even hard. What if this "Alliance Event" is actually a case of not being an "Alliance" event no matter how hard you play or whatever co-ordination you put in place? I will be getting personal progression so that isn't a thing. This might as well be PVE for all the benefit a lot of Alliances will get though.So when you can't actually achieve aliance completion on any level, it isn't ' really working. "Optimal Play" is all about the points... How do we get all the points possible to give us the best rewards possible. I think we are on the same page. "What if you don't have 14 players that can get max points?" .. you have 6 floaters, they can make up the missing points. "What if Domino is the issue" so you got a lot of players that are missing Domino also? Slide down to "Normal". "So when you can't actually achieve aliance completion on any level... " If your alliance can't make full progress on EASY, I doubt your alliance would have make full progression in a regular alliance event.If you don't have multiple required characters, you are always gonna bump into issues, no matter what the alliance has. The difference is in a "normal" alliance event, you are screwed if your alliance does not have enough players with enough required ... in this event at least you have options. I must admit I forgot to note in my post something I did post earlier in this thread - there is only a 2,600 margin at the personal level. So I do agree with you that the point margin at the "personal progression" is tinykitty. As a comparison point though, IDK if I can answer it... Does anyone know if a player is missing a required cover, can they hit full personal progression (on normal alliance events) ?